Scripts/resources/[qb]/qb-core/server/player.lua
2024-12-29 21:06:22 +01:00

721 lines
31 KiB
Lua

QBCore.Players = {}
QBCore.Player = {}
-- On player login get their data or set defaults
-- Don't touch any of this unless you know what you are doing
-- Will cause major issues!
function QBCore.Player.Login(source, citizenid, newData)
if source and source ~= '' then
if citizenid then
local license = QBCore.Functions.GetIdentifier(source, 'license')
local isOnline = QBCore.Functions.GetPlayerByCitizenId(citizenid)
local PlayerData = MySQL.prepare.await('SELECT * FROM players where citizenid = ?', { citizenid })
if isOnline then exports['qb-core']:ExploitBan(source, 'You Have Been Banned For Exploitation') return end
if PlayerData and license == PlayerData.license then
PlayerData.money = json.decode(PlayerData.money)
PlayerData.job = json.decode(PlayerData.job)
PlayerData.position = json.decode(PlayerData.position)
PlayerData.metadata = json.decode(PlayerData.metadata)
PlayerData.charinfo = json.decode(PlayerData.charinfo)
if PlayerData.gang then
PlayerData.gang = json.decode(PlayerData.gang)
else
PlayerData.gang = {}
end
PlayerData.phoneNumber = PlayerData.phone_number
QBCore.Player.CheckPlayerData(source, PlayerData)
else
DropPlayer(source, Lang:t("info.exploit_dropped"))
TriggerEvent('qb-log:server:CreateLog', 'anticheat', 'Anti-Cheat', 'white', string.format("%s Has Been Dropped For Character Joining Exploit", GetPlayerName(source)), false)
end
else
QBCore.Player.CheckPlayerData(source, newData)
end
return true
else
QBCore.ShowError(GetCurrentResourceName(), 'ERROR QBCORE.PLAYER.LOGIN - NO SOURCE GIVEN!')
return false
end
end
function QBCore.Player.GetOfflinePlayer(citizenid)
if citizenid then
local PlayerData = MySQL.Sync.prepare('SELECT * FROM players where citizenid = ?', {citizenid})
if PlayerData then
PlayerData.money = json.decode(PlayerData.money)
PlayerData.job = json.decode(PlayerData.job)
PlayerData.position = json.decode(PlayerData.position)
PlayerData.metadata = json.decode(PlayerData.metadata)
PlayerData.charinfo = json.decode(PlayerData.charinfo)
if PlayerData.gang then
PlayerData.gang = json.decode(PlayerData.gang)
else
PlayerData.gang = {}
end
PlayerData.phoneNumber = PlayerData.phone_number
return QBCore.Player.CheckPlayerData(nil, PlayerData)
end
end
return nil
end
function QBCore.Player.CheckPlayerData(source, PlayerData)
PlayerData = PlayerData or {}
local Offline = true
if source then
PlayerData.source = source
PlayerData.license = PlayerData.license or QBCore.Functions.GetIdentifier(source, 'license')
PlayerData.name = GetPlayerName(source)
Offline = false
end
PlayerData.citizenid = PlayerData.citizenid or QBCore.Player.CreateCitizenId()
PlayerData.cid = PlayerData.cid or 1
PlayerData.money = PlayerData.money or {}
PlayerData.optin = PlayerData.optin or true
for moneytype, startamount in pairs(QBCore.Config.Money.MoneyTypes) do
PlayerData.money[moneytype] = PlayerData.money[moneytype] or startamount
end
-- Charinfo
