-- Medium Housing Shells V1 https://www.k4mb1maps.com/package/4672307 exports('CreateMedium2', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": 6.04, "y": 0.34, "z": 1.03, "h": 357.99}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`shell_medium2`) while not HasModelLoaded(`shell_medium2`) do Wait(1000) end local house = CreateObject(`shell_medium2`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateMedium3', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": 3.32, "y": 1.23, "z": 2.57, "h": 273.46}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`shell_medium3`) while not HasModelLoaded(`shell_medium3`) do Wait(1000) end local house = CreateObject(`shell_medium3`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) -- Modern Housing Shells V1 https://www.k4mb1maps.com/package/4673169 exports('CreateBanham', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": -3.26, "y": -1.63, "z": 6.25, "h": 90.49}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`shell_banham`) while not HasModelLoaded(`shell_banham`) do Wait(1000) end local house = CreateObject(`shell_banham`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateWestons', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": 4.29, "y": 10.59, "z": 6.95, "h": 183.60}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`shell_westons`) while not HasModelLoaded(`shell_westons`) do Wait(1000) end local house = CreateObject(`shell_westons`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateWestons2', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": -1.76, "y": 10.62, "z": 6.95, "h": 179.20}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`shell_westons2`) while not HasModelLoaded(`shell_westons2`) do Wait(1000) end local house = CreateObject(`shell_westons2`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) -- Classic Housing Shells V1 https://www.k4mb1maps.com/package/4673140 exports('CreateClassicHouse', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": 4.78, "y": -2.11, "z": 5.26, "h": 87.93}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`classichouse_shell`) while not HasModelLoaded(`classichouse_shell`) do Wait(1000) end local house = CreateObject(`classichouse_shell`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateClassicHouse2', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": 4.78, "y": -2.09, "z": 5.26, "h": 90.58}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`classichouse2_shell`) while not HasModelLoaded(`classichouse2_shell`) do Wait(1000) end local house = CreateObject(`classichouse2_shell`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateClassicHouse3', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": 4.78, "y": -2.12, "z": 5.26, "h": 91.60}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`classichouse3_shell`) while not HasModelLoaded(`classichouse3_shell`) do Wait(1000) end local house = CreateObject(`classichouse3_shell`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) -- Highend Housing Shells V1 https://www.k4mb1maps.com/package/4673131 exports('CreateHighend1', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": -2.23, "y": 9.01, "z": 8.69, "h": 178.81}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`shell_apartment1`) while not HasModelLoaded(`shell_apartment1`) do Wait(1000) end local house = CreateObject(`shell_apartment1`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateHighend2', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": -2.25, "y": 9.00, "z": 8.69, "h": 177.86}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`shell_apartment2`) while not HasModelLoaded(`shell_apartment2`) do Wait(1000) end local house = CreateObject(`shell_apartment2`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateHighend3', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": 11.75, "y": 4.55, "z": 8.13, "h": 129.16}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`shell_apartment3`) while not HasModelLoaded(`shell_apartment3`) do Wait(1000) end local house = CreateObject(`shell_apartment3`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) -- Deluxe Housing Shells V1 https://www.k4mb1maps.com/package/4673159 exports('CreateHighend', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": -22.37, "y": -0.33, "z": 7.26, "h": 267.73}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`shell_highend`) while not HasModelLoaded(`shell_highend`) do Wait(1000) end local house = CreateObject(`shell_highend`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateHighendV2', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": -10.51, "y": 0.86, "z": 6.56, "h": 270.38}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`shell_highendv2`) while not HasModelLoaded(`shell_highendv2`) do Wait(1000) end local house = CreateObject(`shell_highendv2`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) -- Stash House Shells https://www.k4mb1maps.com/package/4673273 exports('CreateStashHouse', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": 20.88, "y": -0.40, "z": 15.42, "h": 86.54}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`stashhouse_shell`) while not HasModelLoaded(`stashhouse_shell`) do Wait(1000) end local house = CreateObject(`stashhouse_shell`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateStashHouse2', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": -1.98, "y": 2.26, "z": 1.0, "h": 263.81}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`stashhouse2_shell`) while not HasModelLoaded(`stashhouse2_shell`) do Wait(1000) end local house = CreateObject(`stashhouse2_shell`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) -- Garage Shells https://www.k4mb1maps.com/package/4673177 exports('CreateGarageLow', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": 5.85, "y": 3.86, "z": 1.0, "h": 180.05}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`shell_garages`) while not HasModelLoaded(`shell_garages`) do Wait(1000) end local house = CreateObject(`shell_garages`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateGarageHigh', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": 12.02, "y": -14.30, "z": 0.99, "h": 89.42}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`shell_garagel`) while not HasModelLoaded(`shell_garagel`) do Wait(1000) end local house = CreateObject(`shell_garagel`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) -- Office Shells https://www.k4mb1maps.com/package/4673258 exports('CreateOffice2', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": 3.66, "y": -1.94, "z": 1.26, "h": 92.73}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`shell_office2`) while not HasModelLoaded(`shell_office2`) do Wait(1000) end local house = CreateObject(`shell_office2`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateOfficeBig', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": -12.48, "y": 1.91, "z": 5.30, "h": 175.13}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`shell_officebig`) while not HasModelLoaded(`shell_officebig`) do Wait(1000) end local house = CreateObject(`shell_officebig`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) -- Store Shells https://www.k4mb1maps.com/package/4673264 exports('CreateBarber', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": 1.54, "y": 5.40, "z": 1.0, "h": 175.27}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`shell_barber`) while not HasModelLoaded(`shell_barber`) do Wait(1000) end local house = CreateObject(`shell_barber`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateGunstore', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": -1.02, "y": -5.43, "z": 1.03, "h": 359.77}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`shell_gunstore`) while not HasModelLoaded(`shell_gunstore`) do Wait(1000) end local house = CreateObject(`shell_gunstore`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateStore2', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": -0.64, "y": -5.07, "z": 1.02, "h": 1.91}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`shell_store2`) while not HasModelLoaded(`shell_store2`) do Wait(1000) end local house = CreateObject(`shell_store2`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateStore3', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": -0.14, "y": -7.87, "z": 2.01, "h": 358.15}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`shell_store3`) while not HasModelLoaded(`shell_store3`) do Wait(1000) end local house = CreateObject(`shell_store3`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) -- Warehouse Shells https://www.k4mb1maps.com/package/4673185 exports('CreateWarehouse2', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": 12.51, "y": -0.01, "z": 1.03, "h": 94.52}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`shell_warehouse2`) while not HasModelLoaded(`shell_warehouse2`) do Wait(1000) end local house = CreateObject(`shell_warehouse2`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateWarehouse3', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": 2.61, "y": -1.65, "z": 1.00, "h": 85.2}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`shell_warehouse3`) while not HasModelLoaded(`shell_warehouse3`) do Wait(1000) end local house = CreateObject(`shell_warehouse3`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) -- Highend Lab Shells https://www.k4mb1maps.com/package/4698329 exports('CreateK4Coke', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": -11.06, "y": -2.52, "z": 22.64, "h": 272.51}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`k4coke_shell`) while not HasModelLoaded(`k4coke_shell`) do Wait(1000) end local house = CreateObject(`k4coke_shell`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateK4Meth', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": -11.06, "y": -2.48, "z": 9.47, "h": 277.54}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`k4meth_shell`) while not HasModelLoaded(`k4meth_shell`) do Wait(1000) end local house = CreateObject(`k4meth_shell`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateK4Weed', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": -11.05, "y": -2.50, "z": 20.96, "h": 283.97}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`k4weed_shell`) while not HasModelLoaded(`k4weed_shell`) do Wait(1000) end local house = CreateObject(`k4weed_shell`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) -- Furnished Stash House Shells https://www.k4mb1maps.com/package/4672293 