#Standalone menu API This menu is for my projects, it is upon you if you like it and want to use it.
However, it isn't really ready to use and it has only like 4 functions and single
type of the menu. So use it on your own decision ### MenuAPI **1. Functions (client side)** ------------ ------------ Example ```LUA local menu = CreateMenu("identifier") menu.SetMenuTitle("Healing menu") menu.SetProperties({ float = "right", position = "top", }) menu.AddItem(1 ,"heal me", function() SetEntityHealth(PlayerPedId(), 200) menu.Close() end) menu.Open() ``` Example with events ```LUA local vehicles = { [1] = { label = "police car", model = "police"}, [2] = { label = "A FOCKING TANK?!", model = "rhino"}, [3] = { label = "a nice car!", model = "cerberus3"} } local menu = CreateMenu("identifier") menu.SetMenuTitle("Vehicle spawner") menu.SetProperties({ float = "right", position = "top", }) for k,v in ipairs(vehicles) do menu.AddItem(k, v.label, nil, { model = v.model }) end menu.OnSelectEvent(function(index, data) RequestModel(data.model) local coords = GetEntityCoords(PlayerPedId()) while not HasModelLoaded(data.model) do Wait(33) end local vehicle = CreateVehicle(data.model, coords.x, coords.y, coords.z, GetEntityHeading(PlayerPedId()), true, true) SetVehicleOnGroundProperly(vehicle) SetModelAsNoLongerNeeded(data.model) TaskWarpPedIntoVehicle(PlayerPedId(), vehicle, -1) end) menu.Open() ```