local successCb local failCb local resultReceived = false RegisterNUICallback('ThermiteResult', function(data, cb) SetNuiFocus(false, false) resultReceived = true if data.success then successCb() else failCb() end cb('ok') end) RegisterCommand('thermite', function(source, args) exports["memorygame"]:thermiteminigame(10, 3, 3, 10, function() -- success print("success") end, function() -- failure print("failure") end) end) exports('thermiteminigame', function(correctBlocks, incorrectBlocks, timetoShow, timetoLose, success, fail) -- correctBlocks = Number of correct blocks the player needs to click -- incorrectBlocks = number of incorrect blocks after which the game will fail -- timetoShow = time in secs for which the right blocks will be shown -- timetoLose = maximum time after timetoshow expires for player to select the right blocks resultReceived = false successCb = success failCb = fail SetNuiFocus(true, true) SendNUIMessage({ action = "Start", correct = correctBlocks, incorrect = incorrectBlocks, showtime = timetoShow, losetime = timetoLose + timetoShow, }) end)