exports('CreateContainer2', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": 0.02, "y": -5.37, "z": 1.12, "h": 355.28}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`container2_shell`) while not HasModelLoaded(`container2_shell`) do Wait(1000) end local house = CreateObject(`container2_shell`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateFurniStash1', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": 21.41, "y": -0.52, "z": 19.33, "h": 85.84}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`stashhouse1_shell`) while not HasModelLoaded(`stashhouse1_shell`) do Wait(1000) end local house = CreateObject(`stashhouse1_shell`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateFurniStash3', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": -0.003, "y": 5.5, "z": 3.04, "h": 180.77}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`stashhouse3_shell`) while not HasModelLoaded(`stashhouse3_shell`) do Wait(1000) end local house = CreateObject(`stashhouse3_shell`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) -- Furnished Housing Shells https://www.k4mb1maps.com/package/4672272 exports('CreateFurniLow', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": 5.05, "y": -1.39, "z": 3.0, "h": 357.14}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`furnitured_lowapart`) while not HasModelLoaded(`furnitured_lowapart`) do Wait(1000) end local house = CreateObject(`furnitured_lowapart`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateFurniMotel', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": -1.51, "y": -3.99, "z": 1.08, "h": 1.28}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`furnitured_motel`) while not HasModelLoaded(`furnitured_motel`) do Wait(1000) end local house = CreateObject(`furnitured_motel`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) -- Furnished Motel Shells https://www.k4mb1maps.com/package/4672296 exports('CreateFurniMotelClassic', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": 0.045, "y": -3.707, "z": 1.05, "h": 351.86}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`classicmotel_shell`) while not HasModelLoaded(`classicmotel_shell`) do Wait(1000) end local house = CreateObject(`classicmotel_shell`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateFurniMotelHigh', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": 3.21, "y": 3.50, "z": 1.16, "h": 178.23}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`highendmotel_shell`) while not HasModelLoaded(`highendmotel_shell`) do Wait(1000) end local house = CreateObject(`highendmotel_shell`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) -- Furnished Modern Hotels https://www.k4mb1maps.com/package/4672290 exports('CreateFurniMotelModern2', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": 4.87, "y": 4.38, "z": 1.16, "h": 176.40}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`modernhotel2_shell`) while not HasModelLoaded(`modernhotel2_shell`) do Wait(1000) end local house = CreateObject(`modernhotel2_shell`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateFurniMotelModern3', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": 4.95, "y": 4.38, "z": 1.16, "h": 176.01}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`modernhotel3_shell`) while not HasModelLoaded(`modernhotel3_shell`) do Wait(1000) end local house = CreateObject(`modernhotel3_shell`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) -- Drug Lab Shells https://www.k4mb1maps.com/package/4672285 exports('CreateCoke', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": -6.24, "y": 8.48, "z": 1.00, "h": 179.30}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`shell_coke1`) while not HasModelLoaded(`shell_coke1`) do Wait(1000) end local house = CreateObject(`shell_coke1`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateCoke2', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": -6.32, "y": 8.60, "z": 1.03, "h": 179.23}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`shell_coke2`) while not HasModelLoaded(`shell_coke2`) do Wait(1000) end local house = CreateObject(`shell_coke2`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateMeth', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": -6.39, "y": 8.54, "z": 1.03, "h": 178.84}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`shell_meth`) while not HasModelLoaded(`shell_meth`) do Wait(1000) end local house = CreateObject(`shell_meth`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateWeed', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": 17.46, "y": 11.71, "z": 1.01, "h": 88.37}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`shell_weed`) while not HasModelLoaded(`shell_weed`) do Wait(1000) end local house = CreateObject(`shell_weed`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateWeed2', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": 17.85, "y": 11.75, "z": 1.01, "h": 88.11}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`shell_weed2`) while not HasModelLoaded(`shell_weed2`) do Wait(1000) end local house = CreateObject(`shell_weed2`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) -- Mansion Housing Shells https://www.k4mb1maps.com/package/4783251 