82 lines
1.8 KiB
Lua
82 lines
1.8 KiB
Lua
local PSHousing = exports['ps-housing']
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function InitialiseData()
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-- Get properties
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local properties = PSHousing:GetProperties()
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PropertiesTable = {}
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for _, property in pairs(properties) do
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PropertiesTable[#PropertiesTable+1] = property.propertyData
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end
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local apartments = PSHousing:GetApartments()
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local ApartmentsTable = {}
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for _, apartment in pairs(apartments) do
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ApartmentsTable[#ApartmentsTable+1] = apartment
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end
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SendNUIMessage({
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action = "setShells",
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data = exports['ps-housing']:GetShells()
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})
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SendNUIMessage({
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action = "setProperties",
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data = PropertiesTable
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})
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SendNUIMessage({
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action = "setApartments",
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data = ApartmentsTable
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})
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end
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AddEventHandler('ps-housing:client:initialisedProperties', function()
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InitialiseData()
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end)
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AddEventHandler('ps-housing:client:updatedProperty', function(property_id)
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local property = exports['ps-housing']:GetProperty(property_id)
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for i = 1, #PropertiesTable do
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if PropertiesTable[i].property_id == property_id then
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PropertiesTable[i] = property.propertyData
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break
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end
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end
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SendNUIMessage({
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action = "updateProperty",
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data = property.propertyData
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})
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end)
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--old is the old player apartment location, new is the new location
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-- both have to be updated
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AddEventHandler("ps-housing:client:updateApartment", function(old, new)
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local oldApt = PSHousing:GetApartment(old)
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SendNUIMessage({
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action = "updateApartment",
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data = oldApt
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})
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local newApt = PSHousing:GetApartment(new)
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SendNUIMessage({
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action = "updateApartment",
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data = newApt
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})
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end)
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RegisterNetEvent('ps-housing:client:addProperty', function(propertyData)
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PropertiesTable[#PropertiesTable+1] = propertyData
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SendNUIMessage({
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action = "updateProperty", -- if it cant find the property it will add it
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data = propertyData
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})
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end) |