884 lines
26 KiB
Lua
884 lines
26 KiB
Lua
if not IsDuplicityVersion() then
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(0)
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if NetworkIsSessionStarted() then
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TriggerServerEvent("Queue:playerActivated")
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return
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end
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end
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end)
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return
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end
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local Queue = {}
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-- EDIT THESE IN SERVER.CFG + OTHER OPTIONS IN CONFIG.LUA
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Queue.MaxPlayers = GetConvarInt("sv_maxclients", 30)
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Queue.Debug = GetConvar("sv_debugqueue", "true") == "true" and true or false
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Queue.DisplayQueue = GetConvar("sv_displayqueue", "true") == "true" and true or false
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Queue.InitHostName = GetConvar("sv_hostname")
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-- This is needed because msgpack will break when tables are too large
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local _Queue = {}
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_Queue.QueueList = {}
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_Queue.PlayerList = {}
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_Queue.PlayerCount = 0
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_Queue.Priority = {}
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_Queue.Connecting = {}
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_Queue.JoinCbs = {}
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_Queue.TempPriority = {}
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_Queue.JoinDelay = GetGameTimer() + Config.JoinDelay and Config.JoinDelay or 0
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local tostring = tostring
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local tonumber = tonumber
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local ipairs = ipairs
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local pairs = pairs
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local print = print
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local string_len = string.len
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local string_sub = string.sub
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local string_format = string.format
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local string_lower = string.lower
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local math_abs = math.abs
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local math_floor = math.floor
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local math_random = math.random
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local os_time = os.time
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local table_insert = table.insert
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local table_remove = table.remove
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Queue.InitHostName = Queue.InitHostName ~= "default FXServer" and Queue.InitHostName or false
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for id, power in pairs(Config.Priority) do
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_Queue.Priority[string_lower(id)] = power
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end
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function Queue:DebugPrint(msg)
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if Queue.Debug then
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msg = "^3QUEUE: ^0" .. tostring(msg) .. "^7"
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print(msg)
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end
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end
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function Queue:HexIdToSteamId(hexId)
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local cid = math_floor(tonumber(string_sub(hexId, 7), 16))
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local steam64 = math_floor(tonumber(string_sub( cid, 2)))
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local a = steam64 % 2 == 0 and 0 or 1
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local b = math_floor(math_abs(6561197960265728 - steam64 - a) / 2)
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local sid = "steam_0:"..a..":"..(a == 1 and b -1 or b)
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return sid
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end
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function Queue:IsSteamRunning(src)
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for _, id in ipairs(GetPlayerIdentifiers(src)) do
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if string_sub(id, 1, 5) == "steam" then
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return true
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end
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end
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return false
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end
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function Queue:GetPlayerCount()
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return _Queue.PlayerCount
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end
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function Queue:GetSize()
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return #_Queue.QueueList
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end
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function Queue:ConnectingSize()
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return #_Queue.Connecting
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end
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function Queue:GetQueueList()
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return _Queue.QueueList
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end
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function Queue:GetPriorityList()
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return _Queue.Priority
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end
