Scripts/resources/[standalone]/bob74_ipl/dlc_import/garage1.lua
2024-12-29 21:02:20 +01:00

203 lines
7.7 KiB
Lua

-- Garage 1: Arcadius Business Centre
exports('GetImportCEOGarage1Object', function()
return ImportCEOGarage1
end)
ImportCEOGarage1 = {
Part = {
Garage1 = { -- -191.0133, -579.1428, 135.0000
interiorId = 253441,
ipl = "imp_dt1_02_cargarage_a"
},
Garage2 = { -- -117.4989, -568.1132, 135.0000
interiorId = 253697,
ipl = "imp_dt1_02_cargarage_b"
},
Garage3 = { -- -136.0780, -630.1852, 135.0000
interiorId = 253953,
ipl = "imp_dt1_02_cargarage_c"
},
ModShop = { -- -146.6166, -596.6301, 166.0000
interiorId = 254209,
ipl = "imp_dt1_02_modgarage"
},
Load = function(part)
EnableIpl(part.ipl, true)
end,
Remove = function(part)
EnableIpl(part.ipl, false)
end,
Clear = function()
EnableIpl({
ImportCEOGarage1.Part.Garage1.ipl,
ImportCEOGarage1.Part.Garage2.ipl,
ImportCEOGarage1.Part.Garage3.ipl
}, false)
end,
},
Style = {
concrete = "garage_decor_01",
plain = "garage_decor_02",
marble = "garage_decor_03",
wooden = "garage_decor_04",
Set = function(part, style, refresh)
ImportCEOGarage1.Style.Clear(part)
SetIplPropState(part.interiorId, style, true, refresh)
end,
Clear = function(part)
SetIplPropState(part.interiorId, {
ImportCEOGarage1.Style.concrete,
ImportCEOGarage1.Style.plain,
ImportCEOGarage1.Style.marble,
ImportCEOGarage1.Style.wooden
}, false, true)
end
},
Numbering = {
none = "",
Level1 = {
style1 = "numbering_style01_n1",
style2 = "numbering_style02_n1",
style3 = "numbering_style03_n1",
style4 = "numbering_style04_n1",
style5 = "numbering_style05_n1",
style6 = "numbering_style06_n1",
style7 = "numbering_style07_n1",
style8 = "numbering_style08_n1",
style9 = "numbering_style09_n1"
},
Level2 = {
style1 = "numbering_style01_n2",
style2 = "numbering_style02_n2",
style3 = "numbering_style03_n2",
style4 = "numbering_style04_n2",
style5 = "numbering_style05_n2",
style6 = "numbering_style06_n2",
style7 = "numbering_style07_n2",
style8 = "numbering_style08_n2",
style9 = "numbering_style09_n2"
},
Level3 = {
style1 = "numbering_style01_n3",
style2 = "numbering_style02_n3",
style3 = "numbering_style03_n3",
style4 = "numbering_style04_n3",
style5 = "numbering_style05_n3",
style6 = "numbering_style06_n3",
style7 = "numbering_style07_n3",
style8 = "numbering_style08_n3",
style9 = "numbering_style09_n3"
},
Set = function(part, num, refresh)
ImportCEOGarage1.Numbering.Clear(part)
if num ~= nil then
SetIplPropState(part.interiorId, num, true, refresh)
else
if refresh then
RefreshInterior(part.interiorId)
end
end
end,
Clear = function(part)
SetIplPropState(part.interiorId, {
ImportCEOGarage1.Numbering.Level1,
ImportCEOGarage1.Numbering.Level2,
ImportCEOGarage1.Numbering.Level3
}, false, true)
end
},
Lighting = {
none = "",
style1 = "lighting_option01",
style2 = "lighting_option02",
style3 = "lighting_option03",
style4 = "lighting_option04",
