Config = {} Config.WheelPos = {x = 949.71, y = 45.1, z = 70.9, h =328.0} -- Where the wheel prop will spawn OR where wheel prop is Config.startingPrice = 5000 Config.VehiclePrize = 'p90d' Config.VehicleSpawnCoords = vector4(933.29, -2.82, 78.76, 144.6) Config.VehiclePlateText = 'CASINO' Config.LimitedSpins = false -- [true = players spin once per day for free] [false= $5000 a spin] Config.LimitedSpinResetTime = 3600000 -- 1 hour real time -- Config for car on podium Config.ShowRange = 200 Config.Cars = { { pos = vector3(935.3839, 42.5959, 72.5251), heading = 192.56, model = 'p90d', spin = true, text = "", plate = "CASINO" } } -- type = [weapon, money, item, car] (for money it will give only in bank) -- name = item in the database -- count = amount to receive -- sound = [car, cash, clothes, chips, mystery, win] Config.Prices = { [1] = {type = 'car', name = 'car', count = 1, sound = 'car', probability = {a = 0, b = 1}}, -- 0.1 % 0.1 -- VEHICLE [2] = {type = 'money', name = 'money', count = 15000, sound = 'cash', probability = {a = 1, b = 5}}, -- 0.4 % 0.5 -- 15.000 RP [3] = {type = 'item', name = 'casino_vip', count = 1, sound = 'clothes', probability = {a = 5, b = 10}}, -- 0.5 % 1.0 -- CLOTHING [4] = {type = 'item', name = 'casino_redchip', count = 25000, sound = 'chips', probability = {a = 10, b = 20}}, -- 1.0 % 2.0 -- 25.000 chips [5] = {type = 'money', name = 'money', count = 40000, sound = 'cash', probability = {a = 20, b = 40}}, -- 2.0 % 4.0 -- 40.000 $ [6] = {type = 'money', name = 'money', count = 10000, sound = 'cash', probability = {a = 40, b = 60}}, -- 2.0 % 6.0 -- 10.000 RP [7] = {type = 'item', name = 'bread', count = 1, sound = 'clothes', probability = {a = 60, b = 80}}, -- 4.0 % 8.0 -- CLOTHING [8] = {type = 'item', name = 'casino_vip', count = 1, sound = 'mystery', probability = {a = 80, b = 120}}, -- 4.0 % 12.0 -- MYSTERY [9] = {type = 'item', name = 'casino_redchip', count = 20000, sound = 'chips', probability = {a = 120, b = 170}}, -- 5.0 % 17.0 -- 20.000 chips [10] = {type = 'money', name = 'money', count = 7500, sound = 'cash', probability = {a = 170, b = 250}}, -- 5.0 % 22.0 -- 7.500 RP [11] = {type = 'item', name = 'bread', count = 1, sound = 'clothes', probability = {a = 250, b = 300}}, -- 6.0 % 28.0 -- CLOTHING [12] = {type = 'item', name = 'casino_redchip', count = 15000, sound = 'chips', probability = {a = 300, b = 340}}, -- 6.0 % 34.0 -- 15.000 chips [13] = {type = 'money', name = 'money', count = 30000, sound = 'cash', probability = {a = 340, b = 380}}, -- 7.0 % 41.0 -- 30.000 $ [14] = {type = 'money', name = 'money', count = 5000, sound = 'cash', probability = {a = 380, b = 540}}, -- 7.0 % 48.0 -- 5.000 RP [15] = {type = 'weapon', name = 'weapon_pistol', count = 1, sound = 'mystery', probability = {a = 540, b = 610}}, -- 8.0 % 56.0 -- DISCOUNT [16] = {type = 'item', name = 'casino_redchip', count = 10000, sound = 'chips', probability = {a = 610, b = 640}}, -- 8.0 % 64.0 -- 10.000 chips [17] = {type = 'money', name = 'money', count = 20000, sound = 'cash', probability = {a = 640, b = 700}}, -- 8.0 % 72.0 -- 20.000 $ [18] = {type = 'money', name = 'money', count = 2500, sound = 'cash', probability = {a = 700, b = 810}}, -- 9.0 % 81.0 -- 2.500 RP [19] = {type = 'item', name = 'bread', count = 1, sound = 'clothes', probability = {a = 810, b = 990}}, -- 9.0 % 90.0 -- CLOTHING [20] = {type = 'money', name = 'money', count = 50000, sound = 'cash', probability = {a = 990, b = 1000}}, -- 1.0 % -- 50.000 $ }