---@param coords vector3 The coords to check from. ---@param maxDistance? number The max distance to check. ---@return number? object ---@return vector3? objectCoords function lib.getClosestObject(coords, maxDistance) local objects = GetGamePool('CObject') local closestObject, closestCoords maxDistance = maxDistance or 2.0 for i = 1, #objects do local object = objects[i] local objectCoords = GetEntityCoords(object) local distance = #(coords - objectCoords) if distance < maxDistance then maxDistance = distance closestObject = object closestCoords = objectCoords end end return closestObject, closestCoords end return lib.getClosestObject