PlayerData.charinfo = PlayerData.charinfo or {}
PlayerData.charinfo.firstname = PlayerData.charinfo.firstname or 'Fornavn'
PlayerData.charinfo.lastname = PlayerData.charinfo.lastname or 'Efternavn'
PlayerData.charinfo.birthdate = PlayerData.charinfo.birthdate or '19/07/1998'
PlayerData.charinfo.gender = PlayerData.charinfo.gender or 0
PlayerData.charinfo.backstory = PlayerData.charinfo.backstory or 'Baghistorie'
PlayerData.charinfo.nationality = PlayerData.charinfo.nationality or 'Danmark'
PlayerData.charinfo.phone = PlayerData.charinfo.phone or QBCore.Functions.CreatePhoneNumber()
PlayerData.charinfo.account = PlayerData.charinfo.account or QBCore.Functions.CreateAccountNumber()
-- Metadata
PlayerData.metadata = PlayerData.metadata or {}
PlayerData.metadata['hunger'] = PlayerData.metadata['hunger'] or 100
PlayerData.metadata['thirst'] = PlayerData.metadata['thirst'] or 100
PlayerData.metadata['stress'] = PlayerData.metadata['stress'] or 0
PlayerData.metadata['isdead'] = PlayerData.metadata['isdead'] or false
PlayerData.metadata['inlaststand'] = PlayerData.metadata['inlaststand'] or false
PlayerData.metadata['armor'] = PlayerData.metadata['armor'] or 0
PlayerData.metadata['ishandcuffed'] = PlayerData.metadata['ishandcuffed'] or false
PlayerData.metadata['tracker'] = PlayerData.metadata['tracker'] or false
PlayerData.metadata['injail'] = PlayerData.metadata['injail'] or 0
PlayerData.metadata['jailitems'] = PlayerData.metadata['jailitems'] or {}
PlayerData.metadata['status'] = PlayerData.metadata['status'] or {}
PlayerData.metadata['phone'] = PlayerData.metadata['phone'] or {}
PlayerData.metadata['fitbit'] = PlayerData.metadata['fitbit'] or {}
PlayerData.metadata['commandbinds'] = PlayerData.metadata['commandbinds'] or {}
PlayerData.metadata['bloodtype'] = PlayerData.metadata['bloodtype'] or QBCore.Config.Player.Bloodtypes[math.random(1, #QBCore.Config.Player.Bloodtypes)]
PlayerData.metadata['dealerrep'] = PlayerData.metadata['dealerrep'] or 0
PlayerData.metadata['craftingrep'] = PlayerData.metadata['craftingrep'] or 0
PlayerData.metadata['attachmentcraftingrep'] = PlayerData.metadata['attachmentcraftingrep'] or 0
PlayerData.metadata['reporep'] = PlayerData.metadata['reporep'] or 0
PlayerData.metadata['currentapartment'] = PlayerData.metadata['currentapartment'] or nil
PlayerData.metadata['jobrep'] = PlayerData.metadata['jobrep'] or {}
PlayerData.metadata['garbage'] = PlayerData.metadata['garbage'] or 0
PlayerData.metadata['delivery'] = PlayerData.metadata['delivery'] or 0
PlayerData.metadata['jobrep']['tow'] = PlayerData.metadata['jobrep']['tow'] or 0
PlayerData.metadata['jobrep']['trucker'] = PlayerData.metadata['jobrep']['trucker'] or 0
PlayerData.metadata['jobrep']['taxi'] = PlayerData.metadata['jobrep']['taxi'] or 0
PlayerData.metadata['jobrep']['hotdog'] = PlayerData.metadata['jobrep']['hotdog'] or 0
PlayerData.metadata['callsign'] = PlayerData.metadata['callsign'] or 'NO CALLSIGN'
PlayerData.metadata['fingerprint'] = PlayerData.metadata['fingerprint'] or QBCore.Player.CreateFingerId()
