KloudDev.Locations = { ["potato"] = { coords = vec4(2852.95, 4627.06, 50.69, 284.01), zoneRadius = 65, prop = "prop_plant_fern_02a", job = false, -- false to disable, "jobname" to enable action = { type = "skillCheck", -- "progress" / "skillCheck" progressDuration = 5000, skillCheckDifficulty = {"easy", "easy", "easy", "easy"}, -- "easy", "medium", "hard" skillCheckInputs = {"1", "2", "3", "4"} }, max = 25, target = { label = "Træk op", icon = "fas fa-trowel" }, anim = { scenario = "WORLD_HUMAN_GARDENER_PLANT", dict = nil, clip = nil, upperBody = false }, item = { require = { enable = true, item = "trowel", durability = { subtract = true, amount = 1, chance = 75 }, breaking = { enabled = true, chance = 15 } }, name = "dirty_potato", label = "Beskidt kartoffel", min = 1, max = 4 }, blip = { enabled = true, label = "Kartoffel-mark", sprite = 285, scale = 0.9, colour = 21, }, }, ["cabbage"] = { coords = vec4(2541.34, 4812.27, 33.73, 65.37), zoneRadius = 35, prop = "prop_veg_crop_03_cab", job = false, -- false to disable, "jobname" to enable action = { type = "progress", -- "progress" / "skillCheck" progressDuration = 5000, skillCheckDifficulty = {"easy", "easy", "easy", "easy"}, -- "easy", "medium", "hard" skillCheckInputs = {"1", "2", "3", "4"} }, max = 25, target = { label = "Træk op", icon = "fas fa-hands-holding" }, anim = { scenario = nil, dict = "anim@amb@clubhouse@tutorial@bkr_tut_ig3@", clip = "machinic_loop_mechandplayer", upperBody = false, }, item = { require = { enable = false, item = "trowel", durability = { subtract = true, amount = 1, chance = 75 }, breaking = { enabled = true, chance = 15 } }, name = "dirty_cabbage", label = "Beskidt kål", min = 1, max = 4 }, blip = { enabled = true, label = "Kål-mark", sprite = 285, scale = 0.9, colour = 2, }, }, ["tomato"] = { coords = vec4(2238.95, 5074.01, 47.25, 220.28), zoneRadius = 45, prop = "prop_veg_crop_02", job = false, -- false to disable, "jobname" to enable action = { type = "skillCheck", -- "progress" / "skillCheck" progressDuration = 5000, skillCheckDifficulty = {"easy", "easy", "easy", "easy"}, -- "easy", "medium", "hard" skillCheckInputs = {"1", "2", "3", "4"} }, max = 25, target = { label = "Træk op", icon = "fas fa-hands-holding" }, anim = { scenario = nil, dict = "anim@amb@clubhouse@tutorial@bkr_tut_ig3@", clip = "machinic_loop_mechandplayer", upperBody = true, }, item = { require = { enable = false, item = "trowel", durability = { subtract = true, amount = 1, chance = 75 }, breaking = { enabled = true, chance = 15 } }, name = "dirty_tomato", label = "Beskidt tomat", min = 1, max = 4 }, blip = { enabled = true, label = "Tomat-mark", sprite = 285, scale = 0.9, colour = 6, }, }, ["coffee_beans"] = { coords = vec4(2308.01, 5131.05, 50.5, 45.11), zoneRadius = 35, prop = "prop_veg_crop_04_leaf", job = false, -- false to disable, "jobname" to enable action = { type = "skillCheck", -- "progress" / "skillCheck" progressDuration = 5000, skillCheckDifficulty = {"easy", "easy", "easy", "easy"}, -- "easy", "medium", "hard" skillCheckInputs = {"1", "2", "3", "4"} }, max = 25, target = { label = "Træk op", icon = "fas fa-hands-holding" }, anim = { scenario = nil, dict = "anim@amb@clubhouse@tutorial@bkr_tut_ig3@", clip = "machinic_loop_mechandplayer", upperBody = true, }, item = { require = { enable = false, item = "trowel", durability = { subtract = true, amount = 1, chance = 75 }, breaking = { enabled = true, chance = 15 } }, name = "dirty_coffee_beans", label = "Beskidte kaffebønner", min = 1, max = 4 }, blip = { enabled = true, label = "Kaffebønne-mark", sprite = 285, scale = 0.9, colour = 44, }, }, } KloudDev.Trees = { ["orange"] = { coords = vec4(2341.86, 5003.98, 42.53, 45.44), zoneType = "sphere", zoneRadius = 55, zonePoints = { vec3(2455.0, 4670.0, 35.0), vec3(2367.0, 4761.0, 35.0), vec3(2311.0, 4780.0, 35.0), vec3(2299.0, 4743.0, 35.0), vec3(2361.0, 4712.0, 35.0), vec3(2428.0, 4646.0, 35.0), }, cooldown = 60, prop = "prop_veg_crop_orange", job = false, -- false to disable, "jobname" to enable action = { type = "skillCheck", -- "progress" / "skillCheck" progressDuration = 5000, skillCheckDifficulty = {"easy", "easy", "easy", "easy"}, -- "easy", "medium", "hard" skillCheckInputs = {"1", "2", "3", "4"} }, target = { label = "Pluk appelsin", icon = "fas fa-cannabis" }, anim = { scenario = nil, dict = "missmechanic", clip = "work_base", upperBody = true }, item = { require = { enable = false, item = "trowel", durability = { subtract = true, amount = 1, chance = 75 }, breaking = { enabled = true, chance = 15 } }, name = "orange", label = "Appelsin", min = 1, max = 4 }, blip = { enabled = true, label = "Appelsin-mark", sprite = 285, scale = 0.9, colour = 47, }, }, ["orange2"] = { coords = vec4(2360.21, 4729.47, 34.53, 260.21), zoneType = "poly", zoneRadius = 55, zonePoints = { vec3(2455.0, 4670.0, 35.0), vec3(2367.0, 4761.0, 35.0), vec3(2311.0, 4780.0, 35.0), vec3(2299.0, 4743.0, 35.0), vec3(2361.0, 4712.0, 35.0), vec3(2428.0, 4646.0, 35.0), }, cooldown = 60, prop = "prop_veg_crop_orange", job = false, -- false to disable, "jobname" to enable action = { type = "skillCheck", -- "progress" / "skillCheck" progressDuration = 5000, skillCheckDifficulty = {"easy", "easy", "easy", "easy"}, -- "easy", "medium", "hard" skillCheckInputs = {"1", "2", "3", "4"} }, target = { label = "Pluk appelsin", icon = "fas fa-cannabis" }, anim = { scenario = nil, dict = "missmechanic", clip = "work_base", upperBody = true }, item = { require = { enable = false, item = "trowel", durability = { subtract = true, amount = 1, chance = 75 }, breaking = { enabled = true, chance = 15 } }, name = "orange", label = "Appelsin", min = 1, max = 4 }, blip = { enabled = true, label = "Appelsin-mark", sprite = 285, scale = 0.9, colour = 47, }, }, } KloudDev.WashLocations = { blip = { enabled = true, label = "Vask afgrøder", sprite = 728, scale = 0.9, colour = 4, }, duration = 3000, -- per item count ex. x1 orange = 3secs, x10 orange = 30secs maxWash = 20, anim = { scenario = "WORLD_HUMAN_BUM_WASH", -- nil to disable dict = nil, clip = nil, upperBody = false }, items = { {"dirty_potato", "potato"}, {"dirty_cabbage", "cabbage"}, {"dirty_tomato", "tomato"}, {"dirty_coffee_beans", "coffee_beans"}, --{requiredItem, resultItem} }, coords = { vec4(2405.77, 4600.39, 30.31, 98.15), vec4(2397.81, 4596.51, 30.31, 134.76), vec4(2384.6, 4594.71, 30.38, 107.85), vec4(2363.49, 4593.61, 30.52, 106.54), vec4(2372.93, 4595.23, 30.54, 190.0), } } KloudDev.Shops = { ["sell"] = { blip = { enabled = true, label = "Farmer John", sprite = 59, scale = 0.9, colour = 2, }, coords = { vector4(2028.18, 4978.26, 40.12, 224.48), vector4(2243.63, 5154.18, 56.89, 154.39) }, pedModels = { "a_m_m_farmer_01", "cs_russiandrunk", "cs_old_man1a", "cs_old_man2", "cs_nervousron", }, prices = { {"potato", 5}, {"tomato", 3}, {"orange", 4}, {"cabbage", 6}, {"coffee_beans", 8}, -- {"itemName", price} } }, ["shop"] = { blip = { enabled = true, label = "Farmer John", sprite = 59, scale = 0.9, colour = 2, }, coords = { vector4(461.93, -696.86, 26.42, 70.94), }, pedModels = { "a_m_m_farmer_01", "cs_russiandrunk", "cs_old_man1a", "cs_old_man2", "cs_nervousron", }, prices = { {"shovel", 100}, {"trowel", 50}, {"potato", 75}, {"tomato", 75}, {"orange", 75}, {"cabbage", 75}, {"coffee_beans", 75}, -- {"itemName", price} } }, }