local Blueprints = { ['weapon_glock17'] = { item_settings = { label = 'Glock 17', image = 'weapon_glock17', -- use inventory's images object = { name = 'w_pi_sns_pistol', rotation = vector3(45.0, 0.0, 0.0) }, level = 0, job = { allowed_list = {}, allowed_grades = {} } }, crafting = { success_rate = 1, amount = 1, -- crafted amount duration = 5, materials = { ["plastic"] = 16, ["iron"] = 4 }, exp_per_craft = 50 } }, } -- DO NOT TOUCH CODE BELLOW IF YOU DON"T KNOW WHAT YOU'RE DOING function IsBlueprint(item_name) if Blueprints[item_name] then return true else return false end end function GetBlueprint(item_name) if Blueprints[item_name] then return Blueprints[item_name] else return false end end