271 lines
9.1 KiB
Lua
271 lines
9.1 KiB
Lua
Config = {}
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-- We also recommend hp_multichars for use on ESX, it fits perfectly with the style of the hp_charcreator!
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--| Client trigger to open the creator is:
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--| "hp_charcreator:openCreator"
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Config.Core = "QB-Core" -- "ESX" / "QB-Core"
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Config.CoreExport = function()
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-- return exports['es_extended']:getSharedObject() -- ESX
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return exports['qb-core']:GetCoreObject() -- QB-CORE
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end
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-- @Config.SkinManager for ESX: "esx_skin" / "fivem-appearance" / "illenium-appearance"
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-- @Config.SkinManager for QB-Core: "qb-clothing" / "fivem-appearance" / "illenium-appearance"
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Config.SkinManager = "illenium-appearance"
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Config.TestCommand = false -- /character -- command to test the character creator **(We do not recommend using this on the main server)**
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-- if Config.TestCommand then
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-- RegisterCommand('character', function()
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-- TriggerEvent('hp_charcreator:openCreator')
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-- end, false)
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-- end
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Config.AdminCommand = {
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Enabled = false,
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Group = {"mod", "moderator", "admin", "god"},
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Name = "skin",
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Help = "Åben karakter-menu for spiller",
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ArgHelp = "Spiller ID",
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}
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Config.Hud = {
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Enable = function()
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TriggerServerEvent("hp_hud:server:UpdateData", false)
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end,
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Disable = function()
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TriggerServerEvent("hp_hud:server:UpdateData", true)
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end
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}
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Config.defaultCamDistance = 1.00 -- camera distance from player location (during character creation)
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Config.CameraHeight = {
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['parents'] = {z_height = 0.65, fov = 30.0}, -- default is camera on the face
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['face'] = {z_height = 0.65, fov = 30.0}, -- default is camera on the face
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['hairs'] = {z_height = 0.65, fov = 30.0}, -- default is camera on the face
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['clothes'] = {z_height = -0.1, fov = 100.0}, -- default is camera on the torso
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['clothesets'] = {z_height = -0.1, fov = 100.0}, -- default is camera on the torso
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['makeup'] = {z_height = 0.65, fov = 30.0}, -- default is camera on the face
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}
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Config.TeleportPlayerByCommand = true -- when the player is given the character creation menu by the admin whether to be teleported to Config.creatingCharacterCoords
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Config.EnableCancelButtonUI = false -- this is only displayed when the player is in the character creator via the admin command
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Config.EnableHandsUpButtonUI = true -- Is there to be a button to raise hands on the UI
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Config.HandsUpKey = 'x' -- Key JS (key.code) - https://www.toptal.com/developers/keycode
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Config.HandsUpAnimation = {'missminuteman_1ig_2', 'handsup_enter', 50}
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Config.TeleportToNewSpawn = false -- whether the player should be teleported to the spawn point or their last location after creating a character
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Config.creatingCharacterCoords = vector4(-1238.62, 104.94, 56.00, 159.28) -- this is where the player player will stand during character creation
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Config.afterCreateCharSpawn = vector4(-255.93, -983.88, 30.22, 250.85) -- this is where the player will spawn after completing character creation
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Config.CharacterCreationPedAnimation = {"anim@heists@heist_corona@team_idles@male_a", "idle"} -- animation of the player during character creation
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Config.soundsEffects = false -- if you want to sound effects by clicks set true
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Config.blurBehindPlayer = true -- to see it you need to have PostFX upper Very High or Ultra
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Config.EnableFirstCreationClothes = false -- You can set a default for the character the first outfit the player will be reborn with in the character creator - the default was laid out for both genders in just underwear so the player can see all the details of the character
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Config.FirstCreationClothes = {
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['m'] = {
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tshirt_1 = 15, tshirt_2 = 0,
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torso_1 = 15, torso_2 = 0,
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arms = 15, arms_2 = 0,
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pants_1 = 14, pants_2 = 1,
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shoes_1 = 34, shoes_2 = 0,
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helmet_1 = -1, helmet_2 = 0,
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chain_1 = 0, chain_2 = 0,
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},
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['f'] = {
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tshirt_1 = 15, tshirt_2 = 0,
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torso_1 = 15, torso_2 = 0,
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arms = 15, arms_2 = 0,
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pants_1 = 15, pants_2 = 0,
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shoes_1 = 35, shoes_2 = 0,
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helmet_1 = -1, helmet_2 = 0,
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chain_1 = 0, chain_2 = 0,
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glasses_1 = 5, glasses_2 = 0,
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}
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}
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-- @BlockedClothes:
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-- For the clothing blockage to work correctly in the table, there must be at least two values. Only one value, for example {10}, cannot exist.
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-- To block only one value, you need to set the second value as a number that does not exist, for example {10, 100000}.
