Scripts/resources/[custom_script]/mb-chicken/config.lua
2024-12-29 20:48:41 +01:00

114 lines
4.6 KiB
Lua

Config = {}
Config.Notify = "qb-core" --Which type of notify you want to use? Choose one of the following: "okokNotify", "qb-core", "roda-notify"
-- Step one: catching chicken detail
Config.CatchAliveChicken = {
["label"] = "Kyllingefarm", --name of blips
["coords"] = vector3(2388.725, 5044.985, 46.304), -- where should this spot be?
["spawnCoords"] = vector3(2385.963, 5047.333, 46.400), -- where should player spawn?
["amount_alive_chicken_to_give"] = 4, -- amount of chicken to give player
["displayBlip"] = true, -- should blips be displayed?
["blipColor"] = 46, -- color of blips
["blipScale"] = 0.8, -- scale of blips
["blipSprite"] = 126, -- sprite of blips
}
-- Step one (additional): spawn chicken detail
Config.SpawnChicken = {
["model"] = "a_c_hen", -- model of chicken (don't change)
["catching_chance"] = 70, -- catching chance success (70 = 70%, 100 = 100%)
["quantity"] = { -- where and how many chicken should spawn?
[1] = {
["coords"] = vector4(2370.262, 5052.913, 46.437, 276.351),
},
[2] = {
["coords"] = vector4(2372.040, 5059.604, 46.444, 223.595),
},
[3] = {
["coords"] = vector4(2379.192, 5062.992, 46.444, 195.477),
},
[4] = {
["coords"] = vector4(2386.4, 5049.39, 46.47, 71.13),
},
}
}
-- Step two: slaughtered chicken detail
Config.SlaughteredChicken = {
[1] = {
["label"] = "Kyllingefabrik", -- name of blips
["coords"] = vector3(-96.007, 6206.92, 31.02), -- where should this spot be?
["heading"] = 311.0, -- heading of object (don't change)
["amount_alive_chicken_to_remove"] = 1, -- amount of alive chicken to remove from player at a time
["amount_slaughtered_chicken_to_give"] = 1, -- amount of slaughtered chicken to give player at a time
["processing_time"] = 7000, -- how long should processing take?
["displayBlip"] = true, -- should blips be displayed?
["blipColor"] = 46, -- color of blips
["blipScale"] = 0.8, -- scale of blips
["blipSprite"] = 273, -- sprite of blips
["prop"] = { -- object detail
["model"] = "prop_int_cf_chick_01", -- model of object (don't change)
["coords"] = vector3(-94.87, 6207.008, 30.08), -- where should object be?
["heading"] = 45.0, -- heading of object (don't change)
},
},
[2] = {
["label"] = "Kyllingefabrik",
["coords"] = vector3(-100.64, 6202.30, 31.02),
["heading"] = 220.0,
["amount_alive_chicken_to_remove"] = 1,
["amount_slaughtered_chicken_to_give"] = 1,
["processing_time"] = 7000,
["displayBlip"] = false,
["blipColor"] = 46,
["blipScale"] = 0.8,
["blipSprite"] = 273,
["prop"] = {
["model"] = "prop_int_cf_chick_01",
["coords"] = vector3(-100.39, 6201.56, 29.99),
["heading"] = -45.0,
},
}
}
-- Step three: packaged chicken detail
Config.PackagedChicken = {
[1] = {
["label"] = "Kyllingepakning", -- name of blips
["coords"] = vector3(-106.44, 6204.29, 31.02), -- where should this spot be?
["heading"] = 40.0, -- heading of object (don't change)
["amount_slaughtered_chicken_to_remove"] = 1, -- amount of slaughtered chicken to remove from player at a time
["amount_packaged_chicken_to_give"] = 1, -- amount of packaged chicken to give player at a time
["processing_time"] = 7000, -- how long should processing take?
["displayBlip"] = true, -- should blips be displayed?
["blipColor"] = 46, -- color of blips
["blipScale"] = 0.8, -- scale of blips
["blipSprite"] = 273, -- sprite of blips
},
[2] = {
["label"] = "Kyllingepakning",
["coords"] = vector3(-104.20, 6206.45, 31.02),
["heading"] = 40.0,
["amount_slaughtered_chicken_to_remove"] = 1,
["amount_packaged_chicken_to_give"] = 1,
["processing_time"] = 7000,
["displayBlip"] = false,
["blipColor"] = 46,
["blipScale"] = 0.8,
["blipSprite"] = 273,
}
}
Config.Selling = {
["label"] = "Kyllingesalg", -- name of blips
["coords"] = vector3(-1177.17, -890.68, 13.79), -- where should this spot be?
["money_type"] = "cash", -- type of money that should be given (cash, bank)
["price"] = 100, -- price of a chicken
["processing_time"] = 5000, -- how long should processing take?
["displayBlip"] = true, -- should blips be displayed?
["blipColor"] = 46, -- color of blips
["blipScale"] = 0.8, -- scale of blips
["blipSprite"] = 478, -- sprite of blips
}