367 lines
13 KiB
Lua
367 lines
13 KiB
Lua
constants = {}
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constants.PED_COMPONENTS_IDS = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11}
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constants.PED_PROPS_IDS = {0, 1, 2, 6, 7}
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constants.FACE_FEATURES = {
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"noseWidth",
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"nosePeakHigh",
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"nosePeakSize",
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"noseBoneHigh",
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"nosePeakLowering",
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"noseBoneTwist",
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"eyeBrownHigh",
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"eyeBrownForward",
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"cheeksBoneHigh",
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"cheeksBoneWidth",
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"cheeksWidth",
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"eyesOpening",
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"lipsThickness",
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"jawBoneWidth",
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"jawBoneBackSize",
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"chinBoneLowering",
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"chinBoneLenght",
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"chinBoneSize",
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"chinHole",
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"neckThickness",
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}
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constants.HEAD_OVERLAYS = {
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"blemishes",
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"beard",
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"eyebrows",
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"ageing",
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"makeUp",
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"blush",
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"complexion",
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"sunDamage",
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"lipstick",
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"moleAndFreckles",
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"chestHair",
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"bodyBlemishes",
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}
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-- Thanks to rootcause for the eye colors names and hair decorations hashes.
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constants.EYE_COLORS = {
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"Grøn",
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"Emerald",
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"Lyseblå",
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"Mørkeblå",
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"Lysebrun",
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"Mørkebrun",
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"Hazel",
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"Mørkegrå",
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"Lysegrå",
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"Pink",
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"Gul",
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"Lilla",
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"Sort",
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"Hint af grå",
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"Tequila Sunrise",
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"Atomic",
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"Warp",
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"ECola",
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"Space Ranger",
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"Ying Yang",
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"Bullseye",
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"Lizard",
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"Dragon",
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"Extra Terrestrial",
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"Goat",
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"Smiley",
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"Possessed",
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"Demon",
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"Infected",
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"Alien",
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"Undead",
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"Zombie",
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}
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constants.HAIR_DECORATIONS = {
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male = {
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[0] = { `mpbeach_overlays`, `FM_Hair_Fuzz` },
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[1] = { `multiplayer_overlays`, `NG_M_Hair_001` },
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[2] = { `multiplayer_overlays`, `NG_M_Hair_002` },
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[3] = { `multiplayer_overlays`, `NG_M_Hair_003` },
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[4] = { `multiplayer_overlays`, `NG_M_Hair_004` },
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[5] = { `multiplayer_overlays`, `NG_M_Hair_005` },
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[6] = { `multiplayer_overlays`, `NG_M_Hair_006` },
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[7] = { `multiplayer_overlays`, `NG_M_Hair_007` },
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[8] = { `multiplayer_overlays`, `NG_M_Hair_008` },
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[9] = { `multiplayer_overlays`, `NG_M_Hair_009` },
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[10] = { `multiplayer_overlays`, `NG_M_Hair_013` },
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[11] = { `multiplayer_overlays`, `NG_M_Hair_002` },
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[12] = { `multiplayer_overlays`, `NG_M_Hair_011` },
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[13] = { `multiplayer_overlays`, `NG_M_Hair_012` },
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[14] = { `multiplayer_overlays`, `NG_M_Hair_014` },
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[15] = { `multiplayer_overlays`, `NG_M_Hair_015` },
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[16] = { `multiplayer_overlays`, `NGBea_M_Hair_000` },
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[17] = { `multiplayer_overlays`, `NGBea_M_Hair_001` },
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[18] = { `multiplayer_overlays`, `NGBus_M_Hair_000` },
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[19] = { `multiplayer_overlays`, `NGBus_M_Hair_001` },
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[20] = { `multiplayer_overlays`, `NGHip_M_Hair_000` },
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[21] = { `multiplayer_overlays`, `NGHip_M_Hair_001` },