PlayerData.metadata['walletid'] = PlayerData.metadata['walletid'] or QBCore.Player.CreateWalletId()
PlayerData.metadata['health'] = PlayerData.metadata['health'] or 200
PlayerData.metadata['criminalrecord'] = PlayerData.metadata['criminalrecord'] or {
['hasRecord'] = false,
['date'] = nil
}
PlayerData.metadata['crypto'] = PlayerData.metadata['crypto'] or {
["shung"] = 0,
["gne"] = 0,
["xcoin"] = 0,
["lme"] = 0
}
PlayerData.metadata['licences'] = PlayerData.metadata['licences'] or {
['driver'] = true,
['business'] = false,
['weapon'] = false
}
PlayerData.metadata['inside'] = PlayerData.metadata['inside'] or {
house = nil,
apartment = {
apartmentType = nil,
apartmentId = nil,
}
}
PlayerData.metadata['phonedata'] = PlayerData.metadata['phonedata'] or {
SerialNumber = QBCore.Player.CreateSerialNumber(),
InstalledApps = {},
}
-- Job
if PlayerData.job and PlayerData.job.name and not QBCore.Shared.Jobs[PlayerData.job.name] then PlayerData.job = nil end
PlayerData.job = PlayerData.job or {}
PlayerData.job.name = PlayerData.job.name or 'unemployed'
PlayerData.job.label = PlayerData.job.label or 'Civil'
PlayerData.job.payment = PlayerData.job.payment or 10
PlayerData.job.type = PlayerData.job.type or 'none'
if QBCore.Shared.ForceJobDefaultDutyAtLogin or PlayerData.job.onduty == nil then
PlayerData.job.onduty = QBCore.Shared.Jobs[PlayerData.job.name].defaultDuty
end
PlayerData.job.isboss = PlayerData.job.isboss or false
PlayerData.job.grade = PlayerData.job.grade or {}
PlayerData.job.grade.name = PlayerData.job.grade.name or 'Arbejdsløs'
PlayerData.job.grade.level = PlayerData.job.grade.level or 0
-- Gang
if PlayerData.gang and PlayerData.gang.name and not QBCore.Shared.Gangs[PlayerData.gang.name] then PlayerData.gang = nil end
PlayerData.gang = PlayerData.gang or {}
PlayerData.gang.name = PlayerData.gang.name or 'Ingen bande'
PlayerData.gang.label = PlayerData.gang.label or 'Ingen banderelationer'
PlayerData.gang.isboss = PlayerData.gang.isboss or false
PlayerData.gang.grade = PlayerData.gang.grade or {}
PlayerData.gang.grade.name = PlayerData.gang.grade.name or 'Ingen stilling'
PlayerData.gang.grade.level = PlayerData.gang.grade.level or 0
-- Other
PlayerData.playtime = PlayerData.playtime or 0
PlayerData.position = PlayerData.position or QBConfig.DefaultSpawn
PlayerData.playerPhone = PlayerData.playerPhone or PlayerData.charinfo.phone
PlayerData.items = GetResourceState('ps-inventory') ~= 'missing' and exports['ps-inventory']:LoadInventory(PlayerData.source, PlayerData.citizenid) or {}
return QBCore.Player.CreatePlayer(PlayerData, Offline)
end
-- On player logout
function QBCore.Player.Logout(source)
TriggerClientEvent('QBCore:Client:OnPlayerUnload', source)
TriggerEvent('QBCore:Server:OnPlayerUnload', source)
TriggerClientEvent('QBCore:Player:UpdatePlayerData', source)
Wait(200)
QBCore.Players[source] = nil
end
-- Create a new character
-- Don't touch any of this unless you know what you are doing
-- Will cause major issues!