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function Queue:GetPlayerList()
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return _Queue.PlayerList
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end
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function Queue:GetTempPriorityList()
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return _Queue.TempPriority
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end
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function Queue:GetConnectingList()
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return _Queue.Connecting
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end
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function Queue:IsInQueue(ids, rtnTbl, bySource, connecting)
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local connList = Queue:GetConnectingList()
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local queueList = Queue:GetQueueList()
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for genericKey1, genericValue1 in ipairs(connecting and connList or queueList) do
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local inQueue = false
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if not bySource then
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for genericKey2, genericValue2 in ipairs(genericValue1.ids) do
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if inQueue then break end
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for genericKey3, genericValue3 in ipairs(ids) do
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if genericValue3 == genericValue2 then inQueue = true break end
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end
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end
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else
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inQueue = ids == genericValue1.source
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end
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if inQueue then
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if rtnTbl then
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return genericKey1, connecting and connList[genericKey1] or queueList[genericKey1]
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end
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return true
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end
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end
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return false
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end
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function Queue:IsPriority(ids)
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local prio = false
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local tempPower, tempEnd = Queue:HasTempPriority(ids)
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local prioList = Queue:GetPriorityList()
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for _, id in ipairs(ids) do
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id = string_lower(id)
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if prioList[id] then prio = prioList[id] break end
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if string_sub(id, 1, 5) == "steam" then
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local steamid = Queue:HexIdToSteamId(id)
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if prioList[steamid] then prio = prioList[steamid] break end
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end
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end
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if tempPower or prio then
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if tempPower and prio then
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return tempPower > prio and tempPower or prio
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else
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return tempPower or prio
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end
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end
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return false
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end
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function Queue:HasTempPriority(ids)
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local tmpPrio = Queue:GetTempPriorityList()
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for _, id in pairs(ids) do
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id = string_lower(id)
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if tmpPrio[id] then return tmpPrio[id].power, tmpPrio[id].endTime, id end
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if string_sub(id, 1, 5) == "steam" then
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local steamid = Queue:HexIdToSteamId(id)
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if tmpPrio[steamid] then return tmpPrio[steamid].power, tmpPrio[steamid].endTime, id end
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end
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end
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return false
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end
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function Queue:AddToQueue(ids, connectTime, name, src, deferrals)
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if Queue:IsInQueue(ids) then return end
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local tmp = {
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source = src,
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ids = ids,
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name = name,
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priority = Queue:IsPriority(ids) or (src == "debug" and math_random(0, 15)),
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timeout = 0,
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deferrals = deferrals,
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firstconnect = connectTime,
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queuetime = function() return (os_time() - connectTime) end
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}
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local _pos = false
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local queueCount = Queue:GetSize() + 1
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local queueList = Queue:GetQueueList()
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for pos, data in ipairs(queueList) do
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if tmp.priority then
