Scripts/resources/[standalone]/RageUI/menu/items/UIList.lua
2024-12-29 21:02:43 +01:00

159 lines
11 KiB
Lua

---@type table
local SettingsButton = {
Rectangle = { Y = 0, Width = 431, Height = 38 },
Text = { X = 8, Y = 3, Scale = 0.33 },
LeftBadge = { Y = -2, Width = 40, Height = 40 },
RightBadge = { X = 385, Y = -2, Width = 40, Height = 40 },
RightText = { X = 420, Y = 4, Scale = 0.35 },
SelectedSprite = { Dictionary = "commonmenu", Texture = "gradient_nav", Y = 0, Width = 431, Height = 38 },
}
---@type table
local SettingsList = {
LeftArrow = { Dictionary = "commonmenu", Texture = "arrowleft", X = 378, Y = 3, Width = 30, Height = 30 },
RightArrow = { Dictionary = "commonmenu", Texture = "arrowright", X = 400, Y = 3, Width = 30, Height = 30 },
Text = { X = 403, Y = 3, Scale = 0.35 },
}
function RageUI.List(Label, Items, Index, Description, Style, Enabled, Actions, Submenu)
---@type table
local CurrentMenu = RageUI.CurrentMenu;
if CurrentMenu ~= nil then
if CurrentMenu() then
---@type number
local Option = RageUI.Options + 1
if CurrentMenu.Pagination.Minimum <= Option and CurrentMenu.Pagination.Maximum >= Option then
---@type number
local Selected = CurrentMenu.Index == Option
---@type boolean
local LeftArrowHovered, RightArrowHovered = false, false
RageUI.ItemsSafeZone(CurrentMenu)
local Hovered = false;
local LeftBadgeOffset = ((Style.LeftBadge == RageUI.BadgeStyle.None or Style.LeftBadge == nil) and 0 or 27)
local RightBadgeOffset = ((Style.RightBadge == RageUI.BadgeStyle.None or Style.RightBadge == nil) and 0 or 32)
local RightOffset = 0
---@type boolean
if CurrentMenu.EnableMouse == true and (CurrentMenu.CursorStyle == 0) or (CurrentMenu.CursorStyle == 1) then
Hovered = RageUI.ItemsMouseBounds(CurrentMenu, Selected, Option, SettingsButton);
end
local ListText = (type(Items[Index]) == "table") and string.format("← %s →", Items[Index].Name) or string.format("← %s →", Items[Index]) or "NIL"
if Selected then
RenderSprite(SettingsButton.SelectedSprite.Dictionary, SettingsButton.SelectedSprite.Texture, CurrentMenu.X, CurrentMenu.Y + SettingsButton.SelectedSprite.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, SettingsButton.SelectedSprite.Width + CurrentMenu.WidthOffset, SettingsButton.SelectedSprite.Height)
end
if Enabled == true or Enabled == nil then
if Selected then
if Style.RightLabel ~= nil and Style.RightLabel ~= "" then
RenderText(Style.RightLabel, CurrentMenu.X + SettingsButton.RightText.X - RightBadgeOffset + CurrentMenu.WidthOffset, CurrentMenu.Y + SettingsButton.RightText.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, 0, SettingsButton.RightText.Scale, 0, 0, 0, 255, 2)
RightOffset = MeasureStringWidth(Style.RightLabel, 0, 0.35)
end
else
if Style.RightLabel ~= nil and Style.RightLabel ~= "" then
RightOffset = MeasureStringWidth(Style.RightLabel, 0, 0.35)
RenderText(Style.RightLabel, CurrentMenu.X + SettingsButton.RightText.X - RightBadgeOffset + CurrentMenu.WidthOffset, CurrentMenu.Y + SettingsButton.RightText.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, 0, SettingsButton.RightText.Scale, 245, 245, 245, 255, 2)
end
end
end
RightOffset = RightBadgeOffset * 1.3 + RightOffset
if Enabled == true or Enabled == nil then
if Selected then
RenderText(Label, CurrentMenu.X + SettingsButton.Text.X + LeftBadgeOffset, CurrentMenu.Y + SettingsButton.Text.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, 0, SettingsButton.Text.Scale, 0, 0, 0, 255)
RenderText(ListText, CurrentMenu.X + SettingsList.Text.X + 15 + CurrentMenu.WidthOffset - RightOffset, CurrentMenu.Y + SettingsList.Text.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, 0, SettingsList.Text.Scale, 0, 0, 0, 255, 2)
else
RenderText(Label, CurrentMenu.X + SettingsButton.Text.X + LeftBadgeOffset, CurrentMenu.Y + SettingsButton.Text.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, 0, SettingsButton.Text.Scale, 245, 245, 245, 255)
RenderText(ListText, CurrentMenu.X + SettingsList.Text.X + 15 + CurrentMenu.WidthOffset - RightOffset, CurrentMenu.Y + SettingsList.Text.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, 0, SettingsList.Text.Scale, 245, 245, 245, 255, 2)
end
else
RenderText(Label, CurrentMenu.X + SettingsButton.Text.X + LeftBadgeOffset, CurrentMenu.Y + SettingsButton.Text.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, 0, SettingsButton.Text.Scale, 163, 159, 148, 255)