function QBCore.Player.CreatePlayer(PlayerData, Offline)
local self = {}
self.Functions = {}
self.PlayerData = PlayerData
self.Offline = Offline
function self.Functions.UpdatePlayerData()
if self.Offline then return end -- Unsupported for Offline Players
TriggerEvent('QBCore:Player:SetPlayerData', self.PlayerData)
TriggerClientEvent('QBCore:Player:SetPlayerData', self.PlayerData.source, self.PlayerData)
end
function self.Functions.SetJob(job, grade)
job = job:lower()
grade = tostring(grade) or '0'
if not QBCore.Shared.Jobs[job] then return false end
self.PlayerData.job.name = job
self.PlayerData.job.label = QBCore.Shared.Jobs[job].label
self.PlayerData.job.onduty = QBCore.Shared.Jobs[job].defaultDuty
self.PlayerData.job.type = QBCore.Shared.Jobs[job].type or 'none'
if QBCore.Shared.Jobs[job].grades[grade] then
local jobgrade = QBCore.Shared.Jobs[job].grades[grade]
self.PlayerData.job.grade = {}
self.PlayerData.job.grade.name = jobgrade.name
self.PlayerData.job.grade.level = tonumber(grade)
self.PlayerData.job.payment = jobgrade.payment or 30
self.PlayerData.job.isboss = jobgrade.isboss or false
else
self.PlayerData.job.grade = {}
self.PlayerData.job.grade.name = 'Ingen stilling'
self.PlayerData.job.grade.level = 0
self.PlayerData.job.payment = 30
self.PlayerData.job.isboss = false
end
if not self.Offline then
self.Functions.UpdatePlayerData()
TriggerEvent('QBCore:Server:OnJobUpdate', self.PlayerData.source, self.PlayerData.job)
TriggerClientEvent('QBCore:Client:OnJobUpdate', self.PlayerData.source, self.PlayerData.job)
end
return true
end
function self.Functions.UpdateNumber(newnumber)
self.PlayerData.charinfo.phone = newnumber
self.PlayerData.playerPhone = newnumber
self.Functions.UpdatePlayerData()
end
function self.Functions.SetGang(gang, grade)
gang = gang:lower()
grade = tostring(grade) or '0'
if not QBCore.Shared.Gangs[gang] then return false end
self.PlayerData.gang.name = gang
self.PlayerData.gang.label = QBCore.Shared.Gangs[gang].label
if QBCore.Shared.Gangs[gang].grades[grade] then
local ganggrade = QBCore.Shared.Gangs[gang].grades[grade]
self.PlayerData.gang.grade = {}
self.PlayerData.gang.grade.name = ganggrade.name
self.PlayerData.gang.grade.level = tonumber(grade)
self.PlayerData.gang.isboss = ganggrade.isboss or false
else
self.PlayerData.gang.grade = {}
self.PlayerData.gang.grade.name = 'Ingen grad'
self.PlayerData.gang.grade.level = 0
self.PlayerData.gang.isboss = false
end
if not self.Offline then
self.Functions.UpdatePlayerData()
TriggerEvent('QBCore:Server:OnGangUpdate', self.PlayerData.source, self.PlayerData.gang)
TriggerClientEvent('QBCore:Client:OnGangUpdate', self.PlayerData.source, self.PlayerData.gang)
end
return true
end
function self.Functions.SetJobDuty(onDuty)
self.PlayerData.job.onduty = not not onDuty -- Make sure the value is a boolean if nil is sent
TriggerEvent('QBCore:Server:OnJobUpdate', self.PlayerData.source, self.PlayerData.job)
TriggerClientEvent('QBCore:Client:OnJobUpdate', self.PlayerData.source, self.PlayerData.job)
self.Functions.UpdatePlayerData()
end
function self.Functions.SetPlayerData(key, val)
if not key or type(key) ~= 'string' then return end
self.PlayerData[key] = val
self.Functions.UpdatePlayerData()
end
function self.Functions.SetMetaData(meta, val)
if not meta or type(meta) ~= 'string' then return end
if meta == 'hunger' or meta == 'thirst' then
val = val > 100 and 100 or val
end
self.PlayerData.metadata[meta] = val
self.Functions.UpdatePlayerData()
end
function self.Functions.GetMetaData(meta)
if not meta or type(meta) ~= 'string' then return end
return self.PlayerData.metadata[meta]
end
function self.Functions.AddJobReputation(amount)
if not amount then return end
amount = tonumber(amount)
self.PlayerData.metadata['jobrep'][self.PlayerData.job.name] = self.PlayerData.metadata['jobrep'][self.PlayerData.job.name] + amount
