129 lines
6.1 KiB
Lua
129 lines
6.1 KiB
Lua
local QBCore = exports[Config.Core]:GetCoreObject()
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local Targets = {}
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local parking = {}
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--Garage Locations
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CreateThread(function()
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for k, v in pairs(Config.Locations) do
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if v.zoneEnable then
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if v.garage then
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local out = v.garage.out
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Targets["VanGarage: "..k] =
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exports['qb-target']:AddBoxZone("VanGarage: "..k, vec3(out.x, out.y, out.z-1.03), 0.8, 0.5, { name="VanGarage: "..k, heading = out[4]+180.0, debugPoly=Config.Debug, minZ=(out.z-1.03)-0.1, maxZ=(out.z-1.03)+1.3 },
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{ options = { { event = "jim-vanillaunicorn:client:Garage:Menu", icon = "fas fa-clipboard", label = Loc[Config.Lan].targetinfo["job_veh"], job = v.job, coords = v.garage.spawn, list = v.garage.list }, },
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distance = 2.0 })
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parking[#parking+1] = makeProp({ prop = `prop_parkingpay`, coords = vec4(out.x, out.y, out.z, out.w+180.0)}, 1, false)
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end
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end
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end
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end)
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local currentVeh = { out = false, current = nil }
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RegisterNetEvent('jim-vanillaunicorn:client:Garage:Menu', function(data)
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loadAnimDict('amb@prop_human_atm@male@enter') TaskPlayAnim(PlayerPedId(), 'amb@prop_human_atm@male@enter', "enter", 1.0,-1.0, 1500, 1, 1, true, true, true)
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local vehicleMenu = { { icon = "fas fa-car-tunnel", header = Loc[Config.Lan].menu["job_garage"], isMenuHeader = true } }
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vehicleMenu[#vehicleMenu + 1] = { icon = "fas fa-circle-xmark", header = "", txt = Loc[Config.Lan].menu["close"], params = { event = "jim-vanillaunicorn:client:Menu:Close" } }
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if currentVeh.out and DoesEntityExist(currentVeh.current) then
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vehicleMenu[#vehicleMenu+1] = { icon = "fas fa-clipboard-list", header = Loc[Config.Lan].menu["out_of_garage"],
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txt = Loc[Config.Lan].menu["garage_vehicle"]..GetDisplayNameFromVehicleModel(GetEntityModel(currentVeh.current))..Loc[Config.Lan].menu["vehicle_plate"]..GetVehicleNumberPlateText(currentVeh.current),
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params = { event = "jim-vanillaunicorn:client:Garage:Blip", }, }
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vehicleMenu[#vehicleMenu+1] = { icon = "fas fa-car-burst", header = Loc[Config.Lan].menu["remove_vehicle"], params = { event = "jim-vanillaunicorn:client:RemSpawn" } }
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else
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currentVeh = { out = false, current = nil }
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table.sort(data.list, function(a, b) return a:lower() < b:lower() end)
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for _, v in pairs(data.list) do
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local spawnName = v
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local name = string.lower(GetDisplayNameFromVehicleModel(GetHashKey(spawnName))) name = name:sub(1,1):upper()..name:sub(2).." "..GetMakeNameFromVehicleModel(GetHashKey(tostring(spawnName)))
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for _, b in pairs(QBCore.Shared.Vehicles) do
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if tonumber(b.hash) == GetHashKey(spawnName) then
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if Config.Debug then print("^5Debug^7: ^2Vehicle^7: ^6"..b.hash.." ^7(^6"..b.name.." "..b.brand.."^7)")
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end
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name = b.name.." "..b.brand
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end
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end
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vehicleMenu[#vehicleMenu+1] = { header = name, params = { event = "jim-vanillaunicorn:client:SpawnList", args = { spawnName = spawnName, coords = data.coords } } }
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end
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end
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exports['qb-menu']:openMenu(vehicleMenu)
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end)
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RegisterNetEvent("jim-vanillaunicorn:client:SpawnList", function(data)
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local oldveh = GetClosestVehicle(data.coords.x, data.coords.y, data.coords.z, 2.5, 0, 71)
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if oldveh ~= 0 then
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local name = GetDisplayNameFromVehicleModel(GetEntityModel(oldveh)):lower()
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for k, v in pairs(QBCore.Shared.Vehicles) do
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if tonumber(v.hash) == GetEntityModel(vehicle) then
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if Config.Debug then print("^5Debug^7: Vehicle^7: ^6"..v.hash.." ^7(^6"..QBCore.Shared.Vehicles[k].name..")") end
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name = QBCore.Shared.Vehicles[k].name
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end