if Selected then
RenderText(ListText, CurrentMenu.X + SettingsList.Text.X + CurrentMenu.WidthOffset, CurrentMenu.Y + SettingsList.Text.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, 0, SettingsList.Text.Scale, 163, 159, 148, 255, 2)
else
RenderText(ListText, CurrentMenu.X + SettingsList.Text.X + 15 + CurrentMenu.WidthOffset, CurrentMenu.Y + SettingsList.Text.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, 0, SettingsList.Text.Scale, 163, 159, 148, 255, 2)
end
end
if type(Style) == "table" then
if Style.Enabled == true or Style.Enabled == nil then
if type(Style) == 'table' then
if Style.LeftBadge ~= nil then
if Style.LeftBadge ~= RageUI.BadgeStyle.None then
local BadgeData = Style.LeftBadge(Selected)
RenderSprite(BadgeData.BadgeDictionary or "commonmenu", BadgeData.BadgeTexture or "", CurrentMenu.X, CurrentMenu.Y + SettingsButton.LeftBadge.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, SettingsButton.LeftBadge.Width, SettingsButton.LeftBadge.Height, 0, BadgeData.BadgeColour and BadgeData.BadgeColour.R or 255, BadgeData.BadgeColour and BadgeData.BadgeColour.G or 255, BadgeData.BadgeColour and BadgeData.BadgeColour.B or 255, BadgeData.BadgeColour and BadgeData.BadgeColour.A or 255)
end
end
if Style.RightBadge ~= nil then
if Style.RightBadge ~= RageUI.BadgeStyle.None then
local BadgeData = Style.RightBadge(Selected)
RenderSprite(BadgeData.BadgeDictionary or "commonmenu", BadgeData.BadgeTexture or "", CurrentMenu.X + SettingsButton.RightBadge.X + CurrentMenu.WidthOffset, CurrentMenu.Y + SettingsButton.RightBadge.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, SettingsButton.RightBadge.Width, SettingsButton.RightBadge.Height, 0, BadgeData.BadgeColour and BadgeData.BadgeColour.R or 255, BadgeData.BadgeColour and BadgeData.BadgeColour.G or 255, BadgeData.BadgeColour and BadgeData.BadgeColour.B or 255, BadgeData.BadgeColour and BadgeData.BadgeColour.A or 255)
end
end
end
else
---@type table
local LeftBadge = RageUI.BadgeStyle.Lock
---@type number
if LeftBadge ~= RageUI.BadgeStyle.None and LeftBadge ~= nil then
local BadgeData = LeftBadge(Selected)
RenderSprite(BadgeData.BadgeDictionary or "commonmenu", BadgeData.BadgeTexture or "", CurrentMenu.X, CurrentMenu.Y + SettingsButton.LeftBadge.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, SettingsButton.LeftBadge.Width, SettingsButton.LeftBadge.Height, 0, BadgeData.BadgeColour.R or 255, BadgeData.BadgeColour.G or 255, BadgeData.BadgeColour.B or 255, BadgeData.BadgeColour.A or 255)
end
end
else
error("UICheckBox Style is not a `table`")
end
RageUI.ItemOffset = RageUI.ItemOffset + SettingsButton.Rectangle.Height
RageUI.ItemsDescription(CurrentMenu, Description, Selected);
if Selected and (CurrentMenu.Controls.Left.Active or (CurrentMenu.Controls.Click.Active and LeftArrowHovered)) and not (CurrentMenu.Controls.Right.Active or (CurrentMenu.Controls.Click.Active and RightArrowHovered)) then
Index = Index - 1
if Index < 1 then
Index = #Items
end
if (Actions.onListChange ~= nil) then
Actions.onListChange(Index, Items[Index]);
end
local Audio = RageUI.Settings.Audio
RageUI.PlaySound(Audio[Audio.Use].LeftRight.audioName, Audio[Audio.Use].LeftRight.audioRef)
elseif Selected and (CurrentMenu.Controls.Right.Active or (CurrentMenu.Controls.Click.Active and RightArrowHovered)) and not (CurrentMenu.Controls.Left.Active or (CurrentMenu.Controls.Click.Active and LeftArrowHovered)) then
Index = Index + 1
if Index > #Items then
Index = 1
end
if (Actions.onListChange ~= nil) then
Actions.onListChange(Index, Items[Index]);
end
local Audio = RageUI.Settings.Audio
RageUI.PlaySound(Audio[Audio.Use].LeftRight.audioName, Audio[Audio.Use].LeftRight.audioRef)
end
if Selected and (CurrentMenu.Controls.Select.Active or ((Hovered and CurrentMenu.Controls.Click.Active) and (not LeftArrowHovered and not RightArrowHovered))) then
local Audio = RageUI.Settings.Audio
RageUI.PlaySound(Audio[Audio.Use].Select.audioName, Audio[Audio.Use].Select.audioRef)
if (Actions.onSelected ~= nil) then
Actions.onSelected(Index, Items[Index]);
end
if Submenu ~= nil and type(Submenu) == "table" then
RageUI.NextMenu = Submenu[Index]
end
end
end
RageUI.Options = RageUI.Options + 1
end
end
end