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Config.BlockedClothes = {
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['male'] = {
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-- ['hair_1'] = {},
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-- ['beard_1'] = {},
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-- ['eyebrows_1'] = {},
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-- ['chest_1'] = {},
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-- ['makeup_1'] = {},
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-- ['blush_1'] = {},
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-- ['lipstick_1'] = {},
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-- ['helmet_1'] = {46, 100000},
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-- ['mask_1'] = {},
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-- ['tshirt_1'] = {10, 15, 16, 17, 18, 19, 20},
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-- ['torso_1'] = {},
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-- ['arms'] = {},
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-- ['decals_1'] = {},
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-- ['bproof_1'] = {},
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-- ['pants_1'] = {},
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-- ['shoes_1'] = {},
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-- ['chain_1'] = {},
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-- ['glasses_1'] = {},
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-- ['watches_1'] = {},
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-- ['bracelets_1'] = {},
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-- ['ears_1'] = {},
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-- ['bags_1'] = {},
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},
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['female'] = {
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-- ['hair_1'] = {},
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-- ['beard_1'] = {},
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-- ['eyebrows_1'] = {},
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-- ['chest_1'] = {},
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-- ['makeup_1'] = {},
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-- ['blush_1'] = {},
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-- ['lipstick_1'] = {},
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-- ['helmet_1'] = {46, 100000},
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-- ['mask_1'] = {},
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-- ['tshirt_1'] = {10, 15, 16, 17, 18, 19, 20},
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-- ['torso_1'] = {},
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-- ['arms'] = {},
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-- ['decals_1'] = {},
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-- ['bproof_1'] = {},
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-- ['pants_1'] = {},
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-- ['shoes_1'] = {},
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-- ['chain_1'] = {},
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-- ['glasses_1'] = {},
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-- ['watches_1'] = {},
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-- ['bracelets_1'] = {},
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-- ['ears_1'] = {},
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-- ['bags_1'] = {},
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},
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}
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Config.EnablesCategories = { -- these are the available categories that the player should have when creating a character, if you don't want any, set it to false
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['parents'] = true,
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['face'] = true,
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['hairs'] = true,
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['clothes'] = true,
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['clothesets'] = true,
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['makeup'] = true,
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}
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Config.AvailableItems = {
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['parents'] = {
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sex = true,
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parents = true,
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face_md_weight = true,
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skin_md_weight = true,
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},
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['face'] = {
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neck_thickness = true,
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age = true,
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eyebrows = true,
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nose = true,
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cheeks = true,
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lip_thickness = true,
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jaw = true,
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chin = true,
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eye_color = true,
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blemishes = true,
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complexion = true,
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sun = true,
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moles = true,
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},
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['clothes'] = {
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tshirt = true,
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torso = true,
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decals = true,
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arms = true,
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pants = true,
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shoes = true,
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mask = true,
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bproof = false,
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chain = true,
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helmet = true,
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glasses = true,
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watches = true,
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bracelets = true,
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bags = true,
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ears = true,
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},
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['hairs'] = {
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hair = true,
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beard = true,
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eyebrow = true,
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chesthair = true,
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},
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['makeup'] = {
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makeup = true,
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lipstick = true,
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blush = true,
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},
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}
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Config.clotheSets = { -- here are sets of clothes, you can create some suggested clothes for the player
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[0] = {
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['name'] = "FORMAL",
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['m'] = {
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tshirt_1 = 4, tshirt_2 = 0,
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torso_1 = 10, torso_2 = 0,
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arms = 1, arms_2 = 0,
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pants_1 = 10, pants_2 = 0,
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shoes_1 = 10, shoes_2 = 0,
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helmet_1 = -1, helmet_2 = 0,
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chain_1 = 0, chain_2 = 0,
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},
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['f'] = {
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tshirt_1 = 41, tshirt_2 = 2,
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torso_1 = 6, torso_2 = 4,
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arms = 2, arms_2 = 0,
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pants_1 = 6, pants_2 = 0,
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shoes_1 = 29, shoes_2 = 0,
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helmet_1 = -1, helmet_2 = 0,
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chain_1 = 0, chain_2 = 0,
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},
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},
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[1] = {
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['name'] = "NORMAL 1",
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['m'] = {
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tshirt_1 = 15, tshirt_2 = 0,
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torso_1 = 80, torso_2 = 0,
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arms = 11, arms_2 = 0,
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pants_1 = 1, pants_2 = 1,
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shoes_1 = 7, shoes_2 = 0,
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helmet_1 = -1, helmet_2 = 0,
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chain_1 = 0, chain_2 = 0,
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},
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['f'] = {
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tshirt_1 = 14, tshirt_2 = 0,
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torso_1 = 30, torso_2 = 0,
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arms = 2, arms_2 = 0,
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pants_1 = 0, pants_2 = 1,
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shoes_1 = 27, shoes_2 = 0,
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helmet_1 = -1, helmet_2 = 0,
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chain_1 = 0, chain_2 = 0,
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},
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},
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[2] = {
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['name'] = "NORMAL 2",
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['m'] = {
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tshirt_1 = 15, tshirt_2 = 0,
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torso_1 = 193, torso_2 = 14,
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arms = 11, arms_2 = 0,
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pants_1 = 105, pants_2 = 0,
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shoes_1 = 57, shoes_2 = 10,
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helmet_1 = 96, helmet_2 = 0,
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chain_1 = 51, chain_2 = 0,
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},
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['f'] = {
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tshirt_1 = 14, tshirt_2 = 0,
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torso_1 = 195, torso_2 = 0,
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arms = 15, arms_2 = 0,
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pants_1 = 64, pants_2 = 1,
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shoes_1 = 60, shoes_2 = 10,
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helmet_1 = 0, helmet_2 = 0,
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chain_1 = 0, chain_2 = 0,
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},
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},
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} |