local QBCore = exports['qb-core']:GetCoreObject() RegisterNetEvent('QBCore:Client:UpdateObject', function() QBCore = exports['qb-core']:GetCoreObject() end) local searched = {34343435323} -- No Touch. local canSearch = true -- No touch. local searchTime = 3000 -- How long after successful skill check the serach takes local dumpsters = { -- The mighty list of dumpters/trash cans `prop_dumpster_01a`, `prop_dumpster_02a`, `prop_dumpster_02b`, `prop_dumpster_3a`, `prop_dumpster_4a`, `prop_dumpster_4b`, `prop_bin_05a`, `prop_bin_06a`, `prop_bin_07a`, `prop_bin_07b`, `prop_bin_07c`, `prop_bin_07d`, `prop_bin_08a`, `prop_bin_08open`, `prop_bin_09a`, `prop_bin_10a`, `prop_bin_10b`, `prop_bin_11a`, `prop_bin_12a`, `prop_bin_13a`, `prop_bin_14a`, `prop_bin_14b`, `prop_bin_beach_01d`, `prop_bin_delpiero`, `prop_bin_delpiero_b`, `prop_recyclebin_01a`, `prop_recyclebin_02_c`, `prop_recyclebin_02_d`, `prop_recyclebin_02a`, `prop_recyclebin_02b`, `prop_recyclebin_03_a`, `prop_recyclebin_04_a`, `prop_recyclebin_04_b`, `prop_recyclebin_05_a`, `zprop_bin_01a_old`, `hei_heist_kit_bin_01`, `ch_prop_casino_bin_01a`, `vw_prop_vw_casino_bin_01a`, `mp_b_kit_bin_01`, `prop_bin_01a`, } -- --Loading/Unloading Asset Functions -- function loadAnimDict(dict) if Config.Debug then print("^5Debug^7: ^2Loading Anim Dictionary^7: '^6"..dict.."^7'") end while not HasAnimDictLoaded(dict) do RequestAnimDict(dict) Wait(5) end end -- function unloadAnimDict(dict) if Config.Debug then print("^5Debug^7: ^2Removing Anim Dictionary^7: '^6"..dict.."^7'") end RemoveAnimDict(dict) end function getCoord(numA, numB) local base = 10^(numB or 0) return math.floor(numA * base + 0.5) / base end CreateThread(function() if Config.DumpsterStash then exports['qb-target']:AddTargetModel(dumpsters, { options = { { event = "jim-recycle:Dumpsters:Search", icon = "fas fa-dumpster", label = Loc[Config.Lan].target["search_trash"], }, { icon = 'fas fa-dumpster', label = Loc[Config.Lan].target["dump_stash"], action = function(entity) local DumpsterCoords = GetEntityCoords(entity) if DumpsterCoords.x < 0 then DumpsterX = -DumpsterCoords.x else DumpsterX = DumpsterCoords.x end if DumpsterCoords.y < 0 then DumpsterY = -DumpsterCoords.y else DumpsterY = DumpsterCoords.y end DumpsterX = getCoord(DumpsterX, 1) DumpsterY = getCoord(DumpsterY, 1) TriggerEvent("inventory:client:SetCurrentStash", "Skraldespand | "..DumpsterX.." | "..DumpsterY) TriggerServerEvent("inventory:server:OpenInventory", "stash", "Skraldespand | "..DumpsterX.." | "..DumpsterY, { maxweight = 1000, slots = 10, }) end } }, distance = 1.5 }) else exports['qb-target']:AddTargetModel(dumpsters, { options = { { event = "jim-recycle:Dumpsters:Search", icon = "fas fa-dumpster", label = Loc[Config.Lan].target["search_trash"], }, }, distance = 1.5 }) end end) --Search animations local function startSearching(coords) canSearch = false --Calculate if you're facing the trash-- if #(coords - GetEntityCoords(PlayerPedId())) > 1.5 then TaskGoStraightToCoord(PlayerPedId(), coords, 0.4, 200, 0.0, 0) Wait(300) end lookEnt(coords) -- if not IsPedHeadingTowardsPosition(PlayerPedId(), coords, 20.0) then TaskTurnPedToFaceCoord(PlayerPedId(), coords, 1500) Wait(1500) end local dict = 'amb@prop_human_bum_bin@base' local anim = 'base' loadAnimDict(dict) --Play Serach animation TaskPlayAnim(PlayerPedId(), dict, anim, 2.0, 2.0, searchTime, 1, 1, 0, 0, 0) FreezeEntityPosition(PlayerPedId(), true) Wait(searchTime) --Stop Animation ClearPedTasks(PlayerPedId()) FreezeEntityPosition(PlayerPedId(), false) --Allow a new search canSearch = true unloadAnimDict(dict) --Give rewards TriggerServerEvent("jim-recycle:Dumpsters:Reward") end RegisterNetEvent('jim-recycle:Dumpsters:Search', function() if canSearch then local dumpsterFound = false for i = 1, #dumpsters do local dumpster = GetClosestObjectOfType(GetEntityCoords(PlayerPedId()), 1.0, dumpsters[i], false, false, false) if #(GetEntityCoords(PlayerPedId()) - GetEntityCoords(dumpster)) < 1.8 then if Config.Debug then print("^5Debug^7: ^2Starting Search of entity^7: '^6"..dumpster.."^7'") end for i = 1, #searched do if searched[i] == dumpster then dumpsterFound = true end -- Theres a dumpster nearby if i == #searched and dumpsterFound then TriggerEvent("QBCore:Notify", Loc[Config.Lan].error["searched"], "error") return -- Let player know already searched elseif i == #searched and not dumpsterFound then -- If hasn't been searched yet local dict = "anim@amb@machinery@speed_drill@" local anim = "look_around_left_02_amy_skater_01" loadAnimDict(dict) TaskPlayAnim(PlayerPedId(), dict, anim, 1.0, 1.0, 3500, 1.5, 5, 0, 0, 0) if Config.Minigame == "qb-lock" then local success = exports['qb-lock']:StartLockPickCircle(math.random(2,4), math.random(10,15), success) if success then TriggerEvent("QBCore:Notify", Loc[Config.Lan].success["get_trash"], "success") startSearching(GetEntityCoords(dumpster)) searched[i+1] = dumpster else TriggerEvent("QBCore:Notify", Loc[Config.Lan].error["nothing"], "error") searched[i+1] = dumpster ClearPedTasks(PlayerPedId()) end elseif Config.Minigame == "qb-skillbar" then local Skillbar = exports['qb-skillbar']:GetSkillbarObject() Skillbar.Start({ duration = math.random(2500,5000), pos = math.random(10, 30), width = math.random(10, 20), }, function() TriggerEvent("QBCore:Notify", Loc[Config.Lan].success["get_trash"], "success") startSearching(GetEntityCoords(dumpster)) searched[i+1] = dumpster Citizen.Wait(1000) end, function() TriggerEvent("QBCore:Notify", Loc[Config.Lan].error["nothing"], "error") searched[i+1] = dumpster ClearPedTasks(PlayerPedId()) Citizen.Wait(1000) end) elseif Config.Minigame == "ps-ui" then exports['ps-ui']:Circle(function(success) if success then TriggerEvent("QBCore:Notify", Loc[Config.Lan].success["get_trash"], "success") startSearching(GetEntityCoords(dumpster)) searched[i+1] = dumpster else TriggerEvent("QBCore:Notify", Loc[Config.Lan].error["nothing"], "error") searched[i+1] = dumpster ClearPedTasks(PlayerPedId()) end end, 2, 15) -- NumberOfCircles, MS end break end end end end end end)