498 lines
18 KiB
Lua
498 lines
18 KiB
Lua
local creatorActive = false
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local controlsActive = false
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local zoneType, step, xCoord, yCoord, zCoord, heading, height, width, length
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local steps = {{0.05, 0.1, 0.25, 0.5, 1, 2.5, 5, 10, 25, 50, 100}, {0.25, 0.5, 1, 2.5, 5, 15, 30, 45, 60, 90, 180}}
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local points = {}
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local format = 'array'
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local displayModes = {'basic', 'walls', 'axes', 'full'}
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local displayMode = 1
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local minCheck = steps[1][1] / 2
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local lastZone = {}
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local alignMovementWithCamera = false
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local useLastZoneFalsyInputs = {['0'] = true, [''] = true, ['false'] = true, ['nil'] = true}
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local function firstToUpper(str)
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return (str:gsub('^%l', string.upper))
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end
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local function updateText()
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local text = {
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('------ Creating %s Zone ------ \n'):format(firstToUpper(zoneType)),
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('Step size [Scroll]: %sm/%s° \n'):format(steps[1][step], steps[2][step]),
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('X coord [A/D]: %s \n'):format(xCoord),
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('Y coord [W/S]: %s \n'):format(yCoord),
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('Z coord [R/F]: %s \n'):format(zCoord),
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}
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if zoneType == 'poly' then
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text[#text + 1] = ('Height [Shift + Scroll]: %s \n'):format(height)
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text[#text + 1] = ('Cycle display mode [G]: %s \n'):format(firstToUpper(displayModes[displayMode]))
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text[#text + 1] = ('Toggle Axis mode [C]: %s \n'):format(alignMovementWithCamera and 'Camera' or 'Grid')
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text[#text + 1] = 'Create new point - [Space] \n'
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text[#text + 1] = 'Edit last point - [Backspace] \n'
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elseif zoneType == 'box' then
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text[#text + 1] = ('Heading [Q/E]: %s° \n'):format(heading)
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text[#text + 1] = ('Height [Shift + Scroll]: %s \n'):format(height)
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text[#text + 1] = ('Width [Ctrl + Scroll]: %s \n'):format(width)
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text[#text + 1] = ('Length [Alt + Scroll]: %s \n'):format(length)
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text[#text + 1] = ('Cycle display mode [G]: %s \n'):format(firstToUpper(displayModes[displayMode]))
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text[#text + 1] = ('Toggle Axis mode [C]: %s \n'):format(alignMovementWithCamera and 'Camera' or 'Grid')
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text[#text + 1] = 'Recenter - [Space] \n'
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elseif zoneType == 'sphere' then
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text[#text + 1] = ('Size [Shift + Scroll]: %s \n'):format(height)
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text[#text + 1] = ('Toggle Axis mode [C]: %s \n'):format(alignMovementWithCamera and 'Camera' or 'Grid')
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text[#text + 1] = 'Recenter - [Space] \n'
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end
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text[#text + 1] = 'Toggle controls - [X] \n'
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text[#text + 1] = 'Save - [Enter] \n'
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text[#text + 1] = 'Cancel - [Esc]'
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lib.showTextUI(table.concat(text))
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end
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local function round(number)
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return number >= 0 and math.floor(number + 0.5) or math.ceil(number - 0.5)
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end
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local function closeCreator(cancel)
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if not cancel then
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if zoneType == 'poly' then
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points[#points + 1] = vec(xCoord, yCoord)
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end
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---@type string[]?