exports('CreateMansion', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": -0.32, "y": -0.68, "z": 7.86, "h": 178.98}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`k4_mansion_shell`) while not HasModelLoaded(`k4_mansion_shell`) do Wait(1000) end local house = CreateObject(`k4_mansion_shell`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateMansion2', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": -0.32, "y": -0.57, "z": 7.86, "h": 178.74}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`k4_mansion2_shell`) while not HasModelLoaded(`k4_mansion2_shell`) do Wait(1000) end local house = CreateObject(`k4_mansion2_shell`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateMansion3', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": -0.18, "y": -0.57, "z": 7.86, "h": 180.76}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`k4_mansion3_shell`) while not HasModelLoaded(`k4_mansion3_shell`) do Wait(1000) end local house = CreateObject(`k4_mansion3_shell`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) -- Empty Hotel Shells https://www.k4mb1maps.com/package/4811134 exports('CreateHotel1', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": 4.94, "y": 4.39, "z": 1.17, "h": 177.55}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`k4_hotel1_shell`) while not HasModelLoaded(`k4_hotel1_shell`) do Wait(1000) end local house = CreateObject(`k4_hotel1_shell`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateHotel2', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": 4.99, "y": 4.39, "z": 1.17, "h": 178.62}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`k4_hotel2_shell`) while not HasModelLoaded(`k4_hotel2_shell`) do Wait(1000) end local house = CreateObject(`k4_hotel2_shell`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateHotel3', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": 4.90, "y": 4.39, "z": 1.17, "h": 182.13}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`k4_hotel3_shell`) while not HasModelLoaded(`k4_hotel3_shell`) do Wait(1000) end local house = CreateObject(`k4_hotel3_shell`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) -- Empty Motel Shells https://www.k4mb1maps.com/package/4811137 exports('CreateMotel1', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": -0.46, "y": -2.46, "z": 1.00, "h": 274.07}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`k4_motel1_shell`) while not HasModelLoaded(`k4_motel1_shell`) do Wait(1000) end local house = CreateObject(`k4_motel1_shell`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateMotel2', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": 0.06, "y": -3.75, "z": 1.05, "h": 359.40}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`k4_motel2_shell`) while not HasModelLoaded(`k4_motel2_shell`) do Wait(1000) end local house = CreateObject(`k4_motel2_shell`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateMotel3', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": 3.13, "y": 3.50, "z": 1.16, "h": 182.53}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`k4_motel3_shell`) while not HasModelLoaded(`k4_motel3_shell`) do Wait(1000) end local house = CreateObject(`k4_motel3_shell`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) -- Default Shells V2 https://www.k4mb1maps.com/package/5015832 exports('CreateV2Default1', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": -2.32, "y": -0.63, "z": 1.60, "h": 272.87}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`default_housing1_k4mb1`) while not HasModelLoaded(`default_housing1_k4mb1`) do Wait(1000) end local house = CreateObject(`default_housing1_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateV2Default2', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": -5.14, "y": -5.05, "z": 3.18, "h": 270.61}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`default_housing2_k4mb1`) while not HasModelLoaded(`default_housing2_k4mb1`) do Wait(1000) end local house = CreateObject(`default_housing2_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateV2Default3', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": -1.35, "y": -2.06, "z": 1.11, "h": 1.14}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`default_housing3_k4mb1`) while not HasModelLoaded(`default_housing3_k4mb1`) do Wait(1000) end local house = CreateObject(`default_housing3_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateV2Default4', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": 0.13, "y": -3.85, "z": 1.09, "h": 1.71}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`default_housing4_k4mb1`) while not HasModelLoaded(`default_housing4_k4mb1`) do Wait(1000) end local house = CreateObject(`default_housing4_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateV2Default5', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": 1.42, "y": -14.34, "z": 1.14, "h": 0.87}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`default_housing5_k4mb1`) while not HasModelLoaded(`default_housing5_k4mb1`) do Wait(1000) end local house = CreateObject(`default_housing5_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateV2Default6', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": 4.75, "y": -6.49, "z": 1.03, "h": 359.60}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`default_housing6_k4mb1`) while