Hi, thank you for buying my script, I'm very grateful! If you need help contact me on discord: okok#3488 Discord server: https://discord.gg/FauTgGRUku # To display a text UI exports['okokTextUI']:Open('[Key] Message', 'color', 'position') Colors: - lightblue; - lightgreen; - lightred; - lightgrey; - darkblue; - darkgreen; - darkred; - darkgrey. Positions: - right; - left. To make the text bold: exports['okokTextUI']:Open('[Key] Message', 'color', 'position') To insert multiple lines/commands in a text UI: exports['okokTextUI']:Open('[Key] Message 1
[Key] Message 2', 'color', 'position') NOTE: 'color' and 'position' should be placed between '' # To hide a text UI exports['okokTextUI']:Close() How to add new colors: 1. Open styles.css and add the following to the last line. /* Example Notification */ .example-icon::before { font-family: "Font Awesome 5 Free"; content: "\f11c"; color: #color_code; } .example { background-color: rgba(20, 20, 20, 0.85); color: #color_code; padding: 5px 5px 5px 5px; } .example-border { border-left: 4px solid #color_code; } /* Example */ .examplecolor-icon::before { font-family: "Font Awesome 5 Free"; content: "\f05a"; color: #color_code; font-size: 28px; } .examplecolor { background-color: rgba(240, 240, 240, 0.85); color: #fff; padding: 5px 5px 5px 5px; margin-bottom: 5px; } .examplecolor-border { border-left: 4px solid #color_code; } If you want to set if the background color is light or dark, simply change the background-color on .examplecolor: - background-color: rgba(240, 240, 240, 1); /* LIGHT BACKGROUND */ - background-color: rgba(20, 20, 20, 1); /* DARK BACKGROUND */ 2. Open scripts.js and add the following to the line 64. else if (event.data.color == 'examplecolor') { // Example Color removeClass(); $('#main').addClass('examplecolor-icon'); $('#wrapper').addClass('examplecolor examplecolor-border'); } 3. In order to make esx_doorlock functional change the code of the function started in the line 69 (client.lua) and do the following: ``` Citizen.CreateThread(function() local inZone = false local locked = true local hasAuth = false local shown = false local size, displayText = 1, _U('unlocked') local color while true do Citizen.Wait(0) local letSleep = true inZone = false for k,v in ipairs(Config.DoorList) do if v.distanceToPlayer and v.distanceToPlayer < 50 then letSleep = false if v.doors then for k2,v2 in ipairs(v.doors) do FreezeEntityPosition(v2.object, v.locked) end else FreezeEntityPosition(v.object, v.locked) end end if v.distanceToPlayer and v.distanceToPlayer < v.maxDistance then inZone = true if v.size then size = v.size end if v.locked then locked = true else locked = false end if v.isAuthorized then hasAuth = true elseif not v.isAuthorized then hasAuth = false end if IsControlJustReleased(0, 38) then if v.isAuthorized then v.locked = not v.locked locked = v.locked TriggerServerEvent('esx_doorlock:updateState', k, v.locked) -- broadcast new state of the door to everyone shown = false end end end end if inZone and not shown then shown = true if locked and hasAuth then exports['okokTextUI']:Open('[E] Locked', 'lightred', 'left') elseif not locked and hasAuth then exports['okokTextUI']:Open('[E] Unlocked', 'lightgreen', 'left') elseif locked then exports['okokTextUI']:Open('Locked', 'lightred', 'left') else exports['okokTextUI']:Open('Unlocked', 'lightgreen', 'left') end elseif not inZone and shown then exports['okokTextUI']:Close() shown = false end if letSleep then Citizen.Wait(500) end end end) ```