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[22] = { `multiplayer_overlays`, `NGInd_M_Hair_000` },
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[24] = { `mplowrider_overlays`, `LR_M_Hair_000` },
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[25] = { `mplowrider_overlays`, `LR_M_Hair_001` },
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[26] = { `mplowrider_overlays`, `LR_M_Hair_002` },
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[27] = { `mplowrider_overlays`, `LR_M_Hair_003` },
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[28] = { `mplowrider2_overlays`, `LR_M_Hair_004` },
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[29] = { `mplowrider2_overlays`, `LR_M_Hair_005` },
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[30] = { `mplowrider2_overlays`, `LR_M_Hair_006` },
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[31] = { `mpbiker_overlays`, `MP_Biker_Hair_000_M` },
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[32] = { `mpbiker_overlays`, `MP_Biker_Hair_001_M` },
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[33] = { `mpbiker_overlays`, `MP_Biker_Hair_002_M` },
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[34] = { `mpbiker_overlays`, `MP_Biker_Hair_003_M` },
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[35] = { `mpbiker_overlays`, `MP_Biker_Hair_004_M` },
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[36] = { `mpbiker_overlays`, `MP_Biker_Hair_005_M` },
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[37] = { `multiplayer_overlays`, `NG_M_Hair_001` },
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[38] = { `multiplayer_overlays`, `NG_M_Hair_002` },
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[39] = { `multiplayer_overlays`, `NG_M_Hair_003` },
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[40] = { `multiplayer_overlays`, `NG_M_Hair_004` },
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[41] = { `multiplayer_overlays`, `NG_M_Hair_005` },
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[42] = { `multiplayer_overlays`, `NG_M_Hair_006` },
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[43] = { `multiplayer_overlays`, `NG_M_Hair_007` },
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[44] = { `multiplayer_overlays`, `NG_M_Hair_008` },
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[45] = { `multiplayer_overlays`, `NG_M_Hair_009` },
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[46] = { `multiplayer_overlays`, `NG_M_Hair_013` },
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[47] = { `multiplayer_overlays`, `NG_M_Hair_002` },
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[48] = { `multiplayer_overlays`, `NG_M_Hair_011` },
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[49] = { `multiplayer_overlays`, `NG_M_Hair_012` },
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[50] = { `multiplayer_overlays`, `NG_M_Hair_014` },
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[51] = { `multiplayer_overlays`, `NG_M_Hair_015` },
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[52] = { `multiplayer_overlays`, `NGBea_M_Hair_000` },
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[53] = { `multiplayer_overlays`, `NGBea_M_Hair_001` },
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[54] = { `multiplayer_overlays`, `NGBus_M_Hair_000` },
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[55] = { `multiplayer_overlays`, `NGBus_M_Hair_001` },
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[56] = { `multiplayer_overlays`, `NGHip_M_Hair_000` },
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[57] = { `multiplayer_overlays`, `NGHip_M_Hair_001` },
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[58] = { `multiplayer_overlays`, `NGInd_M_Hair_000` },
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[59] = { `mplowrider_overlays`, `LR_M_Hair_000` },
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[60] = { `mplowrider_overlays`, `LR_M_Hair_001` },
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[61] = { `mplowrider_overlays`, `LR_M_Hair_002` },
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[62] = { `mplowrider_overlays`, `LR_M_Hair_003` },
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[63] = { `mplowrider2_overlays`, `LR_M_Hair_004` },
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[64] = { `mplowrider2_overlays`, `LR_M_Hair_005` },
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[65] = { `mplowrider2_overlays`, `LR_M_Hair_006` },
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[66] = { `mpbiker_overlays`, `MP_Biker_Hair_000_M` },
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[67] = { `mpbiker_overlays`, `MP_Biker_Hair_001_M` },
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[68] = { `mpbiker_overlays`, `MP_Biker_Hair_002_M` },
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[69] = { `mpbiker_overlays`, `MP_Biker_Hair_003_M` },
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[70] = { `mpbiker_overlays`, `MP_Biker_Hair_004_M` },
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[71] = { `mpbiker_overlays`, `MP_Biker_Hair_005_M` },
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[72] = { `mpgunrunning_overlays`, `MP_Gunrunning_Hair_M_000_M` },
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[73] = { `mpgunrunning_overlays`, `MP_Gunrunning_Hair_M_001_M` },
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[74] = { `mpVinewood_overlays`, `MP_Vinewood_Hair_M_000_M` },
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[75] = { `mptuner_overlays`, `MP_Tuner_Hair_001_M` },
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[76] = { `mpsecurity_overlays`, `MP_Security_Hair_001_M` },
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},
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female = {
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[0] = { `mpbeach_overlays`, `FM_Hair_Fuzz` },
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[1] = { `multiplayer_overlays`, `NG_F_Hair_001` },
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[2] = { `multiplayer_overlays`, `NG_F_Hair_002` },
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[3] = { `multiplayer_overlays`, `NG_F_Hair_003` },
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[4] = { `multiplayer_overlays`, `NG_F_Hair_004` },
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[5] = { `multiplayer_overlays`, `NG_F_Hair_005` },
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[6] = { `multiplayer_overlays`, `NG_F_Hair_006` },
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[7] = { `multiplayer_overlays`, `NG_F_Hair_007` },
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[8] = { `multiplayer_overlays`, `NG_F_Hair_008` },
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[9] = { `multiplayer_overlays`, `NG_F_Hair_009` },
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[10] = { `multiplayer_overlays`, `NG_F_Hair_010` },
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[11] = { `multiplayer_overlays`, `NG_F_Hair_011` },
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[12] = { `multiplayer_overlays`, `NG_F_Hair_012` },
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[13] = { `multiplayer_overlays`, `NG_F_Hair_013` },
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[14] = { `multiplayer_overlays`, `NG_M_Hair_014` },
