144 lines
4.1 KiB
Lua
144 lines
4.1 KiB
Lua
Config = {}
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Config.UseTarget = GetConvar('UseTarget', 'false') == 'true' -- Use qb-target interactions (don't change this, go to your server.cfg and add `setr UseTarget true` to use this and just that from true to false or the other way around)
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local isServer = IsDuplicityVersion()
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if not isServer then
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--- This function will be triggered once the hack is done
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--- @param success boolean
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--- @param currentGate number
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--- @param gateData table
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--- @return nil
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function Config.OnHackDone(success, currentGate, gateData)
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if success then
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TriggerServerEvent("prison:server:SetGateHit", currentGate)
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TriggerServerEvent('qb-doorlock:server:updateState', gateData.gatekey, false, false, false, true)
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else
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TriggerServerEvent("prison:server:SecurityLockdown")
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end
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TriggerEvent('mhacking:hide')
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end
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end
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Config.Jobs = {
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["electrician"] = "Elektrikker"
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}
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Config.Uniforms = {
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['male'] = {
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outfitData = {
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['t-shirt'] = { item = 15, texture = 0 },
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['torso2'] = { item = 345, texture = 0 },
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['arms'] = { item = 19, texture = 0 },
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['pants'] = { item = 3, texture = 7 },
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['shoes'] = { item = 1, texture = 0 },
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}
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},
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['female'] = {
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outfitData = {
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['t-shirt'] = { item = 14, texture = 0 },
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['torso2'] = { item = 370, texture = 0 },
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['arms'] = { item = 0, texture = 0 },
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['pants'] = { item = 0, texture = 12 },
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['shoes'] = { item = 1, texture = 0 },
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}
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},
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}
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Config.Locations = {
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jobs = {
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["electrician"] = {
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[1] = {
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coords = vector4(1761.46, 2540.41, 45.56, 272.249),
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},
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[2] = {
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coords = vector4(1718.54, 2527.802, 45.56, 272.249),
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},
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[3] = {
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coords = vector4(1700.199, 2474.811, 45.56, 272.249),
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},
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[4] = {
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coords = vector4(1664.827, 2501.58, 45.56, 272.249),
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},
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[5] = {
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coords = vector4(1621.622, 2509.302, 45.56, 272.249),
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},
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[6] = {
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coords = vector4(1627.936, 2538.393, 45.56, 272.249),
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},
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[7] = {
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coords = vector4(1625.1, 2575.988, 45.56, 272.249),
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}
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}
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},
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["freedom"] = {
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coords = vector4(1744.2748, 2476.9155, 44.8124, 302.6531)
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},
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["outside"] = {
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coords = vector4(1848.13, 2586.05, 44.67, 269.5)
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},
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["yard"] = {
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coords = vector4(1765.67, 2565.91, 44.56, 1.5)
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},
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["middle"] = {
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coords = vector4(1691.381, 2565.5413, 45.5528, 173.809),
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},
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["shop"] = {
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coords = vector4(1777.59, 2560.52, 44.62, 187.83)
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},
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spawns = {
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[1] = {
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coords = vector4(1661.046, 2524.681, 45.564, 260.545)
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},
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[2] = {
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coords = vector4(1650.812, 2540.582, 45.564, 230.436)
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},
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[3] = {
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coords = vector4(1654.959, 2545.535, 45.564, 230.436)
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},
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[4] = {
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coords = vector4(1697.106, 2525.558, 45.564, 187.208)
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},
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[5] = {
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coords = vector4(1673.084, 2519.823, 45.564, 229.542)
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},
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[6] = {
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coords = vector4(1666.029, 2511.367, 45.564, 233.888)
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},
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[7] = {
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coords = vector4(1691.229, 2509.635, 45.564, 52.432)
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},
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[8] = {
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coords = vector4(1769.7306, 2488.1616, 45.8194, 88.3993)
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},
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[9] = {
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coords = vector4(1698.5762, 2450.7483, 45.8419, 54.1423)
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},
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[10] = {
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coords = vector4(1579.2762, 2550.1909, 45.988, 287.9077)
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},
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[11] = {
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coords = vector4(1765.5603, 2496.7261, 50.4268, 119.4061)
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}
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}
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}
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Config.CanteenItems = {
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[1] = {
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name = "sandwich",
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price = 4,
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amount = 50,
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info = {},
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type = "item",
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slot = 1
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},
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[2] = {
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name = "water_bottle",
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price = 4,
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amount = 50,
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info = {},
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type = "item",
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slot = 2
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}
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}
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