😍 Checkout our store for more amazing resources https://store.rcore.cz/
🎵 Resources using this API https://store.rcore.cz/category/music # Improved audio library for FiveM Can work with API interact sound
Just make sure you take all sounds from interact
sound and move them to xsound/html/sounds Thanks to
https://github.com/plunkettscott
for awesome api
https://github.com/plunkettscott/interact-sound
### SoundSystem functions **1. Functions (client side)** ------------ ### Playing sound ------------ - `PlayUrl(name, URL, volume, loop, options)`
Will play sound from URL (can be heard everywhere)
argument loop and options are optional, doesn't have to be used. - `PlayUrlPos(name, url, volume, Vector3 vec, loop, options)`
Will play sound from url at x,y,z location
argument loop and options are optional, doesn't have to be used. options list - onPlayStart - onPlayEnd - onLoading - onPlayPause - onPlayResume ------------ ### Manipulation with sound ------------ - `Position(name, Vector3 vec)`
Will update location of sound - `Distance(name, newDistance)`
Will set new playing distance from location - `Destroy(name)`
Will destroy sound - `Pause(name)`
Will pause sound - `Resume(name)`
Will resume sound - `setVolume(name,volume)` volume is from 0.0 to 1.0
Will set a new value to volume. Should be used for non 3D sound - `setVolumeMax(name,volume)` volume is from 0.0 to 1.0
will set new value to max volume. Should be used only for 3D sound - `setTimeStamp(name, time)` will set a new timestamp. - `setSoundURL(name, url)` will set new URL to sound (will play whenever changed) - `repeatSound(name)` will play again the saved sound - `destroyOnFinish(name, bool)` true = destroy on end / false = do not destroy on end - `setSoundLoop(name, bool)` will set a new value to loop - `setSoundDynamic(name, bool)` will set if the sound is 3D / 3D = true ------------ ### Effects on sound ------------ - `fadeOut(name, time)` - `fadeIn(name, time, volume)` ------------ ### Events (client side only) ------------ - `onPlayStart(name, function)`
This event will trigger after the sound
is loaded and start playing in game. - `onPlayEnd(name, function)`
This event will be triggered after sound end. - `onLoading(name, function)`
This event will be triggered when the sound start loading. - `onPlayPause(name, function)`
This event will be triggered whenever you pause sound. - `onPlayResume(name, function)`
This event will be triggered whenever you resume sound. ------------ ### Getting info about sound ------------ - `soundExists(name)`
Will return true/false if sound exists - `isPaused(name)`
Will return true/false if song is paused - `isPlaying(name)`
Will return true/false if song is playing - `isLooped(name)`
Will return true/false if sound is looped - `getDistance(name)`
Will return distance in Integer - `getVolume(name)`
Will return current volume of music. - `getPosition(name)`
Will return vector3 - `isDynamic(name)`
Will return if sound is 3D or 2D (3D = true, 2D = false) - `getTimeStamp(name)`
returns current timestamp - `getMaxDuration(name)`
returns max duration of sound - `getLink(name)`
Will return url link - `isPlayerInStreamerMode()`
will return if player got streamer mode enabled. - `getAllAudioInfo()`
Will return array of all sound - `isPlayerCloseToAnySound()`
will return true if player is close to any sound. - `getInfo(name)`
Will return an array with info of the sound... ```LUA { volume, -- value from 0.0 to 1.0 url , -- sound url id, -- id position, -- will be nil if position isnt set. distance, -- distance in integer playing, -- true/false paused, -- true/false loop, -- true/false isDynamic, -- true/false timeStamp, -- returns current timestamp maxDuration, -- returns max duration of sound destroyOnFinish, -- default value is true means after its finish it will destroy it self } ``` ------------ **1. Functions (Server side)** ------------ ### Playing sound ------------ - `PlayUrl(source, name, URL, volume, loop)`
Will play sound from URL (can be heard everywhere) - `PlayUrlPos(source, name, url, volume, Vector3 vec, loop)`
Will play sound from url at x,y,z location ------------ ### Manipulation with sound ------------ - -1 for source work as well - `Position(source, name, Vector3 vec)`
Will update location of sound - `Distance(source, name, newDistance)`
Will set new playing distance from location - `Destroy(source, name)`
Will destroy sound - `Pause(source, name)`
Will pause sound - `Resume(source, name)`
Will resume sound - `setVolume(source, name,volume)` volume is from 0.0 to 1.0
Will set a new value to volume. Should be used for non 3D sound - `setVolumeMax(source, name,volume)` volume is from 0.0 to 1.0
will set new value to max volume. Should be used only for 3D sound - `setTimeStamp(source ,name, time)` will set a new timestamp.
TIMESTAMP is in a seconds only ! ------------ Showcase how it can stream sound at game https://www.youtube.com/watch?v=zyZmF5bRSA4 https://www.youtube.com/watch?v=19Q2GVYElSE Showcase what I did with my API #These are just a showcase! I will not share them.... https://www.youtube.com/watch?v=OOf6PZFpfkI https://www.youtube.com/watch?v=JRTVga_FwGw