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[15] = { `multiplayer_overlays`, `NG_M_Hair_015` },
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[16] = { `multiplayer_overlays`, `NGBea_F_Hair_000` },
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[17] = { `multiplayer_overlays`, `NGBea_F_Hair_001` },
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[18] = { `multiplayer_overlays`, `NG_F_Hair_007` },
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[19] = { `multiplayer_overlays`, `NGBus_F_Hair_000` },
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[20] = { `multiplayer_overlays`, `NGBus_F_Hair_001` },
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[21] = { `multiplayer_overlays`, `NGBea_F_Hair_001` },
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[22] = { `multiplayer_overlays`, `NGHip_F_Hair_000` },
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[23] = { `multiplayer_overlays`, `NGInd_F_Hair_000` },
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[25] = { `mplowrider_overlays`, `LR_F_Hair_000` },
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[26] = { `mplowrider_overlays`, `LR_F_Hair_001` },
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[27] = { `mplowrider_overlays`, `LR_F_Hair_002` },
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[28] = { `mplowrider2_overlays`, `LR_F_Hair_003` },
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[29] = { `mplowrider2_overlays`, `LR_F_Hair_003` },
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[30] = { `mplowrider2_overlays`, `LR_F_Hair_004` },
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[31] = { `mplowrider2_overlays`, `LR_F_Hair_006` },
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[32] = { `mpbiker_overlays`, `MP_Biker_Hair_000_F` },
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[33] = { `mpbiker_overlays`, `MP_Biker_Hair_001_F` },
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[34] = { `mpbiker_overlays`, `MP_Biker_Hair_002_F` },
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[35] = { `mpbiker_overlays`, `MP_Biker_Hair_003_F` },
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[36] = { `multiplayer_overlays`, `NG_F_Hair_003` },
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[37] = { `mpbiker_overlays`, `MP_Biker_Hair_006_F` },
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[38] = { `mpbiker_overlays`, `MP_Biker_Hair_004_F` },
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[39] = { `multiplayer_overlays`, `NG_F_Hair_001` },
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[40] = { `multiplayer_overlays`, `NG_F_Hair_002` },
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[41] = { `multiplayer_overlays`, `NG_F_Hair_003` },
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[42] = { `multiplayer_overlays`, `NG_F_Hair_004` },
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[43] = { `multiplayer_overlays`, `NG_F_Hair_005` },
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[44] = { `multiplayer_overlays`, `NG_F_Hair_006` },
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[45] = { `multiplayer_overlays`, `NG_F_Hair_007` },
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[46] = { `multiplayer_overlays`, `NG_F_Hair_008` },
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[47] = { `multiplayer_overlays`, `NG_F_Hair_009` },
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[48] = { `multiplayer_overlays`, `NG_F_Hair_010` },
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[49] = { `multiplayer_overlays`, `NG_F_Hair_011` },
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[50] = { `multiplayer_overlays`, `NG_F_Hair_012` },
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[51] = { `multiplayer_overlays`, `NG_F_Hair_013` },
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[52] = { `multiplayer_overlays`, `NG_M_Hair_014` },
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[53] = { `multiplayer_overlays`, `NG_M_Hair_015` },
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[54] = { `multiplayer_overlays`, `NGBea_F_Hair_000` },
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[55] = { `multiplayer_overlays`, `NGBea_F_Hair_001` },
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[56] = { `multiplayer_overlays`, `NG_F_Hair_007` },
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[57] = { `multiplayer_overlays`, `NGBus_F_Hair_000` },
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[58] = { `multiplayer_overlays`, `NGBus_F_Hair_001` },
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[59] = { `multiplayer_overlays`, `NGBea_F_Hair_001` },
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[60] = { `multiplayer_overlays`, `NGHip_F_Hair_000` },
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[61] = { `multiplayer_overlays`, `NGInd_F_Hair_000` },
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[62] = { `mplowrider_overlays`, `LR_F_Hair_000` },
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[63] = { `mplowrider_overlays`, `LR_F_Hair_001` },
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[64] = { `mplowrider_overlays`, `LR_F_Hair_002` },
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[65] = { `mplowrider2_overlays`, `LR_F_Hair_003` },
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[66] = { `mplowrider2_overlays`, `LR_F_Hair_003` },
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[67] = { `mplowrider2_overlays`, `LR_F_Hair_004` },
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[68] = { `mplowrider2_overlays`, `LR_F_Hair_006` },
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[69] = { `mpbiker_overlays`, `MP_Biker_Hair_000_F` },
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[70] = { `mpbiker_overlays`, `MP_Biker_Hair_001_F` },
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[71] = { `mpbiker_overlays`, `MP_Biker_Hair_002_F` },
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[72] = { `mpbiker_overlays`, `MP_Biker_Hair_003_F` },
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[73] = { `multiplayer_overlays`, `NG_F_Hair_003` },
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[74] = { `mpbiker_overlays`, `MP_Biker_Hair_006_F` },
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[75] = { `mpbiker_overlays`, `MP_Biker_Hair_004_F` },
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[76] = { `mpgunrunning_overlays`, `MP_Gunrunning_Hair_F_000_F` },
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[77] = { `mpgunrunning_overlays`, `MP_Gunrunning_Hair_F_001_F` },
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[78] = { `mpVinewood_overlays`, `MP_Vinewood_Hair_F_000_F` },
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[79] = { `mptuner_overlays`, `MP_Tuner_Hair_000_F` },
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[80] = { `mpsecurity_overlays`, `MP_Security_Hair_000_F` },
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},
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}
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constants.DATA_CLOTHES = {
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head = {
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animations = {
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on = {
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dict = "mp_masks@standard_car@ds@",
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anim = "put_on_mask",