self.Functions.UpdatePlayerData()
end
function self.Functions.GetMoney(moneytype)
if not moneytype then
return false
end
moneytype = moneytype:lower()
return self.PlayerData.money[moneytype] or 0 -- Return 0 if the moneytype is not found
end
function self.Functions.AddMoney(moneytype, amount, reason)
reason = reason or 'unknown'
moneytype = moneytype:lower()
amount = tonumber(amount)
if amount < 0 then return end
if not self.PlayerData.money[moneytype] then return false end
self.PlayerData.money[moneytype] = self.PlayerData.money[moneytype] + amount
if not self.Offline then
self.Functions.UpdatePlayerData()
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'AddMoney', 'lightgreen', string.format("** %s (citizenid: %s | id: %s) ** $%s (%s) added, new %s balance: %s reason: %s",GetPlayerName(self.PlayerData.source),self.PlayerData.citizenid,self.PlayerData.source,amount,moneytype,moneytype,self.PlayerData.money[moneytype],reason))
TriggerClientEvent('hud:client:OnMoneyChange', self.PlayerData.source, moneytype, amount, false)
TriggerClientEvent('QBCore:Client:OnMoneyChange', self.PlayerData.source, moneytype, amount, "add", reason)
TriggerEvent('QBCore:Server:OnMoneyChange', self.PlayerData.source, moneytype, amount, "add", reason)
end
return true
end
function self.Functions.RemoveMoney(moneytype, amount, reason)
reason = reason or 'unknown'
moneytype = moneytype:lower()
amount = tonumber(amount)
if amount < 0 then return end
if not self.PlayerData.money[moneytype] then return false end
for _, mtype in pairs(QBCore.Config.Money.DontAllowMinus) do
if mtype == moneytype then
if (self.PlayerData.money[moneytype] - amount) < 0 then
return false
end
end
end
self.PlayerData.money[moneytype] = self.PlayerData.money[moneytype] - amount
if not self.Offline then
self.Functions.UpdatePlayerData()
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'RemoveMoney', 'red', string.format("** %s (citizenid: %s | id: %s)** $%s (%s) removed, new %s balance: %s reason: %s",GetPlayerName(self.PlayerData.source),self.PlayerData.citizenid,self.PlayerData.source,amount,moneytype,moneytype,self.PlayerData.money[moneytype],reason))
TriggerClientEvent('hud:client:OnMoneyChange', self.PlayerData.source, moneytype, amount, true)
if moneytype == 'bank' then
TriggerClientEvent('qb-phone:client:RemoveBankMoney', self.PlayerData.source, amount)
end
TriggerClientEvent('QBCore:Client:OnMoneyChange', self.PlayerData.source, moneytype, amount, "remove", reason)
TriggerEvent('QBCore:Server:OnMoneyChange', self.PlayerData.source, moneytype, amount, "remove", reason)
end
return true
end
function self.Functions.SetMoney(moneytype, amount, reason)
reason = reason or 'unknown'
moneytype = moneytype:lower()
amount = tonumber(amount)
if amount < 0 then return false end
if not self.PlayerData.money[moneytype] then return false end
local difference = amount - self.PlayerData.money[moneytype]
self.PlayerData.money[moneytype] = amount
if not self.Offline then
self.Functions.UpdatePlayerData()
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'SetMoney', 'green', string.format("** %s (citizenid: %s | id: %s)** $%s (%s) set, new %s balance: %s reason: %s",GetPlayerName(self.PlayerData.source),self.PlayerData.citizenid,self.PlayerData.source,amount,moneytype,moneytype,self.PlayerData.money[moneytype],reason))
TriggerClientEvent('hud:client:OnMoneyChange', self.PlayerData.source, moneytype, math.abs(difference), difference < 0)
TriggerClientEvent('QBCore:Client:OnMoneyChange', self.PlayerData.source, moneytype, amount, "set", reason)
TriggerEvent('QBCore:Server:OnMoneyChange', self.PlayerData.source, moneytype, amount, "set", reason)
end
return true
end
function self.Functions.SetCreditCard(cardNumber)
self.PlayerData.charinfo.card = cardNumber
self.Functions.UpdatePlayerData()
end