not HasModelLoaded(`default_housing6_k4mb1`) do Wait(1000) end local house = CreateObject(`default_housing6_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) -- Deluxe Shells V2 https://www.k4mb1maps.com/package/5043817 exports('CreateV2Deluxe1', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": -22.28, "y": -0.45, "z": 7.26, "h": 268.97}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`deluxe_housing1_k4mb1`) while not HasModelLoaded(`deluxe_housing1_k4mb1`) do Wait(1000) end local house = CreateObject(`deluxe_housing1_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateV2Deluxe2', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": -10.30, "y": 0.87, "z": 6.55, "h": 274.91}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`deluxe_housing2_k4mb1`) while not HasModelLoaded(`deluxe_housing2_k4mb1`) do Wait(1000) end local house = CreateObject(`deluxe_housing2_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateV2Deluxe3', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": -9.37, "y": 5.66, "z": 1.08, "h": 270.04}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`deluxe_housing3_k4mb1`) while not HasModelLoaded(`deluxe_housing3_k4mb1`) do Wait(1000) end local house = CreateObject(`deluxe_housing3_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) -- Highend Shells V2 https://www.k4mb1maps.com/package/5043819 exports('CreateV2HighEnd1', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": -2.22, "y": 9.02, "z": 8.69, "h": 182.64}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`highend_housing1_k4mb1`) while not HasModelLoaded(`highend_housing1_k4mb1`) do Wait(1000) end local house = CreateObject(`highend_housing1_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateV2HighEnd2', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": -2.22, "y": 8.97, "z": 8.69, "h": 171.95}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`highend_housing2_k4mb1`) while not HasModelLoaded(`highend_housing2_k4mb1`) do Wait(1000) end local house = CreateObject(`highend_housing2_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateV2HighEnd3', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": 11.48, "y": 4.50, "z": 6.42, "h": 128.15}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`highend_housing3_k4mb1`) while not HasModelLoaded(`highend_housing3_k4mb1`) do Wait(1000) end local house = CreateObject(`highend_housing3_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) -- Medium Shells V2 https://www.k4mb1maps.com/package/5043821 exports('CreateV2Medium1', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": -0.24, "y": -5.66, "z": 1.71, "h": 1.5}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`medium_housing1_k4mb1`) while not HasModelLoaded(`medium_housing1_k4mb1`) do Wait(1000) end local house = CreateObject(`medium_housing1_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateV2Medium2', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": 6.04, "y": 0.34, "z": 1.03, "h": 357.99}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`medium_housing2_k4mb1`) while not HasModelLoaded(`medium_housing2_k4mb1`) do Wait(1000) end local house = CreateObject(`medium_housing2_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateV2Medium3', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": 3.42, "y": 1.18, "z": 1.01, "h": 274.17}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`medium_housing3_k4mb1`) while not HasModelLoaded(`medium_housing3_k4mb1`) do Wait(1000) end local house = CreateObject(`medium_housing3_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) -- Modern Shells V2 https://www.k4mb1maps.com/package/5043818 exports('CreateV2Modern1', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": 4.29, "y": 10.52, "z": 6.30, "h": 178.92}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`modern_housing1_k4mb1`) while not HasModelLoaded(`modern_housing1_k4mb1`) do Wait(1000) end local house = CreateObject(`modern_housing1_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateV2Modern2', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": -1.76, "y": 10.37, "z": 6.30, "h": 184.71}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`modern_housing2_k4mb1`) while not HasModelLoaded(`modern_housing2_k4mb1`) do Wait(1000) end local house = CreateObject(`modern_housing2_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateV2Modern3', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": -3.39, "y": -1.45, "z": 5.65, "h": 90.77}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`modern_housing3_k4mb1`) while not HasModelLoaded(`modern_housing3_k4mb1`) do Wait(1000) end local house = CreateObject(`modern_housing3_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) -- K4mv1 Vinewood V2 Shells -- https://www.k4mb1maps.com/package/5251329 exports('VineWoodHouse1', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": 11.86, "y": -2.73, "z": 3.96, "h": 2.11}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`vinewood_housing1_k4mb1`) while not HasModelLoaded(`vinewood_housing1_k4mb1`) do Wait(1000) end local house = CreateObject(`vinewood_housing1_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('VineWoodHouse2', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": 