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if not data.priority then
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_pos = pos
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else
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if tmp.priority > data.priority then
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_pos = pos
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end
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end
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if _pos then
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Queue:DebugPrint(string_format("%s[%s] was prioritized and placed %d/%d in queue", tmp.name, ids[1], _pos, queueCount))
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break
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end
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end
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end
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if not _pos then
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_pos = Queue:GetSize() + 1
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Queue:DebugPrint(string_format("%s[%s] was placed %d/%d in queue", tmp.name, ids[1], _pos, queueCount))
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end
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table_insert(queueList, _pos, tmp)
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end
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function Queue:RemoveFromQueue(ids, bySource, byIndex)
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local queueList = Queue:GetQueueList()
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if byIndex then
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if queueList[byIndex] then
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table_remove(queueList, byIndex)
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end
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return
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end
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if Queue:IsInQueue(ids, false, bySource) then
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local pos, data = Queue:IsInQueue(ids, true, bySource)
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table_remove(queueList, pos)
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end
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end
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function Queue:TempSize()
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local count = 0
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for _pos, data in pairs(Queue:GetQueueList()) do
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if Queue:HasTempPriority(data.ids) then count = count +1 end
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end
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return count > 0 and count or false
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end
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function Queue:IsInConnecting(ids, bySource, refresh)
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local inConnecting, tbl = Queue:IsInQueue(ids, refresh and true or false, bySource and true or false, true)
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if not inConnecting then return false end
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if refresh and inConnecting and tbl then
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Queue:GetConnectingList()[inConnecting].timeout = 0
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end
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return true
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end
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function Queue:RemoveFromConnecting(ids, bySource, byIndex)
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local connList = Queue:GetConnectingList()
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if byIndex then
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if connList[byIndex] then
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table_remove(connList, byIndex)
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end
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return
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end
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for genericKey1, genericValue1 in ipairs(connList) do
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local inConnecting = false
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if not bySource then
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for genericKey2, genericValue2 in ipairs(genericValue1.ids) do
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if inConnecting then break end
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for genericKey3, genericValue3 in ipairs(ids) do
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if genericValue3 == genericValue2 then inConnecting = true break end
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end
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end
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else
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inConnecting = ids == genericValue1.source
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end
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if inConnecting then
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table_remove(connList, genericKey1)
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return true
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end
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end
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return false
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end
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function Queue:AddToConnecting(ids, ignorePos, autoRemove, done)
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local function remove()
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if not autoRemove then return end
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done(Config.Language.connectingerr)
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Queue:RemoveFromConnecting(ids)
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Queue:RemoveFromQueue(ids)
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Queue:DebugPrint("Player could not be added to the connecting list")
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end
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local connList = Queue:GetConnectingList()