function self.Functions.GetCardSlot(cardNumber, cardType)
local item = tostring(cardType):lower()
local slots = exports['ps-inventory']:GetSlotsByItem(self.PlayerData.items, item)
for _, slot in pairs(slots) do
if slot then
if self.PlayerData.items[slot].info.cardNumber == cardNumber then
return slot
end
end
end
return nil
end
function self.Functions.Save()
if self.Offline then
QBCore.Player.SaveOffline(self.PlayerData)
else
QBCore.Player.Save(self.PlayerData.source)
end
end
function self.Functions.Logout()
if self.Offline then return end -- Unsupported for Offline Players
QBCore.Player.Logout(self.PlayerData.source)
end
function self.Functions.AddMethod(methodName, handler)
self.Functions[methodName] = handler
end
function self.Functions.AddField(fieldName, data)
self[fieldName] = data
end
if self.Offline then
return self
else
QBCore.Players[self.PlayerData.source] = self
QBCore.Player.Save(self.PlayerData.source)
-- At this point we are safe to emit new instance to third party resource for load handling
TriggerEvent('QBCore:Server:PlayerLoaded', self)
self.Functions.UpdatePlayerData()
end
end
-- Add a new function to the Functions table of the player class
-- Use-case:
--[[
AddEventHandler('QBCore:Server:PlayerLoaded', function(Player)
QBCore.Functions.AddPlayerMethod(Player.PlayerData.source, "functionName", function(oneArg, orMore)
-- do something here
end)
end)
]]
function QBCore.Functions.AddPlayerMethod(ids, methodName, handler)
local idType = type(ids)
if idType == "number" then
if ids == -1 then
for _, v in pairs(QBCore.Players) do
v.Functions.AddMethod(methodName, handler)
end
else
if not QBCore.Players[ids] then return end
QBCore.Players[ids].Functions.AddMethod(methodName, handler)
end
elseif idType == "table" and table.type(ids) == "array" then
for i = 1, #ids do
QBCore.Functions.AddPlayerMethod(ids[i], methodName, handler)
end
end
end
-- Add a new field table of the player class
-- Use-case:
--[[
AddEventHandler('QBCore:Server:PlayerLoaded', function(Player)
QBCore.Functions.AddPlayerField(Player.PlayerData.source, "fieldName", "fieldData")
end)
]]
function QBCore.Functions.AddPlayerField(ids, fieldName, data)
local idType = type(ids)
if idType == "number" then
if ids == -1 then
for _, v in pairs(QBCore.Players) do
v.Functions.AddField(fieldName, data)
end
else
if not QBCore.Players[ids] then return end
QBCore.Players[ids].Functions.AddField(fieldName, data)
end
elseif idType == "table" and table.type(ids) == "array" then
for i = 1, #ids do
QBCore.Functions.AddPlayerField(ids[i], fieldName, data)
end
end
end
-- Save player info to database (make sure citizenid is the primary key in your database)
function QBCore.Player.Save(source)
local ped = GetPlayerPed(source)
local pcoords = GetEntityCoords(ped)
local PlayerData = QBCore.Players[source].PlayerData
if PlayerData then
MySQL.insert('INSERT INTO players (citizenid, cid, license, name, money, charinfo, job, gang, position, metadata, playtime) VALUES (:citizenid, :cid, :license, :name, :money, :charinfo, :job, :gang, :position, :metadata, :playtime) ON DUPLICATE KEY UPDATE cid = :cid, name = :name, money = :money, charinfo = :charinfo, job = :job, gang = :gang, position = :position, metadata = :metadata, playtime = :playtime', {
citizenid = PlayerData.citizenid,
cid = tonumber(PlayerData.cid),
license = PlayerData.license,
name = PlayerData.name,
money = json.encode(PlayerData.money),
charinfo = json.encode(PlayerData.charinfo),
job = json.encode(PlayerData.job),
gang = json.encode(PlayerData.gang),
position = json.encode(pcoords),
metadata = json.encode(PlayerData.metadata),
playtime = PlayerData.playtime
})
if GetResourceState('ps-inventory') ~= 'missing' then exports['ps-inventory']:SaveInventory(source) end
-- QBCore.ShowSuccess(GetCurrentResourceName(), PlayerData.name .. ' PLAYER SAVED!')
