-- Eclipse Boulevard Garage: 519.2477, -2618.788, -50.000 exports('GetDrugWarsGarageObject', function() return DrugWarsGarage end) DrugWarsGarage = { interiorId = 290561, Ipl = { Exterior = { ipl = "xm3_garage_fix", Load = function() EnableIpl(DrugWarsGarage.Ipl.Exterior.ipl, true) end, Remove = function() EnableIpl(DrugWarsGarage.Ipl.Exterior.ipl, false) end } }, Banner = { model = `ss1_13_clth_ss1_13`, position = vector3(-277.1116, 281.5493, 98.6691), Hide = function() CreateModelHide(DrugWarsGarage.Banner.position, 10.0, DrugWarsGarage.Banner.model, true) end, Restore = function() RemoveModelHide(DrugWarsGarage.Banner.position, 10.0, DrugWarsGarage.Banner.model, false) end }, Numbering = { none = "", level1 = "entity_set_numbers_01", level2 = "entity_set_numbers_02", level3 = "entity_set_numbers_03", level4 = "entity_set_numbers_04", level5 = "entity_set_numbers_05", Set = function(num, refresh) DrugWarsGarage.Numbering.Clear(false) if num ~= "" then SetIplPropState(DrugWarsGarage.interiorId, num, true, refresh) else if refresh then RefreshInterior(DrugWarsGarage.interiorId) end end end, Clear = function(refresh) SetIplPropState(DrugWarsGarage.interiorId, { DrugWarsGarage.Numbering.level1, DrugWarsGarage.Numbering.level2, DrugWarsGarage.Numbering.level3, DrugWarsGarage.Numbering.level4, DrugWarsGarage.Numbering.level5 }, false, refresh) end }, Style = { immaculate = "entity_set_shell_01", industrial = "entity_set_shell_02", indulgent = "entity_set_shell_03", Set = function(style, refresh) DrugWarsGarage.Style.Clear(false) SetIplPropState(DrugWarsGarage.interiorId, style, true, refresh) end, Clear = function(refresh) SetIplPropState(DrugWarsGarage.interiorId, { DrugWarsGarage.Style.immaculate, DrugWarsGarage.Style.industrial, DrugWarsGarage.Style.indulgent }, false, refresh) end }, Tint = { white = 1, gray = 2, black = 3, purple = 4, orange = 5, yellow = 6, blue = 7, red = 8, green = 9, lightBlue = 10, lightRed = 11, lightGreen = 12, SetColor = function(color, refresh) SetIplPropState(DrugWarsGarage.interiorId, "entity_set_tint_01", true, refresh) SetInteriorEntitySetColor(DrugWarsGarage.interiorId, "entity_set_tint_01", color) end }, LoadDefault = function() -- Exterior DrugWarsGarage.Ipl.Exterior.Load() DrugWarsGarage.Banner.Hide() -- Interior DrugWarsGarage.Numbering.Set(DrugWarsGarage.Numbering.level1, false) DrugWarsGarage.Style.Set(DrugWarsGarage.Style.immaculate, false) DrugWarsGarage.Tint.SetColor(DrugWarsGarage.Tint.white, false) RefreshInterior(DrugWarsGarage.interiorId) end }