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if Queue:ConnectingSize() + Queue:GetPlayerCount() + 1 > Queue.MaxPlayers then remove() return false end
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if ids[1] == "debug" then
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table_insert(connList, {source = ids[1], ids = ids, name = ids[1], firstconnect = ids[1], priority = ids[1], timeout = 0})
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return true
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end
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if Queue:IsInConnecting(ids) then Queue:RemoveFromConnecting(ids) end
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local pos, data = Queue:IsInQueue(ids, true)
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if not ignorePos and (not pos or pos > 1) then remove() return false end
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table_insert(connList, data)
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Queue:RemoveFromQueue(ids)
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return true
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end
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function Queue:GetIds(src)
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local ids = GetPlayerIdentifiers(src)
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local ip = GetPlayerEndpoint(src)
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ids = (ids and ids[1]) and ids or (ip and {"ip:" .. ip} or false)
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ids = ids ~= nil and ids or false
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if ids and #ids > 1 then
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for k, id in ipairs(ids) do
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if string_sub(id, 1, 3) == "ip:" and not Queue:IsPriority({id}) then table_remove(ids, k) end
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end
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end
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return ids
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end
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function Queue:AddPriority(id, power, temp)
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if not id then return false end
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if type(id) == "table" then
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for _id, power in pairs(id) do
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if _id and type(_id) == "string" and power and type(power) == "number" then
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Queue:GetPriorityList()[_id] = power
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else
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Queue:DebugPrint("Error adding a priority id, invalid data passed")
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return false
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end
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end
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return true
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end
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power = (power and type(power) == "number") and power or 10
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if temp then
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local tempPower, tempEnd, tempId = Queue:HasTempPriority({id})
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id = tempId or id
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Queue:GetTempPriorityList()[string_lower(id)] = {power = power, endTime = os_time() + temp}
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else
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Queue:GetPriorityList()[string_lower(id)] = power
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end
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return true
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end
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function Queue:RemovePriority(id)
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if not id then return false end
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id = string_lower(id)
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Queue:GetPriorityList()[id] = nil
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return true
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end
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function Queue:UpdatePosData(src, ids, deferrals)
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local pos, data = Queue:IsInQueue(ids, true)
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data.source = src
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data.ids = ids
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data.timeout = 0
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data.firstconnect = os_time()
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data.name = GetPlayerName(src)
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data.deferrals = deferrals
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end
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function Queue:NotFull(firstJoin)
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local canJoin = Queue:GetPlayerCount() + Queue:ConnectingSize() < Queue.MaxPlayers
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if firstJoin and canJoin then canJoin = Queue:GetSize() <= 1 end
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return canJoin
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end
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function Queue:SetPos(ids, newPos)
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if newPos <= 0 or newPos > Queue:GetSize() then return false end
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local pos, data = Queue:IsInQueue(ids, true)
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local queueList = Queue:GetQueueList()
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table_remove(queueList, pos)
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table_insert(queueList, newPos, data)
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end
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function Queue:CanJoin(src, cb)
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local allow = true
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for _, data in ipairs(_Queue.JoinCbs) do
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local await = true
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data.func(src, function(reason)
