145 lines
6.5 KiB
Lua
145 lines
6.5 KiB
Lua
local QBCore = exports['qb-core']:GetCoreObject()
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RegisterNetEvent('QBCore:Client:UpdateObject', function() QBCore = exports['qb-core']:GetCoreObject() end)
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function loadModel(model)
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local time = 1000
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if not HasModelLoaded(model) then if Config.Debug then print("^5Debug^7: ^2Loading Model^7: '^6"..model.."^7'") end
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while not HasModelLoaded(model) do if time > 0 then time = time - 1 RequestModel(model)
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else time = 1000 print("^5Debug^7: ^3LoadModel^7: ^2Timed out loading model ^7'^6"..model.."^7'") break end
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Wait(10) end
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end
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end
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function unloadModel(model) if Config.Debug then print("^5Debug^7: ^2Removing Model^7: '^6"..model.."^7'") end SetModelAsNoLongerNeeded(model) end
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function loadAnimDict(dict) if not HasAnimDictLoaded(dict) then if Config.Debug then print("^5Debug^7: ^2Loading Anim Dictionary^7: '^6"..dict.."^7'") end while not HasAnimDictLoaded(dict) do RequestAnimDict(dict) Wait(5) end end end
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function unloadAnimDict(dict) if Config.Debug then print("^5Debug^7: ^2Removing Anim Dictionary^7: '^6"..dict.."^7'") end RemoveAnimDict(dict) end
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function loadPtfxDict(dict) if not HasNamedPtfxAssetLoaded(dict) then if Config.Debug then print("^5Debug^7: ^2Loading Ptfx Dictionary^7: '^6"..dict.."^7'") end while not HasNamedPtfxAssetLoaded(dict) do RequestNamedPtfxAsset(dict) Wait(5) end end end
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function unloadPtfxDict(dict) if Config.Debug then print("^5Debug^7: ^2Removing Ptfx Dictionary^7: '^6"..dict.."^7'") end RemoveNamedPtfxAsset(dict) end
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function destroyProp(entity)
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if Config.Debug then print("^5Debug^7: ^2Destroying Prop^7: '^6"..entity.."^7'") end
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SetEntityAsMissionEntity(entity) Wait(5)
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DeleteEntity(entity)
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DetachEntity(entity, true, true) Wait(5)
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end
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function makeProp(data, freeze, synced)
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loadModel(data.prop)
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local prop = CreateObject(data.prop, data.coords.x, data.coords.y, data.coords.z-1.03, synced or 0, synced or 0, 0)
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SetEntityHeading(prop, data.coords.w)
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FreezeEntityPosition(prop, freeze or 0)
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if Config.Debug then print("^5Debug^7: ^6Prop ^2Created ^7: '^6"..prop.."^7'") end
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return prop
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end
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function makePed(model, coords, freeze, collision, scenario, anim)
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loadModel(model)
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local ped = CreatePed(0, model, coords.x, coords.y, coords.z-1.03, coords.w, false, false)
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SetEntityInvincible(ped, true)
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SetBlockingOfNonTemporaryEvents(ped, true)
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FreezeEntityPosition(ped, freeze or true)
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if collision then SetEntityNoCollisionEntity(ped, PlayerPedId(), false) end
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if scenario then TaskStartScenarioInPlace(ped, scenario, 0, true) end
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if anim then
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loadAnimDict(anim[1])
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TaskPlayAnim(ped, anim[1], anim[2], 1.0, 1.0, -1, 1, 0.2, 0, 0, 0)
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end
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if Config.Debug then print("^5Debug^7: ^6Ped ^2Created for location^7: '^6"..model.."^7'") end
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return ped
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end
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function makeBlip(data)
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local blip = AddBlipForCoord(data.coords)
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SetBlipAsShortRange(blip, true)
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SetBlipSprite(blip, data.sprite or 1)
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SetBlipColour(blip, data.col or 0)
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SetBlipScale(blip, data.scale or 0.7)
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SetBlipDisplay(blip, (data.disp or 6))
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BeginTextCommandSetBlipName('STRING')
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AddTextComponentString(tostring(data.name))
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EndTextCommandSetBlipName(blip)
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if Config.Debug then print("^5Debug^7: ^6Blip ^2created for location^7: '^6"..data.name.."^7'") end
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return blip
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end
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function lookEnt(entity)
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if type(entity) == "vector3" then
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if not IsPedHeadingTowardsPosition(PlayerPedId(), entity, 10.0) then
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TaskTurnPedToFaceCoord(PlayerPedId(), entity, 1500)
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if Config.Debug then print("^5Debug^7: ^2Turning Player to^7: '^6"..json.encode(entity).."^7'") end
