fx_version 'adamant' games { 'rdr3', 'gta5' } lua54 'yes' author 'MAMBA' description 'hcrp-gunsound' version '1.0.0' files { 'audio/sfx/resident/ambience.awc', 'audio/sfx/resident/animals_footsteps.awc', 'audio/sfx/resident/collision.awc', 'audio/sfx/resident/collisions.awc', 'audio/sfx/resident/doors.awc', 'audio/sfx/resident/explosions.awc', 'audio/sfx/resident/feet_materials.awc', 'audio/sfx/resident/feet_resident.awc', 'audio/sfx/resident/frontend.awc', 'audio/sfx/resident/low_latency.awc', 'audio/sfx/resident/melee.awc', 'audio/sfx/resident/movement.awc', 'audio/sfx/resident/player_switch.awc', 'audio/sfx/resident/vehicles.awc', 'audio/sfx/resident/weapons.awc', 'audio/sfx/resident/weather.awc', 'audio/sfx/weapons_player/lmg_combat.awc', 'audio/sfx/weapons_player/lmg_mg_player.awc', 'audio/sfx/weapons_player/mgn_sml_am83_vera.awc', 'audio/sfx/weapons_player/mgn_sml_am83_verb.awc', 'audio/sfx/weapons_player/mgn_sml_sc__l.awc', 'audio/sfx/weapons_player/ptl_50cal.awc', 'audio/sfx/weapons_player/ptl_50cal.oac', 'audio/sfx/weapons_player/ptl_combat.awc', 'audio/sfx/weapons_player/ptl_pistol.awc', 'audio/sfx/weapons_player/ptl_px4.awc', 'audio/sfx/weapons_player/ptl_rubber.awc', 'audio/sfx/weapons_player/sht_bullpup.awc', 'audio/sfx/weapons_player/sht_pump.awc', 'audio/sfx/weapons_player/smg_micro.awc', 'audio/sfx/weapons_player/smg_smg.awc', 'audio/sfx/weapons_player/snp_heavy.awc', 'audio/sfx/weapons_player/snp_rifle.awc', 'audio/sfx/weapons_player/spl_grenade_player.awc', 'audio/sfx/weapons_player/spl_minigun_player.awc', 'audio/sfx/weapons_player/spl_prog_ar_player.awc', 'audio/sfx/weapons_player/spl_railgun.awc', 'audio/sfx/weapons_player/spl_rpg_player.awc', 'audio/sfx/weapons_player/spl_tank_player.awc', } data_file 'AUDIO_WAVEPACK' 'audio/sfx/resident' data_file 'AUDIO_WAVEPACK' 'audio/sfx/weapons_player'