else
QBCore.ShowError(GetCurrentResourceName(), 'ERROR QBCORE.PLAYER.SAVE - PLAYERDATA IS EMPTY!')
end
end
function QBCore.Player.SaveOffline(PlayerData)
if PlayerData then
MySQL.Async.insert('INSERT INTO players (citizenid, cid, license, name, money, charinfo, job, gang, position, metadata, playtime) VALUES (:citizenid, :cid, :license, :name, :money, :charinfo, :job, :gang, :position, :metadata, :playtime) ON DUPLICATE KEY UPDATE cid = :cid, name = :name, money = :money, charinfo = :charinfo, job = :job, gang = :gang, position = :position, metadata = :metadata, playtime = :playtime', {
citizenid = PlayerData.citizenid,
cid = tonumber(PlayerData.cid),
license = PlayerData.license,
name = PlayerData.name,
money = json.encode(PlayerData.money),
charinfo = json.encode(PlayerData.charinfo),
job = json.encode(PlayerData.job),
gang = json.encode(PlayerData.gang),
position = json.encode(PlayerData.position),
metadata = json.encode(PlayerData.metadata),
playtime = PlayerData.playtime
})
if GetResourceState('ps-inventory') ~= 'missing' then exports['ps-inventory']:SaveInventory(PlayerData, true) end
-- QBCore.ShowSuccess(GetCurrentResourceName(), PlayerData.name .. ' OFFLINE PLAYER SAVED!')
else
QBCore.ShowError(GetCurrentResourceName(), 'ERROR QBCORE.PLAYER.SAVEOFFLINE - PLAYERDATA IS EMPTY!')
end
end
-- Delete character
local playertables = { -- Add tables as needed
{ table = 'players' },
{ table = 'apartments' },
{ table = 'bank_accounts' },
{ table = 'crypto_transactions' },
{ table = 'phone_invoices' },
{ table = 'phone_messages' },
{ table = 'playerskins' },
{ table = 'player_contacts' },
{ table = 'player_houses' },
{ table = 'player_mails' },
{ table = 'player_outfits' },
{ table = 'player_vehicles' }
}
function QBCore.Player.DeleteCharacter(source, citizenid)
local license = QBCore.Functions.GetIdentifier(source, 'license')
local result = MySQL.scalar.await('SELECT license FROM players where citizenid = ?', { citizenid })
if license == result then
local query = "DELETE FROM %s WHERE citizenid = ?"
local tableCount = #playertables
local queries = table.create(tableCount, 0)
for i = 1, tableCount do
local v = playertables[i]
queries[i] = {query = query:format(v.table), values = { citizenid }}
end
MySQL.transaction(queries, function(result2)
if result2 then
TriggerEvent('qb-log:server:CreateLog', 'joinleave', 'Character Deleted', 'red', string.format("** %s ** %s deleted ** %s **",GetPlayerName(source),license,citizenid))
end
end)
else
DropPlayer(source, Lang:t("info.exploit_dropped"))
riggerEvent('qb-log:server:CreateLog', 'anticheat', 'Anti-Cheat', 'white', string.format("%s Has Been Dropped For Character Deletion Exploit",GetPlayerName(source)))
end
end
function QBCore.Player.ForceDeleteCharacter(citizenid)
local result = MySQL.scalar.await('SELECT license FROM players where citizenid = ?', { citizenid })
if result then
local query = "DELETE FROM %s WHERE citizenid = ?"
