local dickheaddebug = false local Keys = { ["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57, ["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177, ["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18, ["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182, ["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81, ["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70, ["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178, ["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173, ["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118 } RegisterNetEvent("hud:enabledebug") AddEventHandler("hud:enabledebug",function() if not CheckPerms(Config.Actions["noclip"].perms) then return end dickheaddebug = not dickheaddebug if dickheaddebug then print("Debug: Enabled") else print("Debug: Disabled") end end) local inFreeze = false local lowGrav = false function drawTxt(x,y ,width,height,scale, text, r,g,b,a) SetTextFont(0) SetTextProportional(0) SetTextScale(0.25, 0.25) SetTextColour(r, g, b, a) SetTextDropShadow(0, 0, 0, 0,255) SetTextEdge(1, 0, 0, 0, 255) SetTextDropShadow() SetTextOutline() SetTextEntry("STRING") AddTextComponentString(text) DrawText(x - width/2, y - height/2 + 0.005) end function DrawText3Ds(x,y,z, text) local onScreen,_x,_y=World3dToScreen2d(x,y,z) local px,py,pz=table.unpack(GetGameplayCamCoords()) SetTextScale(0.35, 0.35) SetTextFont(4) SetTextProportional(1) SetTextColour(255, 255, 255, 215) SetTextEntry("STRING") SetTextCentre(1) AddTextComponentString(text) DrawText(_x,_y) local factor = (string.len(text)) / 370 DrawRect(_x,_y+0.0125, 0.015+ factor, 0.03, 41, 11, 41, 68) end function GetVehicle() local playerped = GetPlayerPed(-1) local playerCoords = GetEntityCoords(playerped) local handle, ped = FindFirstVehicle() local success local rped = nil local distanceFrom repeat local pos = GetEntityCoords(ped) local distance = GetDistanceBetweenCoords(playerCoords, pos, true) if canPedBeUsed(ped) and distance < 30.0 and (distanceFrom == nil or distance < distanceFrom) then distanceFrom = distance rped = ped -- FreezeEntityPosition(ped, inFreeze) if IsEntityTouchingEntity(GetPlayerPed(-1), ped) then DrawText3Ds(pos["x"],pos["y"],pos["z"]+1, "Veh: " .. ped .. " Model: " .. GetEntityModel(ped) .. " - RØRER" ) else DrawText3Ds(pos["x"],pos["y"],pos["z"]+1, "Veh: " .. ped .. " Model: " .. GetEntityModel(ped) .. "" ) end if lowGrav then SetEntityCoords(ped,pos["x"],pos["y"],pos["z"]+5.0) end end success, ped = FindNextVehicle(handle) until not success EndFindVehicle(handle) return rped end function GetObject() local playerped = GetPlayerPed(-1) local playerCoords = GetEntityCoords(playerped) local handle, ped = FindFirstObject() local success local rped = nil local distanceFrom repeat local pos = GetEntityCoords(ped) local distance = GetDistanceBetweenCoords(playerCoords, pos, true) if distance < 5.0 then distanceFrom = distance rped = ped --FreezeEntityPosition(ped, inFreeze) if IsEntityTouchingEntity(GetPlayerPed(-1), ped) then DrawText3Ds(pos["x"],pos["y"],pos["z"]+1, "Obj: " .. ped .. " Model: " .. GetEntityModel(ped) .. " - RØRER" ) -- DrawText3Ds(pos["x"],pos["y"],pos["z"]+0.8, "Coordinates: "..pos["x"]..", "..pos["y"]..", "..pos["z"].." IN CONTACT" ) else DrawText3Ds(pos["x"],pos["y"],pos["z"]+1, "Obj: " .. ped .. " Model: " .. GetEntityModel(ped) .. "" ) -- DrawText3Ds(pos["x"],pos["y"],pos["z"]+0.8, "Coordinates: "..pos["x"]..", "..pos["y"]..", "..pos["z"].."") end if lowGrav then --ActivatePhysics(ped) SetEntityCoords(ped,pos["x"],pos["y"],pos["z"]+0.1) FreezeEntityPosition(ped, false) end end success, ped = FindNextObject(handle) until not success EndFindObject(handle) return rped end function getNPC() local playerped = GetPlayerPed(-1) local playerCoords = GetEntityCoords(playerped) local handle, ped = FindFirstPed() local success local rped = nil local distanceFrom repeat local pos = GetEntityCoords(ped) local distance = GetDistanceBetweenCoords(playerCoords, pos, true) if canPedBeUsed(ped) and distance < 30.0 and (distanceFrom == nil or distance < distanceFrom) then distanceFrom = distance rped = ped if IsEntityTouchingEntity(GetPlayerPed(-1), ped) then DrawText3Ds(pos["x"],pos["y"],pos["z"], "Ped: " .. ped .. " Model: " .. GetEntityModel(ped) .. " Relationship HASH: " .. GetPedRelationshipGroupHash(ped) .. " IN CONTACT" ) else DrawText3Ds(pos["x"],pos["y"],pos["z"], "Ped: " .. ped .. " Model: " .. GetEntityModel(ped) .. " Relationship HASH: " .. GetPedRelationshipGroupHash(ped) ) end FreezeEntityPosition(ped, inFreeze) if lowGrav then SetPedToRagdoll(ped, 511, 511, 0, 0, 0, 0) SetEntityCoords(ped,pos["x"],pos["y"],pos["z"]+0.1) end end success, ped = FindNextPed(handle) until not success EndFindPed(handle) return rped end function canPedBeUsed(ped) if ped == nil then return false end if ped == GetPlayerPed(-1) then return false end if not DoesEntityExist(ped) then return false end return true end Citizen.CreateThread( function() while true do Citizen.Wait(1) if dickheaddebug then local pos = GetEntityCoords(GetPlayerPed(-1)) local forPos = GetOffsetFromEntityInWorldCoords(GetPlayerPed(-1), 0, 1.0, 0.0) local backPos = GetOffsetFromEntityInWorldCoords(GetPlayerPed(-1), 0, -1.0, 0.0) local LPos = GetOffsetFromEntityInWorldCoords(GetPlayerPed(-1), 1.0, 0.0, 0.0) local RPos = GetOffsetFromEntityInWorldCoords(GetPlayerPed(-1), -1.0, 0.0, 0.0) local forPos2 = GetOffsetFromEntityInWorldCoords(GetPlayerPed(-1), 0, 2.0, 0.0) local backPos2 = GetOffsetFromEntityInWorldCoords(GetPlayerPed(-1), 0, -2.0, 0.0) local LPos2 = GetOffsetFromEntityInWorldCoords(GetPlayerPed(-1), 2.0, 0.0, 0.0) local RPos2 = GetOffsetFromEntityInWorldCoords(GetPlayerPed(-1), -2.0, 0.0, 0.0) local x, y, z = table.unpack(GetEntityCoords(GetPlayerPed(-1), true)) local currentStreetHash, intersectStreetHash = GetStreetNameAtCoord(x, y, z, currentStreetHash, intersectStreetHash) currentStreetName = GetStreetNameFromHashKey(currentStreetHash) drawTxt(0.8, 0.50, 0.4,0.4,0.30, "Heading: " .. GetEntityHeading(GetPlayerPed(-1)), 55, 155, 55, 255) drawTxt(0.8, 0.52, 0.4,0.4,0.30, "Coords: " .. pos, 55, 155, 55, 255) drawTxt(0.8, 0.54, 0.4,0.4,0.30, "Attached Ent: " .. GetEntityAttachedTo(GetPlayerPed(-1)), 55, 155, 55, 255) drawTxt(0.8, 0.56, 0.4,0.4,0.30, "Health: " .. GetEntityHealth(GetPlayerPed(-1)), 55, 155, 55, 255) drawTxt(0.8, 0.58, 0.4,0.4,0.30, "H a G: " .. GetEntityHeightAboveGround(GetPlayerPed(-1)), 55, 155, 55, 255) drawTxt(0.8, 0.60, 0.4,0.4,0.30, "Model: " .. GetEntityModel(GetPlayerPed(-1)), 55, 155, 55, 255) drawTxt(0.8, 0.62, 0.4,0.4,0.30, "Speed: " .. GetEntitySpeed(GetPlayerPed(-1)), 55, 155, 55, 255) drawTxt(0.8, 0.64, 0.4,0.4,0.30, "Frame Time: " .. GetFrameTime(), 55, 155, 55, 255) drawTxt(0.8, 0.66, 0.4,0.4,0.30, "Street: " .. currentStreetName, 55, 155, 55, 255) DrawLine(pos,forPos, 255,0,0,115) DrawLine(pos,backPos, 255,0,0,115) DrawLine(pos,LPos, 255,255,0,115) DrawLine(pos,RPos, 255,255,0,115) DrawLine(forPos,forPos2, 255,0,255,115) DrawLine(backPos,backPos2, 255,0,255,115) DrawLine(LPos,LPos2, 255,255,255,115) DrawLine(RPos,RPos2, 255,255,255,115) local nearped = getNPC() local veh = GetVehicle() local nearobj = GetObject() else Citizen.Wait(5000) end end end)