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end
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else
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if DoesEntityExist(entity) then
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if not IsPedHeadingTowardsPosition(PlayerPedId(), GetEntityCoords(entity), 30.0) then
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TaskTurnPedToFaceCoord(PlayerPedId(), GetEntityCoords(entity), 1500)
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if Config.Debug then print("^5Debug^7: ^2Turning Player to^7: '^6"..entity.."^7'") end
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end
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end
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end
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end
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function triggerNotify(title, message, type, src)
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if Config.Notify == "okok" then
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if not src then exports['okokNotify']:Alert(title, message, 6000, type)
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else TriggerClientEvent('okokNotify:Alert', src, title, message, 6000, type) end
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elseif Config.Notify == "qb" then
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if not src then TriggerEvent("QBCore:Notify", message, type)
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else TriggerClientEvent("QBCore:Notify", src, message, type) end
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elseif Config.Notify == "t" then
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if not src then exports['t-notify']:Custom({title = title, style = type, message = message, sound = true})
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else TriggerClientEvent('t-notify:client:Custom', src, { style = type, duration = 6000, title = title, message = message, sound = true, custom = true}) end
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elseif Config.Notify == "infinity" then
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if not src then TriggerEvent('infinity-notify:sendNotify', message, type)
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else TriggerClientEvent('infinity-notify:sendNotify', src, message, type) end
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elseif Config.Notify == "rr" then
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if not src then exports.rr_uilib:Notify({msg = message, type = type, style = "dark", duration = 6000, position = "top-right", })
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else TriggerClientEvent("rr_uilib:Notify", src, {msg = message, type = type, style = "dark", duration = 6000, position = "top-right", }) end
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end
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end
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function toggleItem(give, item, amount) TriggerServerEvent("jim-pizzathis:server:toggleItem", give, item, amount) end
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function HasItem(items, amount)
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local amount = amount or 1
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local isTable = type(items) == 'table'
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local isArray = isTable and table.type(items) == 'array' or false
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local totalItems = #items
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local count = 0
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local kvIndex = 2
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if Config.Debug then print("^5Debug^7: ^3HasItem^7: ^2Checking if player has required item^7 '^3"..tostring(items).."^7'") end
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for _, itemData in pairs(QBCore.Functions.GetPlayerData().items) do
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if itemData and (itemData.name == items) then
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if Config.Debug then print("^5Debug^7: ^3HasItem^7: ^2Item^7: '^3"..tostring(items).."^7' ^2Slot^7: ^3"..itemData.slot.." ^7x(^3"..tostring(itemData.amount).."^7)") end
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count += itemData.amount
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end
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end
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if count >= amount then
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if Config.Debug then print("^5Debug^7: ^3HasItem^7: ^2Items ^5FOUND^7 x^3"..count.."^7") end
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return true
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end
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if Config.Debug then print("^5Debug^7: ^3HasItem^7: ^2Items ^1NOT FOUND^7") end
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return false
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end
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function pairsByKeys (t, f)
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local a = {}
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-- build temporary table of the keys
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for n in pairs (t) do
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table.insert (a, n)
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end
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table.sort (a, f) -- sort using supplied function, if any
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local i = 0 -- iterator variable
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return function () -- iterator function
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i = i + 1
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return a[i], t[a[i]]
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end -- iterator function
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end -- pairsByKeys
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function countTable(tbl)
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if not tbl then return "nil" end
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local cnt = 0
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for k, v in pairs(tbl) do
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cnt = cnt + 1
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end
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return cnt
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end
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