1.57, "y": 4.96, "z": 9.63, "h": 2.11}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`vinewood_housing2_k4mb1`) while not HasModelLoaded(`vinewood_housing2_k4mb1`) do Wait(1000) end local house = CreateObject(`vinewood_housing2_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('VineWoodHouse3', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": 3.41, "y": 7.11, "z": 2.76, "h": 2.11}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`vinewood_housing3_k4mb1`) while not HasModelLoaded(`vinewood_housing3_k4mb1`) do Wait(1000) end local house = CreateObject(`vinewood_housing3_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) -------- K4MB1 September Update exports('CreateK4GunWarehouse', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": 0.29, "y": 4.74, "z": -0.0, "h": 179.603271}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`gunworkshop_k4mb1`) while not HasModelLoaded(`gunworkshop_k4mb1`) do Wait(1000) end local house = CreateObject(`gunworkshop_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateK4LuxuryHouse1', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": -6.344482, "y": -1.034912, "z": 3.0, "h": 268.09}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`luxury_housing1_k4mb1`) while not HasModelLoaded(`luxury_housing1_k4mb1`) do Wait(1000) end local house = CreateObject(`luxury_housing1_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateK4LuxuryHouse2', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": -6.344482, "y": -1.034912, "z": 3.0, "h": 268.09}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`luxury_housing2_k4mb1`) while not HasModelLoaded(`luxury_housing2_k4mb1`) do Wait(1000) end local house = CreateObject(`luxury_housing2_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateK4LuxuryHouse3', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": -6.344482, "y": -1.034912, "z": 3.0, "h": 268.09}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`luxury_housing3_k4mb1`) while not HasModelLoaded(`luxury_housing3_k4mb1`) do Wait(1000) end local house = CreateObject(`luxury_housing3_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateK4LuxuryHouse4', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": -6.344482, "y": -1.034912, "z": 3.0, "h": 268.09}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`luxury_housing4_k4mb1`) while not HasModelLoaded(`luxury_housing4_k4mb1`) do Wait(1000) end local house = CreateObject(`luxury_housing4_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateK4ManorHouse', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": 6.839844, "y": -9.136841, "z": 13.0, "h": 359.318207}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`manor_housing1_k4mb1`) while not HasModelLoaded(`manor_housing1_k4mb1`) do Wait(1000) end local house = CreateObject(`manor_housing1_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateK4Garage1', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": 0.000366, "y": 14.130432, "z": 1.827162, "h": 183.492355}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`new_garages1_k4mb1`) while not HasModelLoaded(`new_garages1_k4mb1`) do Wait(1000) end local house = CreateObject(`new_garages1_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateK4Garage2', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": -3.737671, "y": -0.096680, "z": 1.427162, "h": 268.669922}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`new_garages2_k4mb1`) while not HasModelLoaded(`new_garages2_k4mb1`) do Wait(1000) end local house = CreateObject(`new_garages2_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateK4Garage3', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": -3.737671, "y": -0.096680, "z": 1.427162, "h": 268.669922}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`new_garages3_k4mb1`) while not HasModelLoaded(`new_garages3_k4mb1`) do Wait(1000) end local house = CreateObject(`new_garages3_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateK4Garage4', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": 8.806641, "y": 1.580383, "z": 1.439952, "h": 93.087669}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`new_garages4_k4mb1`) while not HasModelLoaded(`new_garages4_k4mb1`) do Wait(1000) end local house = CreateObject(`new_garages4_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateK4Safehouse', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": -5.317017, "y": 1.031738, "z": 1.439952, "h": 269.149353}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`safehouse_k4mb1`) while not HasModelLoaded(`safehouse_k4mb1`) do Wait(1000) end local house = CreateObject(`safehouse_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end) exports('CreateK4Warehouse', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": 13.414185, "y": -7.386108, "z": 2.539952, "h": 90.148018}') DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`warehouse_k4mb1`) while not HasModelLoaded(`warehouse_k4mb1`) do Wait(1000) end local house = CreateObject(`warehouse_k4mb1`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + POIOffsets.exit.x, spawn.y + POIOffsets.exit.y, spawn.z + POIOffsets.exit.z, POIOffsets.exit.h) return { objects, POIOffsets } end)