if not Framework.QBCore() then return end local client = client local skinData = { ["face2"] = { item = 0, texture = 0, defaultItem = 0, defaultTexture = 0, }, ["facemix"] = { skinMix = 0, shapeMix = 0, defaultSkinMix = 0.0, defaultShapeMix = 0.0, }, } RegisterNetEvent("illenium-appearance:client:migration:load-qb-clothing-skin", function(playerSkin) local model = playerSkin.model model = model ~= nil and tonumber(model) or false Citizen.CreateThread(function() lib.requestModel(model, 1000) SetPlayerModel(cache.playerId, model) Wait(150) SetPedComponentVariation(cache.ped, 0, 0, 0, 2) TriggerEvent("illenium-appearance:client:migration:load-qb-clothing-clothes", playerSkin, cache.ped) SetModelAsNoLongerNeeded(model) end) end) RegisterNetEvent("illenium-appearance:client:migration:load-qb-clothing-clothes", function(playerSkin, ped) local data = json.decode(playerSkin.skin) if ped == nil then ped = cache.ped end for i = 0, 11 do SetPedComponentVariation(ped, i, 0, 0, 0) end for i = 0, 7 do ClearPedProp(ped, i) end -- Face if not data["facemix"] or not data["face2"] then data["facemix"] = skinData["facemix"] data["facemix"].shapeMix = data["facemix"].defaultShapeMix data["facemix"].skinMix = data["facemix"].defaultSkinMix data["face2"] = skinData["face2"] end SetPedHeadBlendData(ped, data["face"].item, data["face2"].item, nil, data["face"].texture, data["face2"].texture, nil, data["facemix"].shapeMix, data["facemix"].skinMix, nil, true) -- Pants SetPedComponentVariation(ped, 4, data["pants"].item, 0, 0) SetPedComponentVariation(ped, 4, data["pants"].item, data["pants"].texture, 0) -- Hair SetPedComponentVariation(ped, 2, data["hair"].item, 0, 0) SetPedHairColor(ped, data["hair"].texture, data["hair"].texture) -- Eyebrows SetPedHeadOverlay(ped, 2, data["eyebrows"].item, 1.0) SetPedHeadOverlayColor(ped, 2, 1, data["eyebrows"].texture, 0) -- Beard SetPedHeadOverlay(ped, 1, data["beard"].item, 1.0) SetPedHeadOverlayColor(ped, 1, 1, data["beard"].texture, 0) -- Blush SetPedHeadOverlay(ped, 5, data["blush"].item, 1.0) SetPedHeadOverlayColor(ped, 5, 1, data["blush"].texture, 0) -- Lipstick SetPedHeadOverlay(ped, 8, data["lipstick"].item, 1.0) SetPedHeadOverlayColor(ped, 8, 1, data["lipstick"].texture, 0) -- Makeup SetPedHeadOverlay(ped, 4, data["makeup"].item, 1.0) SetPedHeadOverlayColor(ped, 4, 1, data["makeup"].texture, 0) -- Ageing SetPedHeadOverlay(ped, 3, data["ageing"].item, 1.0) SetPedHeadOverlayColor(ped, 3, 1, data["ageing"].texture, 0) -- Arms SetPedComponentVariation(ped, 3, data["arms"].item, 0, 2) SetPedComponentVariation(ped, 3, data["arms"].item, data["arms"].texture, 0) -- T-Shirt SetPedComponentVariation(ped, 8, data["t-shirt"].item, 0, 2) SetPedComponentVariation(ped, 8, data["t-shirt"].item, data["t-shirt"].texture, 0) -- Vest SetPedComponentVariation(ped, 9, data["vest"].item, 0, 2) SetPedComponentVariation(ped, 9, data["vest"].item, data["vest"].texture, 0) -- Torso 2 SetPedComponentVariation(ped, 11, data["torso2"].item, 0, 2) SetPedComponentVariation(ped, 11, data["torso2"].item, data["torso2"].texture, 0) -- Shoes SetPedComponentVariation(ped, 6, data["shoes"].item, 0, 