44 lines
1.2 KiB
Lua
44 lines
1.2 KiB
Lua
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local successCb
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local failCb
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local resultReceived = false
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RegisterNUICallback('ThermiteResult', function(data, cb)
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SetNuiFocus(false, false)
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resultReceived = true
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if data.success then
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successCb()
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else
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failCb()
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end
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cb('ok')
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end)
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RegisterCommand('thermite', function(source, args)
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exports["memorygame"]:thermiteminigame(10, 3, 3, 10,
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function() -- success
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print("success")
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end,
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function() -- failure
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print("failure")
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end)
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end)
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exports('thermiteminigame', function(correctBlocks, incorrectBlocks, timetoShow, timetoLose, success, fail)
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-- correctBlocks = Number of correct blocks the player needs to click
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-- incorrectBlocks = number of incorrect blocks after which the game will fail
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-- timetoShow = time in secs for which the right blocks will be shown
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-- timetoLose = maximum time after timetoshow expires for player to select the right blocks
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resultReceived = false
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successCb = success
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failCb = fail
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SetNuiFocus(true, true)
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SendNUIMessage({
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action = "Start",
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correct = correctBlocks,
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incorrect = incorrectBlocks,
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showtime = timetoShow,
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losetime = timetoLose + timetoShow,
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})
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end)
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