local tableCount = #playertables
local queries = table.create(tableCount, 0)
local Player = QBCore.Functions.GetPlayerByCitizenId(citizenid)
if Player then
DropPlayer(Player.PlayerData.source, "An admin deleted the character which you are currently using")
end
for i = 1, tableCount do
local v = playertables[i]
queries[i] = {query = query:format(v.table), values = { citizenid }}
end
MySQL.transaction(queries, function(result2)
if result2 then
TriggerEvent('qb-log:server:CreateLog', 'joinleave', 'Character Force Deleted', 'red', string.format("Character ** %s ** got deleted",citizenid))
end
end)
end
end
-- Inventory Backwards Compatibility
function QBCore.Player.SaveInventory(source)
if GetResourceState('ps-inventory') == 'missing' then return end
exports['ps-inventory']:SaveInventory(source, false)
end
function QBCore.Player.SaveOfflineInventory(PlayerData)
if GetResourceState('ps-inventory') == 'missing' then return end
exports['ps-inventory']:SaveInventory(PlayerData, true)
end
function QBCore.Player.GetTotalWeight(items)
if GetResourceState('ps-inventory') == 'missing' then return end
return exports['ps-inventory']:GetTotalWeight(items)
end
function QBCore.Player.GetSlotsByItem(items, itemName)
if GetResourceState('ps-inventory') == 'missing' then return end
return exports['ps-inventory']:GetSlotsByItem(items, itemName)
end
function QBCore.Player.GetFirstSlotByItem(items, itemName)
if GetResourceState('ps-inventory') == 'missing' then return end
return exports['ps-inventory']:GetFirstSlotByItem(items, itemName)
end
-- Util Functions
function QBCore.Player.CreateCitizenId()
local UniqueFound = false
local CitizenId = nil
while not UniqueFound do
CitizenId = tostring(QBCore.Shared.RandomStr(3) .. QBCore.Shared.RandomInt(5)):upper()
local result = MySQL.prepare.await('SELECT COUNT(*) as count FROM players WHERE citizenid = ?', { CitizenId })
if result == 0 then
UniqueFound = true
end
end
return CitizenId
end
function QBCore.Functions.CreateAccountNumber()
local UniqueFound = false
local AccountNumber = nil
while not UniqueFound do
AccountNumber = 'DK0' .. math.random(1, 9) .. 'HPReb' .. math.random(1111, 9999) .. math.random(1111, 9999) .. math.random(11, 99)
local query = '%' .. AccountNumber .. '%'
local result = MySQL.prepare.await('SELECT COUNT(*) as count FROM players WHERE charinfo LIKE ?', { query })
if result == 0 then
UniqueFound = true
end
end
return AccountNumber
end
function QBCore.Functions.CreatePhoneNumber()
local UniqueFound = false
local PhoneNumber = nil
while not UniqueFound do
PhoneNumber = "45"..math.random(10000000,99999999)
local query = '%' .. PhoneNumber .. '%'
local result = MySQL.prepare.await('SELECT COUNT(*) as count FROM players WHERE charinfo LIKE ?', { query })
if result == 0 then
UniqueFound = true
end
end
return PhoneNumber
end
function QBCore.Player.CreateFingerId()
local UniqueFound = false
local FingerId = nil
while not UniqueFound do
FingerId = tostring(QBCore.Shared.RandomStr(2) .. QBCore.Shared.RandomInt(3) .. QBCore.Shared.RandomStr(1) .. QBCore.Shared.RandomInt(2) .. QBCore.Shared.RandomStr(3) .. QBCore.Shared.RandomInt(4))
local query = '%' .. FingerId .. '%'
local result = MySQL.prepare.await('SELECT COUNT(*) as count FROM `players` WHERE `metadata` LIKE ?', { query })
if result == 0 then
UniqueFound = true
end
end
return FingerId
end
function QBCore.Player.CreateWalletId()
local UniqueFound = false
local WalletId = nil
while not UniqueFound do
WalletId = 'HP-' .. math.random(11111111, 99999999)
local query = '%' .. WalletId .. '%'
local result = MySQL.prepare.await('SELECT COUNT(*) as count FROM players WHERE metadata LIKE ?', { query })
if result == 0 then
UniqueFound = true
end
end
return WalletId
end
function QBCore.Player.CreateSerialNumber()
local UniqueFound = false
local SerialNumber = nil
while not UniqueFound do
SerialNumber = math.random(11111111, 99999999)
local query = '%' .. SerialNumber .. '%'
local result = MySQL.prepare.await('SELECT COUNT(*) as count FROM players WHERE metadata LIKE ?', { query })
if result == 0 then
UniqueFound = true
end
end
return SerialNumber
end
PaycheckInterval() -- This starts the paycheck system