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local input = lib.inputDialog(('Name your %s Zone'):format(firstToUpper(zoneType)), {
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{ type = 'input', label = 'Name', placeholder = 'none' },
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{ type = 'select', label = 'Format', default = format, options = {
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{ value = 'function', label = 'Function' },
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{ value = 'array', label = 'Array' },
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{ value = 'target', label = 'Target'},
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}}
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})
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if not input then return end
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format = input[2]
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TriggerServerEvent('ox_lib:saveZone', {
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zoneType = zoneType,
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name = input[1] or 'none',
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format = format,
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xCoord = xCoord,
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yCoord = yCoord,
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zCoord = zCoord,
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heading = heading,
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height = height,
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width = width,
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length = length,
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points = points
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})
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lastZone[zoneType] = {
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zoneType = zoneType,
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heading = heading,
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height = height,
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width = width,
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length = length,
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}
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end
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creatorActive = false
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controlsActive = false
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lib.hideTextUI()
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zoneType = nil
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end
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local function drawRectangle(rec)
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DrawPoly(rec[1].x, rec[1].y, rec[1].z, rec[2].x, rec[2].y, rec[2].z, rec[3].x, rec[3].y, rec[3].z, 255, 42, 24, 100)
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DrawPoly(rec[2].x, rec[2].y, rec[2].z, rec[1].x, rec[1].y, rec[1].z, rec[3].x, rec[3].y, rec[3].z, 255, 42, 24, 100)
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DrawPoly(rec[1].x, rec[1].y, rec[1].z, rec[4].x, rec[4].y, rec[4].z, rec[3].x, rec[3].y, rec[3].z, 255, 42, 24, 100)
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DrawPoly(rec[4].x, rec[4].y, rec[4].z, rec[1].x, rec[1].y, rec[1].z, rec[3].x, rec[3].y, rec[3].z, 255, 42, 24, 100)
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end
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local function drawLines()
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local thickness = vec(0, 0, height / 2)
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local activeA, activeB = vec(xCoord, yCoord, zCoord) + thickness, vec(xCoord, yCoord, zCoord) - thickness
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if zoneType == 'poly' then
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DrawLine(activeA.x, activeA.y, activeA.z, activeB.x, activeB.y, activeB.z, 255, 42, 24, 225)
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end
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for i = 1, #points do
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points[i] = vec(points[i].x, points[i].y, zCoord)
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local a = points[i] + thickness
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local b = points[i] - thickness
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local c = (points[i + 1] and vec(points[i + 1].x, points[i + 1].y, zCoord) or points[1]) + thickness
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local d = (points[i + 1] and vec(points[i + 1].x, points[i + 1].y, zCoord) or points[1]) - thickness
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local e = points[i]
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local f = (points[i + 1] and vec(points[i + 1].x, points[i + 1].y, zCoord) or points[1])
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if i == #points and zoneType == 'poly' then
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DrawLine(a.x, a.y, a.z, b.x, b.y, b.z, 255, 42, 24, 225)
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DrawLine(activeA.x, activeA.y, activeA.z, c.x, c.y, c.z, 255, 42, 24, 225)
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DrawLine(activeB.x, activeB.y, activeB.z, d.x, d.y, d.z, 255, 42, 24, 225)
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DrawLine(a.x, a.y, a.z, activeA.x, activeA.y, activeA.z, 255, 42, 24, 225)
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DrawLine(b.x, b.y, b.z, activeB.x, activeB.y, activeB.z, 255, 42, 24, 225)
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DrawLine(xCoord, yCoord, zCoord, f.x, f.y, f.z, 255, 42, 24, 225)
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DrawLine(e.x, e.y, e.z, xCoord, yCoord, zCoord, 255, 42, 24, 225)
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else
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DrawLine(a.x, a.y, a.z, b.x, b.y, b.z, 255, 42, 24, 225)
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DrawLine(a.x, a.y, a.z, c.x, c.y, c.z, 255, 42, 24, 225)
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DrawLine(b.x, b.y, b.z, d.x, d.y, d.z, 255, 42, 24, 225)
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DrawLine(e.x, e.y, e.z, f.x, f.y, f.z, 255, 42, 24, 225)
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end
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if displayMode == 2 or displayMode == 4 then
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if i == #points and zoneType == 'poly' then
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drawRectangle({a, b, activeB, activeA})
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drawRectangle({activeA, activeB, d, c})
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else
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drawRectangle({a, b, d, c})
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end
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end
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end
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end
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local function getRelativePos(origin, point, theta)
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if theta == 0.0 then return point end
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local p = point - origin
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local pX, pY = p.x, p.y
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theta = math.rad(theta)
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local cosTheta = math.cos(theta)
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local sinTheta = math.sin(theta)
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local x = math.floor(((pX * cosTheta - pY * sinTheta) + origin.x) * 100 + 0.0) / 100
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local y = math.floor(((pX * sinTheta + pY * cosTheta) + origin.y) * 100 + 0.0) / 100
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return x, y
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end
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local isFivem = cache.game == 'fivem'
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local controls = {
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['INPUT_LOOK_LR'] = isFivem and 1 or 0xA987235F,
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['INPUT_LOOK_UD'] = isFivem and 2 or 0xD2047988,
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['INPUT_MP_TEXT_CHAT_ALL'] = isFivem and 245 or 0x9720FCEE
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}
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local function startCreator(arg, useLast)
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creatorActive = true
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controlsActive = true
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zoneType = arg
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step = 5
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local coords = GetEntityCoords(cache.ped)
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xCoord = round(coords.x) + 0.0
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yCoord = round(coords.y) + 0.0
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zCoord = round(coords.z) + 0.0
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heading = useLast and lastZone[zoneType].heading or 0.0
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height = useLast and lastZone[zoneType].height or 4.0
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width = useLast and lastZone[zoneType].width or 4.0
