Scripts/resources/[standalone]/dpemotes/client/Expressions.lua
2024-12-29 21:02:20 +01:00

45 lines
1.6 KiB
Lua

function SetPlayerPedExpression(expression, saveToKvp)
SetFacialIdleAnimOverride(PlayerPedId(), expression, 0)
if Config.PersistentExpression and saveToKvp then SetResourceKvp("expression", expression) end
end
local function DisplayExpressions()
local moodsString = ""
for name, _ in pairs(RP.Expressions) do
moodsString = moodsString..string.lower(name)..", "
end
EmoteChatMessage(moodsString)
EmoteChatMessage("To reset do /mood reset")
end
if Config.ExpressionsEnabled then
RegisterCommand('mood', function(_source, args, _raw)
local expression = firstToUpper(string.lower(args[1]))
if RP.Expressions[expression] ~= nil then
SetPlayerPedExpression(RP.Expressions[expression][1], true)
else
EmoteChatMessage("'"..expression.."' is not a valid mood, do /moods to see all moods.")
end
end, false)
RegisterCommand('moods', function()
DisplayExpressions()
end, false)
-- Chat Suggestions
TriggerEvent('chat:addSuggestion', '/mood', 'Set your current mood/expression.', { { name = "expression", help = "/moods for a list of valid moods" } })
TriggerEvent('chat:addSuggestion', '/moods', 'List available walking moods/expressions.')
-- Persistent Expressions
if Config.PersistentExpression then
AddEventHandler('playerSpawned', function()
local expression = GetResourceKvpString("expression")
if expression ~= nil then
Wait(2500) -- Delay, to ensure the player ped has loaded in
SetPlayerPedExpression(expression, false)
end
end)
end
end