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if reason and type(reason) == "string" then allow = false cb(reason) end
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await = false
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end)
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while await do Citizen.Wait(0) end
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if not allow then return end
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end
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if allow then cb(false) end
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end
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function Queue:OnJoin(cb, resource)
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if not cb then return end
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local tmp = {resource = resource, func = cb}
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table_insert(_Queue.JoinCbs, tmp)
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end
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exports("GetQueueExports", function()
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return Queue
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end)
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local function playerConnect(name, setKickReason, deferrals)
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local src = source
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local ids = Queue:GetIds(src)
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local name = GetPlayerName(src)
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local connectTime = os_time()
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local connecting = true
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deferrals.defer()
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if Config.AntiSpam then
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for i=Config.AntiSpamTimer,0,-1 do
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deferrals.update(string.format(Config.PleaseWait, i))
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Citizen.Wait(1000)
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end
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end
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Citizen.CreateThread(function()
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while connecting do
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Citizen.Wait(100)
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if not connecting then return end
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deferrals.update(Config.Language.connecting)
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end
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end)
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Citizen.Wait(500)
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local function done(msg, _deferrals)
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connecting = false
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local deferrals = _deferrals or deferrals
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if msg then deferrals.update(tostring(msg) or "") end
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Citizen.Wait(500)
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if not msg then
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deferrals.done()
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if Config.EnableGrace then Queue:AddPriority(ids[1], Config.GracePower, Config.GraceTime) end
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else
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deferrals.done(tostring(msg) or "") CancelEvent()
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end
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return
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end
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local function update(msg, _deferrals)
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local deferrals = _deferrals or deferrals
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connecting = false
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deferrals.update(tostring(msg) or "")
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end
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if not ids then
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-- prevent joining
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done(Config.Language.idrr)
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CancelEvent()
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Queue:DebugPrint("Dropped " .. name .. ", couldn't retrieve any of their id's")
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return
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end
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if Config.RequireSteam and not Queue:IsSteamRunning(src) then
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-- prevent joining
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done(Config.Language.steam)
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CancelEvent()
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return
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end
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local allow
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Queue:CanJoin(src, function(reason)
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if reason == nil or allow ~= nil then return end
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if reason == false or #_Queue.JoinCbs <= 0 then allow = true return end
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if reason then
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-- prevent joining
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allow = false
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done(reason and tostring(reason) or "You were blocked from joining")
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Queue:RemoveFromQueue(ids)
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Queue:RemoveFromConnecting(ids)
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Queue:DebugPrint(string_format("%s[%s] was blocked from joining; Reason: %s", name, ids[1], reason))
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CancelEvent()
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return
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end
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allow = true
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end)