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end
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triggerNotify(nil, name..Loc[Config.Lan].error["in_way"], "error")
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else
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QBCore.Functions.SpawnVehicle(data.spawnName, function(veh)
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currentVeh = { out = true, current = veh }
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SetVehicleModKit(veh, 0)
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NetworkRequestControlOfEntity(veh)
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SetVehicleNumberPlateText(veh, string.sub(PlayerJob.label, 1, 5)..tostring(math.random(100, 999)))
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SetEntityHeading(veh, data.coords.w)
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TaskWarpPedIntoVehicle(PlayerPedId(), veh, -1)
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SetVehicleColours(veh, 38, 38)
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TriggerEvent("vehiclekeys:client:SetOwner", GetVehicleNumberPlateText(veh))
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SetVehicleEngineOn(veh, true, true)
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Wait(250)
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SetVehicleDirtLevel(veh, 0.0)
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triggerNotify(nil, Loc[Config.Lan].success["retrieved"]..GetDisplayNameFromVehicleModel(data.spawnName).." ["..GetVehicleNumberPlateText(currentVeh.current).."]", "success")
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end, data.coords, true)
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end
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end)
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RegisterNetEvent("jim-vanillaunicorn:client:RemSpawn", function(data)
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SetVehicleEngineHealth(currentVeh.current, 200.0)
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SetVehicleBodyHealth(currentVeh.current, 200.0)
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for i = 0, 7 do SmashVehicleWindow(currentVeh.current, i) Wait(150) end PopOutVehicleWindscreen(currentVeh.current)
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for i = 0, 5 do SetVehicleTyreBurst(currentVeh.current, i, true, 0) Wait(150) end
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for i = 0, 5 do SetVehicleDoorBroken(currentVeh.current, i, false) Wait(150) end
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Wait(800)
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QBCore.Functions.DeleteVehicle(currentVeh.current) currentVeh = { out = false, current = nil }
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end)
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local markerOn = false
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RegisterNetEvent("jim-vanillaunicorn:client:Garage:Blip", function(data)
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triggerNotify(nil, Loc[Config.Lan].info["vehicle_map"])
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if markerOn then markerOn = not markerOn end
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markerOn = true
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local carBlip = GetEntityCoords(currentVeh.current)
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if not DoesBlipExist(garageBlip) then
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garageBlip = AddBlipForCoord(carBlip.x, carBlip.y, carBlip.z)
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SetBlipColour(garageBlip, 8)
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SetBlipRoute(garageBlip, true)
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SetBlipSprite(garageBlip, 85)
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SetBlipRouteColour(garageBlip, 3)
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BeginTextCommandSetBlipName('STRING')
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AddTextComponentString(Loc[Config.Lan].info["job_vehicle"])
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EndTextCommandSetBlipName(garageBlip)
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end
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while markerOn do
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local time = 5000
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local carLoc = GetEntityCoords(currentVeh.current)
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local playerLoc = GetEntityCoords(PlayerPedId())
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if DoesEntityExist(currentVeh.current) then
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if #(carLoc - playerLoc) <= 30.0 then time = 100
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elseif #(carLoc - playerLoc) <= 1.5 then
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RemoveBlip(garageBlip)
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garageBlip = nil
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markerOn = not markerOn
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else time = 5000 end
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else
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RemoveBlip(garageBlip)
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garageBlip = nil
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markerOn = not markerOn
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end
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Wait(time)
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end
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end)
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AddEventHandler('onResourceStop', function(r) if r ~= GetCurrentResourceName() then return end
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for k in pairs(Targets) do exports['qb-target']:RemoveZone(k) end
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for i = 1, #parking do DeleteEntity(parking[i]) end
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end) |