-- Garment Factory: 752.31, -997.24, -47.0 exports("GetAgentsFactory", function() return AgentsFactory end) AgentsFactory = { interiorId = 297729, Ipl = { Exterior = { ipl = "m24_2_garment_factory", Load = function() EnableIpl(AgentsFactory.Ipl.Exterior.ipl, true) end, Remove = function() EnableIpl(AgentsFactory.Ipl.Exterior.ipl, false) end } }, Trophy = { egg = "set_pent_rob_egg", idol01 = "set_pent_rob_idol_01", idol02 = "set_pent_rob_idol_02", scarab = "set_zanc_scarab", drive = "set_whistle_drive", plane = "set_cargo", Enable = function(trophy, state, refresh) SetIplPropState(AgentsFactory.interiorId, trophy, state, refresh) end }, Details = { sonar = "set_sonar", drive = "set_malware_drive", controller = "set_rc_controller", thermite = "set_thermal", key = "set_smartkey", drone = "set_pent_drone", case = "set_pent_emp", armor = "set_zanc_armor", keycard = "set_zanc_keycard", Enable = function(details, state, refresh) SetIplPropState(AgentsFactory.interiorId, details, state, refresh) end }, LoadDefault = function() -- Exterior AgentsFactory.Ipl.Exterior.Load() -- Interior AgentsFactory.Trophy.Enable(AgentsFactory.Trophy.idol01, true, false) AgentsFactory.Trophy.Enable(AgentsFactory.Trophy.idol02, true, false) AgentsFactory.Details.Enable(AgentsFactory.Details.armor, true, false) AgentsFactory.Details.Enable(AgentsFactory.Details.sonar, true, false) AgentsFactory.Details.Enable(AgentsFactory.Details.drive, true, false) RefreshInterior(AgentsFactory.interiorId) end }