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while allow == nil do Citizen.Wait(0) end
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if not allow then return end
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if Config.PriorityOnly and not Queue:IsPriority(ids) then done(Config.Language.wlonly) return end
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local rejoined = false
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if Queue:IsInConnecting(ids, false, true) then
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Queue:RemoveFromConnecting(ids)
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if Queue:NotFull() then
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-- let them in the server
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if not Queue:IsInQueue(ids) then
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Queue:AddToQueue(ids, connectTime, name, src, deferrals)
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end
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local added = Queue:AddToConnecting(ids, true, true, done)
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if not added then CancelEvent() return end
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done()
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return
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else
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rejoined = true
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end
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end
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if Queue:IsInQueue(ids) then
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rejoined = true
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Queue:UpdatePosData(src, ids, deferrals)
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Queue:DebugPrint(string_format("%s[%s] has rejoined queue after cancelling", name, ids[1]))
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else
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Queue:AddToQueue(ids, connectTime, name, src, deferrals)
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if rejoined then
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Queue:SetPos(ids, 1)
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rejoined = false
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end
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end
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local pos, data = Queue:IsInQueue(ids, true)
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if not pos or not data then
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done(Config.Language.err .. " [1]")
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Queue:RemoveFromQueue(ids)
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Queue:RemoveFromConnecting(ids)
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CancelEvent()
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return
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end
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if Queue:NotFull(true) and _Queue.JoinDelay <= GetGameTimer() then
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-- let them in the server
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local added = Queue:AddToConnecting(ids, true, true, done)
|
|
if not added then CancelEvent() return end
|
|
|
|
done()
|
|
Queue:DebugPrint(name .. "[" .. ids[1] .. "] is loading into the server")
|
|
|
|
return
|
|
end
|
|
|
|
update(string_format(Config.Language.pos .. ((Queue:TempSize() and Config.ShowTemp) and " (" .. Queue:TempSize() .. " temp)" or "00:00:00"), pos, Queue:GetSize(), ""))
|
|
|
|
if rejoined then return end
|
|
|
|
while true do
|
|
Citizen.Wait(500)
|
|
|
|
local pos, data = Queue:IsInQueue(ids, true)
|
|
|
|
local function remove(msg)
|
|
if data then
|
|
if msg then
|
|
update(msg, data.deferrals)
|
|
end
|
|
|
|
Queue:RemoveFromQueue(data.source, true)
|
|
Queue:RemoveFromConnecting(data.source, true)
|
|
else
|
|
Queue:RemoveFromQueue(ids)
|
|
Queue:RemoveFromConnecting(ids)
|
|
end
|
|
end
|
|
|
|
if not data or not data.deferrals or not data.source or not pos then
|
|
remove("[Queue] Removed from queue, queue data invalid :(")
|
|
Queue:DebugPrint(tostring(name .. "[" .. ids[1] .. "] was removed from the queue because they had invalid data"))
|
|
return
|
|
end
|
|
|
|
local endPoint = GetPlayerEndpoint(data.source)
|
|
if not endPoint then data.timeout = data.timeout + 0.5 else data.timeout = 0 end
|
|
|
|
if data.timeout >= Config.QueueTimeOut and os_time() - connectTime > 5 then
|
|
remove("[Queue] Removed due to timeout")
|
|
Queue:DebugPrint(name .. "[" .. ids[1] .. "] was removed from the queue because they timed out")
|
|
return
|
|
end
|
|
|
|
if pos <= 1 and Queue:NotFull() and _Queue.JoinDelay <= GetGameTimer() then
|
|
-- let them in the server
|
|
local added = Queue:AddToConnecting(ids)
|
|
|
|
update(Config.Language.joining, data.deferrals)
|
|
Citizen.Wait(500)
|
|
|
|
if not added then
|
|
done(Config.Language.connectingerr)
|
|
CancelEvent()
|
|
return
|
|
end
|
|
|
|
done(nil, data.deferrals)
|
|
|
|
if Config.EnableGrace then Queue:AddPriority(ids[1], Config.GracePower, Config.GraceTime) end
|
|
|
|
Queue:RemoveFromQueue(ids)
|
|
Queue:DebugPrint(name .. "[" .. ids[1] .. "] is loading into the server")
|
|
return
|
|
end
|
|
|
|
local seconds = data.queuetime()
|
|
local qTime = string_format("%02d", math_floor((seconds % 86400) / 3600)) .. ":" .. string_format("%02d", math_floor((seconds % 3600) / 60)) .. ":" .. string_format("%02d", math_floor(seconds % 60))
|
|
|
|
local msg = string_format(Config.Language.pos .. ((Queue:TempSize() and Config.ShowTemp) and " (" .. Queue:TempSize() .. " temp)" or ""), pos, Queue:GetSize(), qTime)
|
|
update(msg, data.deferrals)
|
|
end
|
|
end
|
|
AddEventHandler("playerConnecting", playerConnect)
|
|
|
|
Citizen.CreateThread(function()
|
|
local function remove(data, pos, msg)
|
|
if data and data.source then
|
|
Queue:RemoveFromQueue(data.source, true)
|
|
Queue:RemoveFromConnecting(data.source, true)
|
|
elseif pos then
|
|
table_remove(Queue:GetQueueList(), pos)
|
|
end
|
|
end
|
|
|
|
while true do
|
|
Citizen.Wait(1000)
|
|
|
|
local i = 1
|
|
|
|
while i <= Queue:ConnectingSize() do
|
|
local data = Queue:GetConnectingList()[i]
|
|
|
|
local endPoint = GetPlayerEndpoint(data.source)
|
|
|
|
data.timeout = data.timeout + 1
|
|
|
|
if ((data.timeout >= 300 and not endPoint) or data.timeout >= Config.ConnectTimeOut) and data.source ~= "debug" and os_time() - data.firstconnect > 5 then
|
|
remove(data)