2) SetPedComponentVariation(ped, 6, data["shoes"].item, data["shoes"].texture, 0) -- Mask SetPedComponentVariation(ped, 1, data["mask"].item, 0, 2) SetPedComponentVariation(ped, 1, data["mask"].item, data["mask"].texture, 0) -- Badge SetPedComponentVariation(ped, 10, data["decals"].item, 0, 2) SetPedComponentVariation(ped, 10, data["decals"].item, data["decals"].texture, 0) -- Accessory SetPedComponentVariation(ped, 7, data["accessory"].item, 0, 2) SetPedComponentVariation(ped, 7, data["accessory"].item, data["accessory"].texture, 0) -- Bag SetPedComponentVariation(ped, 5, data["bag"].item, 0, 2) SetPedComponentVariation(ped, 5, data["bag"].item, data["bag"].texture, 0) -- Hat if data["hat"].item ~= -1 and data["hat"].item ~= 0 then SetPedPropIndex(ped, 0, data["hat"].item, data["hat"].texture, true) else ClearPedProp(ped, 0) end -- Glass if data["glass"].item ~= -1 and data["glass"].item ~= 0 then SetPedPropIndex(ped, 1, data["glass"].item, data["glass"].texture, true) else ClearPedProp(ped, 1) end -- Ear if data["ear"].item ~= -1 and data["ear"].item ~= 0 then SetPedPropIndex(ped, 2, data["ear"].item, data["ear"].texture, true) else ClearPedProp(ped, 2) end -- Watch if data["watch"].item ~= -1 and data["watch"].item ~= 0 then SetPedPropIndex(ped, 6, data["watch"].item, data["watch"].texture, true) else ClearPedProp(ped, 6) end -- Bracelet if data["bracelet"].item ~= -1 and data["bracelet"].item ~= 0 then SetPedPropIndex(ped, 7, data["bracelet"].item, data["bracelet"].texture, true) else ClearPedProp(ped, 7) end if data["eye_color"].item ~= -1 and data["eye_color"].item ~= 0 then SetPedEyeColor(ped, data["eye_color"].item) end if data["moles"].item ~= -1 and data["moles"].item ~= 0 then SetPedHeadOverlay(ped, 9, data["moles"].item, (data["moles"].texture / 10)) end SetPedFaceFeature(ped, 0, (data["nose_0"].item / 10)) SetPedFaceFeature(ped, 1, (data["nose_1"].item / 10)) SetPedFaceFeature(ped, 2, (data["nose_2"].item / 10)) SetPedFaceFeature(ped, 3, (data["nose_3"].item / 10)) SetPedFaceFeature(ped, 4, (data["nose_4"].item / 10)) SetPedFaceFeature(ped, 5, (data["nose_5"].item / 10)) SetPedFaceFeature(ped, 6, (data["eyebrown_high"].item / 10)) SetPedFaceFeature(ped, 7, (data["eyebrown_forward"].item / 10)) SetPedFaceFeature(ped, 8, (data["cheek_1"].item / 10)) SetPedFaceFeature(ped, 9, (data["cheek_2"].item / 10)) SetPedFaceFeature(ped, 10,(data["cheek_3"].item / 10)) SetPedFaceFeature(ped, 11, (data["eye_opening"].item / 10)) SetPedFaceFeature(ped, 12, (data["lips_thickness"].item / 10)) SetPedFaceFeature(ped, 13, (data["jaw_bone_width"].item / 10)) SetPedFaceFeature(ped, 14, (data["jaw_bone_back_lenght"].item / 10)) SetPedFaceFeature(ped, 15, (data["chimp_bone_lowering"].item / 10)) SetPedFaceFeature(ped, 16, (data["chimp_bone_lenght"].item / 10)) SetPedFaceFeature(ped, 17, (data["chimp_bone_width"].item / 10)) SetPedFaceFeature(ped, 18, (data["chimp_hole"].item / 10)) SetPedFaceFeature(ped, 19, (data["neck_thikness"].item / 10)) local appearance = client.getPedAppearance(ped) TriggerServerEvent("illenium-appearance:server:migrate-qb-clothing-skin", playerSkin.citizenid, appearance) end)