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move = 51,
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duration = 600
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},
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off = {
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dict = "missheist_agency2ahelmet",
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anim = "take_off_helmet_stand",
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move = 51,
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duration = 1200
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}
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},
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components = {
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male = {
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{1, 0}
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},
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female = {
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{1, 0}
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}
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},
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props = {
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male = {
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{0, -1}
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},
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female = {}
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}
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},
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body = {
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animations = {
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on = {
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dict = "clothingtie",
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anim = "try_tie_negative_a",
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move = 51,
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duration = 1200
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},
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off = {
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dict = "clothingtie",
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anim = "try_tie_negative_a",
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move = 51,
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duration = 1200
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}
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},
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components = {
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male = {
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{11, 252},
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{3, 15},
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{8, 15},
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{10, 0},
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{5, 0}
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},
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female = {
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{11, 15},
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{8, 14},
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{3, 15},
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{10, 0},
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{5, 0}
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}
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},
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props = {
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male = {},
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female = {}
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}
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},
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bottom = {
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animations = {
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on = {
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dict = "re@construction",
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anim = "out_of_breath",
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move = 51,
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duration = 1300
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},
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off = {
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dict = "re@construction",
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anim = "out_of_breath",
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move = 51,
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duration = 1300
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}
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},
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components = {
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male = {
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{4, 61},
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{6, 34}
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},
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female = {
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{4, 15},
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{6, 35}
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}
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},
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props = {
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male = {},
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female = {}
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}
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}
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}
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constants.CAMERAS = {
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default = {
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vec3(0, 2.2, 0.2),
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vec3(0, 0, -0.05),
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},
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head = {
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vec3(0, 0.9, 0.65),
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vec3(0, 0, 0.6),
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},
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body = {
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vec3(0, 1.2, 0.2),
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vec3(0, 0, 0.2),
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},
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bottom = {
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vec3(0, 0.98, -0.7),
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vec3(0, 0, -0.9),
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},
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}
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constants.OFFSETS = {
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default = vec2(1.5, -1),
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head = vec2(0.7, -0.45),
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body = vec2(1.2, -0.45),
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bottom = vec2(0.7, -0.45),
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}
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