Config = Config or {} Config.menu = 'qb-menu' -- keep-menu (recommended) / qb-menu Config.model_loading = { timeout = 1500, --ms dealy = 50, --ms } Config.MagicTouch = false Config.categories = { ['misc'] = { key = 'misc', label = 'Andre', icon = 'fa-solid fa-tags', jobs = {}, }, ['weapons'] = { key = 'weapons', label = 'Våben', icon = 'fa-solid fa-gun', jobs = {}, sub_categories = { ['tools'] = { label = 'Tools', }, ['pistol'] = { label = 'Pistol', }, ['smg'] = { label = 'SMG', }, } }, ['medical'] = { key = 'medical', label = 'Medicinal', icon = 'fa-solid fa-hand-holding-medical', jobs = {} }, ['blueprints'] = { key = 'blueprints', label = 'Blueprints Craft', icon = 'fa-solid fa-file', jobs = {} }, } Config.permanent_items = { ['weapon_wrench'] = true } local misc_recipe = { ['repairkit'] = { categories = { main = 'misc', }, item_settings = { label = 'Værktøjskasse', -- icon = 'fa-solid fa-gun', object = { name = 'prop_tool_box_04', -- <-- this model can fail to load rotation = vector3(45.0, 0.0, -45.0) }, image = 'repairkit', -- use inventory's images level = 40, job = { allowed_list = {}, allowed_grades = {} } }, crafting = { success_rate = 100, amount = 1, -- crafted amount duration = 60, materials = { ["metalscrap"] = 20, ["steel"] = 25, }, exp_per_craft = 20 } }, ['radio'] = { categories = { main = 'misc', }, item_settings = { label = 'Radio', image = 'radio', -- use inventory's images object = { name = 'v_serv_radio', rotation = vector3(0.0, 0.0, 0.0) }, level = 0, job = { allowed_list = {}, allowed_grades = {} } }, crafting = { success_rate = 100, amount = 1, -- crafted amount duration = 60, materials = { ["steel"] = 5, ["plastic"] = 5, }, exp_per_craft = 5 } }, ['lockpick'] = { categories = { main = 'misc', }, item_settings = { label = 'Lockpick', image = 'lockpick', -- use inventory's images object = { name = 'prop_tool_screwdvr01', rotation = vector3(0.0, 0.0, 0.0) }, level = 0, job = { allowed_list = {}, allowed_grades = {} }, }, crafting = { show_level_in_mail = true, success_rate = 100, amount = 1, -- crafted amount duration = 5, materials = { -- ["steel"] = 20, -- ["rubber"] = 20, ["weapon_wrench"] = 1, }, exp_per_craft = 5 } }, } local medial = { ['bandage'] = { categories = { main = 'medical', }, item_settings = { label = 'Bandage', image = 'bandage', -- use inventory's images level = 125, job = { allowed_list = {}, allowed_grades = {} }, -- gang = { -- allowed_list = {}, -- allowed_grades = {} -- } }, crafting = { success_rate = 100, amount = 1, -- crafted amount duration = 3, materials = { ["plastic"] = 1, }, exp_per_craft = 5 } }, } local weapons_recipe = { ['weapon_handcuffs'] = { categories = { sub = 'tools', }, item_settings = { label = 'Håndjern', image = 'weapon_handcuffs', -- use inventory's images object = { name = 'p_cs_cuffs_02_s', rotation = vector3(250.0, 0.0, 0.0) }, level = 50, job = { allowed_list = {}, allowed_grades = {} } }, crafting = { success_rate = 100, amount = 1, -- crafted amount duration = 30, materials = { ["steel"] = 30, }, exp_per_craft = 5 } }, ['pistol_ammo'] = { categories = { sub = 'pistol', }, item_settings = { label = 'Pistol ammo', image = 'pistol_ammo', -- use inventory's images object = { name = 'prop_ld_ammo_pack_01', rotation = vector3(250.0, 0.0, 0.0) }, level = 150, job = { allowed_list = {}, allowed_grades = {} } }, crafting = { success_rate = 100, amount = 1, -- crafted amount duration = 30, materials = { ["steel"] = 30, }, exp_per_craft = 5 } }, ['weapon_pistol'] = { categories = { sub = 'pistol', }, item_settings = { label = 'Walther P99', image = 'weapon_pistol', -- use inventory's images