Scripts/resources/[standalone]/bob74_ipl/dlc_drugwars/garage.lua
2024-12-30 11:27:33 +01:00

116 lines
3.4 KiB
Lua

-- Eclipse Boulevard Garage: 519.2477, -2618.788, -50.000
exports('GetDrugWarsGarageObject', function()
return DrugWarsGarage
end)
DrugWarsGarage = {
interiorId = 290561,
Ipl = {
Exterior = {
ipl = "xm3_garage_fix",
Load = function()
EnableIpl(DrugWarsGarage.Ipl.Exterior.ipl, true)
end,
Remove = function()
EnableIpl(DrugWarsGarage.Ipl.Exterior.ipl, false)
end
}
},
Banner = {
model = `ss1_13_clth_ss1_13`,
position = vector3(-277.1116, 281.5493, 98.6691),
Hide = function()
CreateModelHide(DrugWarsGarage.Banner.position, 10.0, DrugWarsGarage.Banner.model, true)
end,
Restore = function()
RemoveModelHide(DrugWarsGarage.Banner.position, 10.0, DrugWarsGarage.Banner.model, false)
end
},
Numbering = {
none = "",
level1 = "entity_set_numbers_01",
level2 = "entity_set_numbers_02",
level3 = "entity_set_numbers_03",
level4 = "entity_set_numbers_04",
level5 = "entity_set_numbers_05",
Set = function(num, refresh)
DrugWarsGarage.Numbering.Clear(false)
if num ~= "" then
SetIplPropState(DrugWarsGarage.interiorId, num, true, refresh)
else
if refresh then
RefreshInterior(DrugWarsGarage.interiorId)
end
end
end,
Clear = function(refresh)
SetIplPropState(DrugWarsGarage.interiorId, {
DrugWarsGarage.Numbering.level1,
DrugWarsGarage.Numbering.level2,
DrugWarsGarage.Numbering.level3,
DrugWarsGarage.Numbering.level4,
DrugWarsGarage.Numbering.level5
}, false, refresh)
end
},
Style = {
immaculate = "entity_set_shell_01",
industrial = "entity_set_shell_02",
indulgent = "entity_set_shell_03",
Set = function(style, refresh)
DrugWarsGarage.Style.Clear(false)
SetIplPropState(DrugWarsGarage.interiorId, style, true, refresh)
end,
Clear = function(refresh)
SetIplPropState(DrugWarsGarage.interiorId, {
DrugWarsGarage.Style.immaculate,
DrugWarsGarage.Style.industrial,
DrugWarsGarage.Style.indulgent
}, false, refresh)
end
},
Tint = {
white = 1,
gray = 2,
black = 3,
purple = 4,
orange = 5,
yellow = 6,
blue = 7,
red = 8,
green = 9,
lightBlue = 10,
lightRed = 11,
lightGreen = 12,
SetColor = function(color, refresh)
SetIplPropState(DrugWarsGarage.interiorId, "entity_set_tint_01", true, refresh)
SetInteriorEntitySetColor(DrugWarsGarage.interiorId, "entity_set_tint_01", color)
end
},
LoadDefault = function()
-- Exterior
DrugWarsGarage.Ipl.Exterior.Load()
DrugWarsGarage.Banner.Hide()
-- Interior
DrugWarsGarage.Numbering.Set(DrugWarsGarage.Numbering.level1, false)
DrugWarsGarage.Style.Set(DrugWarsGarage.Style.immaculate, false)
DrugWarsGarage.Tint.SetColor(DrugWarsGarage.Tint.white, false)
RefreshInterior(DrugWarsGarage.interiorId)
end
}