|
|
Queue:DebugPrint(data.name .. "[" .. data.ids[1] .. "] was removed from the connecting queue because they timed out")
|
|
else
|
|
i = i + 1
|
|
end
|
|
end
|
|
|
|
for id, data in pairs(Queue:GetTempPriorityList()) do
|
|
if os_time() >= data.endTime then
|
|
Queue:GetTempPriorityList()[id] = nil
|
|
end
|
|
end
|
|
|
|
Queue.MaxPlayers = GetConvarInt("sv_maxclients", 30)
|
|
Queue.Debug = GetConvar("sv_debugqueue", "true") == "true" and true or false
|
|
Queue.DisplayQueue = GetConvar("sv_displayqueue", "true") == "true" and true or false
|
|
|
|
local qCount = Queue:GetSize()
|
|
|
|
if Queue.DisplayQueue then
|
|
if Queue.InitHostName then
|
|
SetConvar("sv_hostname", (qCount > 0 and "[" .. tostring(qCount) .. "] " or "") .. Queue.InitHostName)
|
|
else
|
|
Queue.InitHostName = GetConvar("sv_hostname")
|
|
Queue.InitHostName = Queue.InitHostName ~= "default FXServer" and Queue.InitHostName or false
|
|
end
|
|
end
|
|
end
|
|
end)
|
|
|
|
RegisterServerEvent("Queue:playerActivated")
|
|
AddEventHandler("Queue:playerActivated", function()
|
|
local src = source
|
|
local ids = Queue:GetIds(src)
|
|
|
|
if not Queue:GetPlayerList()[src] then
|
|
_Queue.PlayerCount = Queue:GetPlayerCount() + 1
|
|
Queue:GetPlayerList()[src] = true
|
|
Queue:RemoveFromQueue(ids)
|
|
Queue:RemoveFromConnecting(ids)
|
|
end
|
|
end)
|
|
|
|
AddEventHandler("playerDropped", function()
|
|
local src = source
|
|
local ids = Queue:GetIds(src)
|
|
|
|
if Queue:GetPlayerList()[src] then
|
|
_Queue.PlayerCount = Queue:GetPlayerCount() - 1
|
|
Queue:GetPlayerList()[src] = nil
|
|
Queue:RemoveFromQueue(ids)
|
|
Queue:RemoveFromConnecting(ids)
|
|
if Config.EnableGrace then Queue:AddPriority(ids[1], Config.GracePower, Config.GraceTime) end
|
|
end
|
|
end)
|
|
|
|
AddEventHandler("onResourceStop", function(resource)
|
|
if Queue.DisplayQueue and Queue.InitHostName and resource == GetCurrentResourceName() then SetConvar("sv_hostname", Queue.InitHostName) end
|
|
|
|
for k, data in ipairs(_Queue.JoinCbs) do
|
|
if data.resource == resource then
|
|
table_remove(_Queue.JoinCbs, k)
|
|
end
|
|
end
|
|
end)
|
|
|
|
if Config.DisableHardCap then
|
|
Queue:DebugPrint("^1 [connectqueue] Disabling hardcap ^7")
|
|
|
|
AddEventHandler("onResourceStarting", function(resource)
|
|
if resource == "hardcap" then CancelEvent() return end
|
|
end)
|
|
|
|
StopResource("hardcap")
|
|
end
|
|
|
|
local testAdds = 0
|
|
local commands = {}
|
|
|
|
commands.addq = function()
|
|
Queue:DebugPrint("ADDED DEBUG QUEUE")
|
|
Queue:AddToQueue({"steam:110000103fd1bb1"..testAdds}, os_time(), "TestAdd: " .. testAdds, "debug")
|
|
testAdds = testAdds + 1
|
|
end
|
|
|
|
commands.removeq = function(args)
|
|
args[1] = tonumber(args[1])
|
|
local name = Queue:GetQueueList()[args[1]] and Queue:GetQueueList()[args[1]].name or nil
|
|
Queue:RemoveFromQueue(nil, nil, args[1])
|
|
Queue:DebugPrint("REMOVED " .. tostring(name) .. " FROM THE QUEUE")
|
|
end
|
|
|
|
commands.printq = function()
|
|
Queue:DebugPrint("CURRENT QUEUE LIST")
|
|
|
|
for pos, data in ipairs(Queue:GetQueueList()) do
|
|
Queue:DebugPrint(pos .. ": [src: " .. data.source .. "] " .. data.name .. "[" .. data.ids[1] .. "] | Priority: " .. (tostring(data.priority and data.priority or false)) .. " | Last Msg: " .. (data.source ~= "debug" and GetPlayerLastMsg(data.source) or "debug") .. " | Timeout: " .. data.timeout .. " | Queue Time: " .. data.queuetime() .. " Seconds")
|
|
end
|
|
end
|
|
|
|
commands.addc = function()
|
|
Queue:AddToConnecting({"debug"})
|
|
Queue:DebugPrint("ADDED DEBUG CONNECTING QUEUE")
|
|
end
|
|
|
|
commands.removec = function(args)
|
|
args[1] = tonumber(args[1])
|
|
local name = Queue:GetConnectingList()[args[1]] and Queue:GetConnectingList()[args[1]].name or nil
|
|
Queue:RemoveFromConnecting(nil, nil, args[1])
|
|
Queue:DebugPrint("REMOVED " .. tostring(name) .. " FROM THE CONNECTING LIST")
|
|
end
|
|
|
|
commands.printc = function()
|
|
Queue:DebugPrint("CURRENT CONNECTING LIST")
|
|
|
|
for pos, data in ipairs(Queue:GetConnectingList()) do
|
|
Queue:DebugPrint(pos .. ": [src: " .. data.source .. "] " .. data.name .. "[" .. data.ids[1] .. "] | Priority: " .. (tostring(data.priority and data.priority or false)) .. " | Last Msg: " .. (data.source ~= "debug" and GetPlayerLastMsg(data.source) or "debug") .. " | Timeout: " .. data.timeout)
|
|
end
|
|
end
|
|
|
|
commands.printl = function()
|
|
for k, joined in pairs(Queue:GetPlayerList()) do
|
|
Queue:DebugPrint(k .. ": " .. tostring(joined))
|
|
end
|
|
end
|
|
|
|
commands.printp = function()
|
|
Queue:DebugPrint("CURRENT PRIORITY LIST")
|
|
|
|
for id, power in pairs(Queue:GetPriorityList()) do
|
|
Queue:DebugPrint(id .. ": " .. tostring(power))
|
|
end
|
|
end
|
|
|
|
commands.printcount = function()
|
|
Queue:DebugPrint("Player Count: " .. Queue:GetPlayerCount())
|
|
end
|
|
|
|
commands.printtp = function()
|
|
Queue:DebugPrint("CURRENT TEMP PRIORITY LIST")
|
|
|
|
for k, data in pairs(Queue:GetTempPriorityList()) do
|
|
Queue:DebugPrint(k .. ": Power: " .. tostring(data.power) .. " | EndTime: " .. tostring(data.endTime) .. " | CurTime: " .. tostring(os_time()))
|
|
end
|
|
end
|
|
|
|
commands.removetp = function(args)
|
|
if not args[1] then return end
|
|
|
|
Queue:GetTempPriorityList()[args[1]] = nil
|
|
Queue:DebugPrint("REMOVED " .. args[1] .. " FROM THE TEMP PRIORITY LIST")
|
|
end
|
|
|
|
commands.setpos = function(args)
|
|
if not args[1] or not args[2] then return end
|
|
|
|
args[1], args[2] = tonumber(args[1]), tonumber(args[2])
|
|
|
|
local data = Queue:GetQueueList()[args[1]]
|
|
|
|
Queue:SetPos(data.ids, args[2])
|
|
|
|
Queue:DebugPrint("SET " .. data.name .. "'s QUEUE POSITION TO: " .. args[2])
|
|
end
|
|
|
|
commands.setdata = function(args)
|
|
if not args[1] or not args[2] or not args[3] then return end
|
|
args[1] = tonumber(args[1])
|
|
|
|
local num = tonumber(args[3])
|
|
local data = Queue:GetQueueList()[args[1]]
|
|
|
|
if args[2] == "queuetime" then
|
|
local time = data.queuetime()
|
|
local dif = time - num
|
|
|
|
data.firstconnect = data.firstconnect + dif
|
|
data.queuetime = function() return (os_time() - data.firstconnect) end
|
|
else
|
|
data[args[2]] = num and num or args[3]
|
|
end
|
|
|
|
Queue:DebugPrint("SET " .. data.name .. "'s " .. args[2] .. " DATA TO " .. args[3])
|
|
end
|
|
|
|
commands.commands = function()
|
|
for cmd, func in pairs(commands) do
|
|
Queue:DebugPrint(tostring(cmd))
|
|
end
|
|
end
|
|
|
|
AddEventHandler("rconCommand", function(command, args)
|
|
if command == "queue" and commands[args[1]] then
|
|
command = args[1]
|
|
table_remove(args, 1)
|
|
commands[command](args)
|
|
CancelEvent()
|
|
end
|
|
end)
|