object = { name = 'w_pi_pistol50', rotation = vector3(45.0, 0.0, 0.0) }, level = 150, job = { allowed_list = {}, allowed_grades = {} } }, crafting = { success_rate = 1, amount = 1, -- crafted amount duration = 60, materials = { ["aluminum"] = 80, ["steel"] = 70, ["rubber"] = 30, }, exp_per_craft = 30 } }, ['weapon_combatpistol'] = { categories = { sub = 'pistol', }, item_settings = { label = 'Combat Pistol', image = 'weapon_combatpistol', -- use inventory's images object = { name = 'w_pi_combatpistol', rotation = vector3(45.0, 0.0, 0.0) }, level = 200, job = { allowed_list = {}, allowed_grades = {} } }, crafting = { success_rate = 1, amount = 1, -- crafted amount duration = 60, materials = { ["aluminum"] = 100, ["steel"] = 90, ["rubber"] = 50, }, exp_per_craft = 40 } }, ['weapon_appistol'] = { categories = { sub = 'pistol', }, item_settings = { label = 'AP Pistol', image = 'weapon_appistol', -- use inventory's images object = { name = 'w_pi_appistol', rotation = vector3(45.0, 0.0, 0.0) }, level = 500, job = { allowed_list = {}, allowed_grades = {} } }, crafting = { success_rate = 1, amount = 1, -- crafted amount duration = 60, materials = { ["aluminum"] = 130, ["steel"] = 120, ["rubber"] = 70, }, exp_per_craft = 50 } } } Config.workbench_default_model = 'gr_prop_gr_bench_04a' Config.workbenches = { -- -- items { table_model = "gr_prop_gr_bench_04b", coords = vector3(1346.55, 4391.04, 43.36), item_show_case_offset = vector3(0.0, 0.0, 1.3), rotation = vector3(0.0, 0.0, 350), -- just use either job or gang using both at same time won't work. job = { allowed_list = {}, allowed_grades = {} }, -- gang = { -- allowed_list = { 'ballas' }, -- allowed_grades = { ['ballas'] = { 1, 2, 3, 4 } } -- }, categories = { Config.categories.blueprints, Config.categories.misc, Config.categories.medical }, recipes = { misc_recipe, medial }, radius = 3.0 }, { table_model = 'gr_prop_gr_bench_04b', coords = vector3(-59.5, 6388.77, 30.49), rotation = vector3(0.0, 0.0, 225.0), job = { allowed_list = {}, allowed_grades = {} }, categories = { Config.categories.blueprints, Config.categories.misc, Config.categories.medical }, recipes = { misc_recipe, medial }, radius = 3.0 }, { table_model = 'gr_prop_gr_bench_02b', coords = vector3(2939.04, 4623.81, 47.72), item_show_case_offset = vector3(0.0, 0.0, 1.2), rotation = vector3(0.0, 0.0, 47.0), gang = { allowed_list = { 'ballas' }, allowed_grades = { ['ballas'] = { 1, 2, 3, 4 } } }, categories = { Config.categories.weapons }, recipes = { weapons_recipe }, radius = 3.0 }, } --gr_prop_gr_jailer_keys_01a -- gr_prop_gr_missle_long -- gr_prop_gr_missle_short -- gr_int02_generator_01 -- gr_prop_gr_hammer_01 -- w_sr_heavysnipermk2_mag2 -- w_sb_smgmk2_mag2 -- w_sb_smgmk2_mag1 -- w_pi_pistolmk2_mag1 -- w_mg_combatmgmk2_mag1 -- w_ar_carbineriflemk2_mag1 -- w_ar_assaultriflemk2_mag1 -- w_ex_vehiclemissile_3 -- w_ex_vehiclemissile_1 -- w_ex_vehiclemissile_2 -- w_ex_vehiclemortar -- w_sg_pumpshotgunmk2_mag1 -- w_sg_pumpshotgunh4_mag1 -- gr_prop_gr_adv_case -- w_at_pi_flsh_2 -- w_at_afgrip_2 -- w_at_muzzle_1 -- w_at_muzzle_3 -- w_at_muzzle_2 -- w_at_muzzle_5 -- w_at_muzzle_6 -- w_at_muzzle_7 -- w_at_muzzle_8 -- w_at_muzzle_9 -- w_at_pi_comp_1 -- w_at_pi_rail_1 -- w_at_scope_macro_2_mk2 -- w_at_scope_small_mk2 -- w_at_scope_medium_2 -- w_at_scope_nv -- w_at_sights_1 -- w_at_sights_smg -- w_at_sr_supp3 -- gr_prop_gr_drill_01a -- gr_prop_gr_driver_01a -- gr_prop_gr_pliers_01 -- gr_prop_gr_pliers_02 -- gr_prop_gr_rasp_01 -- gr_prop_gr_rasp_02 -- gr_prop_gr_rasp_03 -- gr_prop_gr_sdriver_01 -- gr_prop_gr_sdriver_02 -- gr_prop_gr_sdriver_03 -- gr_prop_gr_vice_01a