exports('GetMpSecurityGarageObject', function() return MpSecurityGarage end) MpSecurityGarage = { InteriorId = 286721, Ipl = { Interior = { ipl = { 'sf_int_placement_sec_interior_2_dlc_garage_sec_milo_' } }, Load = function() EnableIpl(MpSecurityGarage.Ipl.Interior.ipl, true) end, Remove = function() EnableIpl(MpSecurityGarage.Ipl.Interior.ipl, false) end }, Entities = { Entity_Set_Workshop_Wall = false, Entity_Set_Wallpaper_01 = false, Entity_Set_Wallpaper_02 = false, Entity_Set_Wallpaper_03 = false, Entity_Set_Wallpaper_04 = false, Entity_Set_Wallpaper_05 = false, Entity_Set_Wallpaper_06 = false, Entity_Set_Wallpaper_07 = true, Entity_Set_Wallpaper_08 = false, Entity_Set_Wallpaper_09 = false, Entity_Set_Art_1 = false, Entity_Set_Art_2 = false, Entity_Set_Art_3 = false, Entity_Set_Art_1_NoMod = false, Entity_Set_Art_2_NoMod = false, Entity_Set_Art_3_NoMod = false, entity_set_tints = true, Entity_Set_Workshop_Lights = true, Set = function(name, state) for entity, _ in pairs(MpSecurityGarage.Entities) do if entity == name then MpSecurityGarage.Entities[entity] = state MpSecurityGarage.Entities.Clear() MpSecurityGarage.Entities.Load() end end end, Load = function() for entity, state in pairs(MpSecurityGarage.Entities) do if type(entity) == 'string' and state then ActivateInteriorEntitySet(MpSecurityGarage.InteriorId, entity) end end end, Clear = function() for entity, _ in pairs(MpSecurityGarage.Entities) do if type(entity) == 'string' then DeactivateInteriorEntitySet(MpSecurityGarage.InteriorId, entity) end end end }, LoadDefault = function() MpSecurityGarage.Ipl.Load() MpSecurityGarage.Entities.Load() RefreshInterior(MpSecurityGarage.interiorId) end }