mhackingCallback = {} showHelp = false helpTimer = 0 helpCycle = 4000 function show() CreateThread(function() while true do Wait(0) if showHelp then if helpTimer > GetGameTimer() then showHelpText("Brug ~y~W,A,S,D~s~ og bekræft med ~y~SPACE~s~.") elseif helpTimer > GetGameTimer()-helpCycle then showHelpText("Brug ~y~Arrow Keys~s~ and ~y~ENTER~s~ for den højre kode-blok") else helpTimer = GetGameTimer()+helpCycle end if IsEntityDead(PlayerPedId()) then nuiMsg = {} nuiMsg.fail = true SendNUIMessage(nuiMsg) end else break end end end) end function showHelpText(s) SetTextComponentFormat("STRING") AddTextComponentString(s) EndTextCommandDisplayHelp(0,0,0,-1) end AddEventHandler('mhacking:show', function() nuiMsg = {} nuiMsg.show = true SendNUIMessage(nuiMsg) SetNuiFocus(true, false) end) AddEventHandler('mhacking:hide', function() nuiMsg = {} nuiMsg.show = false SendNUIMessage(nuiMsg) SetNuiFocus(false, false) showHelp = false end) AddEventHandler('mhacking:start', function(solutionlength, duration, callback) mhackingCallback = callback nuiMsg = {} nuiMsg.s = solutionlength nuiMsg.d = duration nuiMsg.start = true SendNUIMessage(nuiMsg) showHelp = true show() end) AddEventHandler('mhacking:setmessage', function(msg) nuiMsg = {} nuiMsg.displayMsg = msg SendNUIMessage(nuiMsg) end) RegisterNUICallback('callback', function(data, cb) mhackingCallback(data.success, data.remainingtime) cb('ok') end)