AddEventHandler('gameEventTriggered', function(eName, data) if eName == "CEventNetworkEntityDamage" then local victimDied = tonumber(data[6]) == 1 and true if victimDied then local victim = tonumber(data[1]) local attacker = tonumber(data[2]) if victim == PlayerPedId() and IsPedAPlayer(attacker) then TriggerEvent(GetCurrentResourceName() .. ':onDied') TriggerServerEvent(GetCurrentResourceName() .. ':onDied', GetPlayerServerId(NetworkGetPlayerIndexFromPed(attacker))) end end end end)