-- Freeze Player local frozen = false RegisterNetEvent('ps-adminmenu:server:FreezePlayer', function(data, selectedData) local data = CheckDataFromKey(data) if not data or not CheckPerms(data.perms) then return end local src = source local target = selectedData["Player"].value local ped = GetPlayerPed(target) local Player = QBCore.Functions.GetPlayer(target) if not frozen then frozen = true FreezeEntityPosition(ped, true) QBCore.Functions.Notify(src, locale("Frozen", Player.PlayerData.charinfo.firstname .. " " .. Player.PlayerData.charinfo.lastname .. " | " .. Player.PlayerData.citizenid), 'Success', 7500) else frozen = false FreezeEntityPosition(ped, false) QBCore.Functions.Notify(src, locale("deFrozen", Player.PlayerData.charinfo.firstname .. " " .. Player.PlayerData.charinfo.lastname .. " | " .. Player.PlayerData.citizenid), 'Success', 7500) end if Player == nil then return QBCore.Functions.Notify(src, locale("not_online"), 'error', 7500) end end) -- Drunk Player RegisterNetEvent('ps-adminmenu:server:DrunkPlayer', function(data, selectedData) local data = CheckDataFromKey(data) if not data or not CheckPerms(data.perms) then return end local src = source local target = selectedData["Player"].value local targetPed = GetPlayerPed(target) local Player = QBCore.Functions.GetPlayer(target) if not Player then return QBCore.Functions.Notify(src, locale("not_online"), 'error', 7500) end TriggerClientEvent('ps-adminmenu:client:InitiateDrunkEffect', target) QBCore.Functions.Notify(src, locale("playerdrunk", Player.PlayerData.charinfo.firstname .. " " .. Player.PlayerData.charinfo.lastname .. " | " .. Player.PlayerData.citizenid), 'Success', 7500) end)