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length = useLast and lastZone[zoneType].length or 4.0
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points = {}
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updateText()
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while creatorActive do
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Wait(0)
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if IsDisabledControlJustReleased(0, 73) then -- x
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controlsActive = not controlsActive
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end
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if displayMode == 3 or displayMode == 4 then
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if alignMovementWithCamera then
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local rightX, rightY = getRelativePos(vec2(xCoord, yCoord), vec2(xCoord + 2, yCoord), GetGameplayCamRot(2).z)
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local forwardX, forwardY = getRelativePos(vec2(xCoord, yCoord), vec2(xCoord, yCoord + 2), GetGameplayCamRot(2).z)
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DrawLine(xCoord, yCoord, zCoord, rightX, rightY or 0, zCoord, 0, 255, 0, 225)
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DrawLine(xCoord, yCoord, zCoord, forwardX, forwardY or 0, zCoord, 0, 255, 0, 225)
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end
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DrawLine(xCoord, yCoord, zCoord, xCoord + 2, yCoord, zCoord, 0, 0, 255, 225)
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DrawLine(xCoord, yCoord, zCoord, xCoord, yCoord + 2, zCoord, 0, 0, 255, 225)
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DrawLine(xCoord, yCoord, zCoord, xCoord, yCoord, zCoord + 2, 0, 0, 255, 225)
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end
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if zoneType == 'poly' then
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drawLines()
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elseif zoneType == 'box' then
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local rad = math.rad(-heading)
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local sinH = math.sin(rad)
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local cosH = math.cos(rad)
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local center = vec2(xCoord, yCoord)
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---@type vector2[]
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points = {
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center + vec2((width * cosH + length * sinH), (length * cosH - width * sinH)) / 2,
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center + vec2(-(width * cosH - length * sinH), (length * cosH + width * sinH)) / 2,
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center + vec2(-(width * cosH + length * sinH), -(length * cosH - width * sinH)) / 2,
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center + vec2((width * cosH - length * sinH), -(length * cosH + width * sinH)) / 2,
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}
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drawLines()
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elseif zoneType == 'sphere' then
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---@diagnostic disable-next-line: param-type-mismatch
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DrawMarker(28, xCoord, yCoord, zCoord, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, height, height, height, 255, 42, 24, 100, false, false, 0, false, false, false, false)
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end
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if controlsActive then
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DisableAllControlActions(0)
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EnableControlAction(0, controls['INPUT_LOOK_LR'], true)
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EnableControlAction(0, controls['INPUT_LOOK_UD'], true)
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EnableControlAction(0, controls['INPUT_MP_TEXT_CHAT_ALL'], true)
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local change = false
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local lStep = steps[1][step]
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local rStep = steps[2][step]
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if IsDisabledControlJustReleased(0, 17) then -- scroll up
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if IsDisabledControlPressed(0, 21) then -- shift held down
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change = true
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height += lStep
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elseif IsDisabledControlPressed(0, 36) then -- ctrl held down
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change = true
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width += lStep
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elseif IsDisabledControlPressed(0, 19) then -- alt held down
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change = true
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length += lStep
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elseif step < 11 then
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change = true
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step += 1
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end
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elseif IsDisabledControlJustReleased(0, 16) then -- scroll down
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if IsDisabledControlPressed(0, 21) then -- shift held down
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change = true
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if height - lStep > lStep then
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height -= lStep
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elseif height - lStep > 0 then
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height = lStep
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end
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elseif IsDisabledControlPressed(0, 36) then -- ctrl held down
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change = true
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if width - lStep > lStep then
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width -= lStep
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elseif width - lStep > 0 then
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width = lStep
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end
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elseif IsDisabledControlPressed(0, 19) then -- alt held down
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change = true
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if length - lStep > lStep then
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length -= lStep
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elseif length - lStep > 0 then
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length = lStep
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end
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elseif step > 1 then
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change = true
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step -= 1
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end
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elseif IsDisabledControlJustReleased(0, 32) then -- w
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change = true
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if alignMovementWithCamera then
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local newX, newY = getRelativePos(vec2(xCoord, yCoord), vec2(xCoord, yCoord + lStep), GetGameplayCamRot(2).z)
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if math.abs(newX) < minCheck then
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newX = 0.0
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end
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if math.abs(newY or 0) < minCheck then
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newY = 0.0
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end
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xCoord = newX
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yCoord = newY
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else
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local newValue = yCoord + lStep
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if math.abs(newValue) < minCheck then
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newValue = 0.0
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end
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yCoord = newValue
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end
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elseif IsDisabledControlJustReleased(0, 33) then -- s
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change = true
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if alignMovementWithCamera then
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local newX, newY = getRelativePos(vec2(xCoord, yCoord), vec2(xCoord, yCoord - lStep), GetGameplayCamRot(2).z)
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if math.abs(newX) < minCheck then
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newX = 0.0
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end
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if math.abs(newY or 0) < minCheck then
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newY = 0.0
