---@param coords vector3 The coords to check from. ---@param maxDistance? number The max distance to check. ---@param includePlayerVehicle? boolean Whether or not to include the player's current vehicle. ---@return { vehicle: number, coords: vector3 }[] function lib.getNearbyVehicles(coords, maxDistance, includePlayerVehicle) local vehicles = GetGamePool('CVehicle') local nearby = {} local count = 0 maxDistance = maxDistance or 2.0 for i = 1, #vehicles do local vehicle = vehicles[i] if lib.context == 'server' or not cache.vehicle or vehicle ~= cache.vehicle or includePlayerVehicle then local vehicleCoords = GetEntityCoords(vehicle) local distance = #(coords - vehicleCoords) if distance < maxDistance then count += 1 nearby[count] = { vehicle = vehicle, coords = vehicleCoords } end end end return nearby end return lib.getNearbyVehicles