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end
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xCoord = newX
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yCoord = newY
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else
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local newValue = yCoord - lStep
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if math.abs(newValue) < minCheck then
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newValue = 0.0
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end
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yCoord = newValue
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end
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elseif IsDisabledControlJustReleased(0, 35) then -- d
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change = true
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if alignMovementWithCamera then
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local newX, newY = getRelativePos(vec2(xCoord, yCoord), vec2(xCoord + lStep, yCoord), GetGameplayCamRot(2).z)
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if math.abs(newX) < minCheck then
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newX = 0.0
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end
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if math.abs(newY or 0) < minCheck then
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newY = 0.0
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end
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xCoord = newX
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yCoord = newY
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else
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local newValue = xCoord + lStep
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if math.abs(newValue) < minCheck then
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newValue = 0.0
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end
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xCoord = newValue
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end
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elseif IsDisabledControlJustReleased(0, 34) then -- a
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change = true
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if alignMovementWithCamera then
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local newX, newY = getRelativePos(vec2(xCoord, yCoord), vec2(xCoord - lStep, yCoord), GetGameplayCamRot(2).z)
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if math.abs(newX) < minCheck then
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newX = 0.0
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end
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if math.abs(newY or 0) < minCheck then
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newY = 0.0
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end
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xCoord = newX
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yCoord = newY
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else
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local newValue = xCoord - lStep
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if math.abs(newValue) < minCheck then
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newValue = 0.0
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end
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xCoord = newValue
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end
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elseif IsDisabledControlJustReleased(0, 45) then -- r
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change = true
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local newValue = zCoord + lStep
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if math.abs(newValue) < minCheck then
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newValue = 0.0
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end
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zCoord = newValue
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elseif IsDisabledControlJustReleased(0, 23) then -- f
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change = true
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local newValue = zCoord - lStep
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if math.abs(newValue) < minCheck then
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newValue = 0.0
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end
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zCoord = newValue
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elseif IsDisabledControlJustReleased(0, 38) then -- e
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change = true
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heading -= rStep
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if heading < 0 then
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heading += 360
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end
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elseif IsDisabledControlJustReleased(0, 44) then -- q
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change = true
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heading += rStep
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if heading >= 360 then
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heading -= 360
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end
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elseif IsDisabledControlJustReleased(0, 47) then -- g
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change = true
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if displayMode == #displayModes then
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displayMode = 1
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else
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displayMode += 1
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end
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elseif IsDisabledControlJustReleased(0, 26) then -- c
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change = true
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alignMovementWithCamera = not alignMovementWithCamera
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elseif IsDisabledControlJustReleased(0, 22) then -- space
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change = true
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if zoneType == 'poly' then
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points[#points + 1] = vec2(xCoord, yCoord)
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end
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coords = GetEntityCoords(cache.ped)
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xCoord = round(coords.x)
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yCoord = round(coords.y)
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elseif IsDisabledControlJustReleased(0, 201) then -- enter
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closeCreator()
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elseif IsDisabledControlJustReleased(0, 194) then -- backspace
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change = true
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if zoneType == 'poly' and #points > 0 then
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xCoord = points[#points].x
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yCoord = points[#points].y
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points[#points] = nil
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end
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elseif IsDisabledControlJustReleased(0, 200) then -- esc
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SetPauseMenuActive(false)
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closeCreator(true)
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end
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if change then
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updateText()
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end
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end
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end
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end
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RegisterCommand('zone', function(source, args, rawCommand)
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if args[1] ~= 'poly' and args[1] ~= 'box' and args[1] ~= 'sphere' then
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lib.notify({title = 'Invalid zone type', type = 'error'})
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return
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end
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if creatorActive then
|
|
lib.notify({title = 'Already creating a zone', type = 'error'})
|
|
return
|
|
end
|
|
|
|
local useLast = args[2] and not useLastZoneFalsyInputs[args[2]]
|
|
|
|
if useLast then
|
|
if args[1] == 'poly' then
|
|
lib.notify({title = 'Cannot duplicate a poly zone', type = 'error'})
|
|
useLast = false
|
|
elseif not lastZone[args[1]] then
|
|
lib.notify({title = ('No previous %s zone to duplicate'):format(args[1]), type = 'error'})
|
|
useLast = false
|
|
end
|
|
end
|
|
|
|
startCreator(args[1], useLast)
|
|
end, true)
|
|
|
|
CreateThread(function()
|
|
Wait(1000)
|
|
TriggerEvent('chat:addSuggestion', '/zone', 'Starts creation of the specified zone', {
|
|
{ name = 'zoneType', help = 'poly, box, sphere' },
|
|
{ name = 'useLast', help = 'duplicates the last created zone of the specified type (box and sphere only, optional)' }
|
|
})
|
|
end)
|