style5 = "lighting_option05",
style6 = "lighting_option06",
style7 = "lighting_option07",
style8 = "lighting_option08",
style9 = "lighting_option09",
Set = function(part, light, refresh)
ImportCEOGarage1.Lighting.Clear(part)
if light ~= nil then
SetIplPropState(part.interiorId, light, true, refresh)
else
if refresh then
RefreshInterior(part.interiorId)
end
end
end,
Clear = function(part)
SetIplPropState(part.interiorId, {
ImportCEOGarage1.Lighting.style1, ImportCEOGarage1.Lighting.style2, ImportCEOGarage1.Lighting.style3,
ImportCEOGarage1.Lighting.style4, ImportCEOGarage1.Lighting.style5, ImportCEOGarage1.Lighting.style6,
ImportCEOGarage1.Lighting.style7, ImportCEOGarage1.Lighting.style8, ImportCEOGarage1.Lighting.style9
}, false, true)
end
},
ModShop = {
Floor = {
default = "",
city = "floor_vinyl_01",
seabed = "floor_vinyl_02",
aliens = "floor_vinyl_03",
clouds = "floor_vinyl_04",
money = "floor_vinyl_05",
zebra = "floor_vinyl_06",
blackWhite = "floor_vinyl_07",
barcode = "floor_vinyl_08",
paintbrushBW = "floor_vinyl_09",
grid = "floor_vinyl_10",
splashes = "floor_vinyl_11",
squares = "floor_vinyl_12",
mosaic = "floor_vinyl_13",
paintbrushColor = "floor_vinyl_14",
curvesColor = "floor_vinyl_15",
marbleBrown = "floor_vinyl_16",
marbleBlue = "floor_vinyl_17",
marbleBW = "floor_vinyl_18",
maze = "floor_vinyl_19",
Set = function(floor, refresh)
ImportCEOGarage1.ModShop.Floor.Clear()
if floor ~= nil then
SetIplPropState(ImportCEOGarage1.Part.ModShop.interiorId, floor, true, refresh)
else
if refresh then
RefreshInterior(ImportCEOGarage1.Part.ModShop.interiorId)
end
end
end,
Clear = function()
SetIplPropState(ImportCEOGarage1.Part.ModShop.interiorId, {
ImportCEOGarage1.ModShop.Floor.city, ImportCEOGarage1.ModShop.Floor.seabed, ImportCEOGarage1.ModShop.Floor.aliens,
ImportCEOGarage1.ModShop.Floor.clouds, ImportCEOGarage1.ModShop.Floor.money, ImportCEOGarage1.ModShop.Floor.zebra,
ImportCEOGarage1.ModShop.Floor.blackWhite, ImportCEOGarage1.ModShop.Floor.barcode, ImportCEOGarage1.ModShop.Floor.paintbrushBW,
ImportCEOGarage1.ModShop.Floor.grid, ImportCEOGarage1.ModShop.Floor.splashes, ImportCEOGarage1.ModShop.Floor.squares,
ImportCEOGarage1.ModShop.Floor.mosaic, ImportCEOGarage1.ModShop.Floor.paintbrushColor, ImportCEOGarage1.ModShop.Floor.curvesColor,
ImportCEOGarage1.ModShop.Floor.marbleBrown, ImportCEOGarage1.ModShop.Floor.marbleBlue, ImportCEOGarage1.ModShop.Floor.marbleBW,
ImportCEOGarage1.ModShop.Floor.maze
}, false, true)
end
}
},
LoadDefault = function()
ImportCEOGarage1.Part.Load(ImportCEOGarage1.Part.Garage1)
ImportCEOGarage1.Style.Set(ImportCEOGarage1.Part.Garage1, ImportCEOGarage1.Style.concrete)
ImportCEOGarage1.Numbering.Set(ImportCEOGarage1.Part.Garage1, ImportCEOGarage1.Numbering.Level1.style1)
ImportCEOGarage1.Lighting.Set(ImportCEOGarage1.Part.Garage1, ImportCEOGarage1.Lighting.style1, true)
ImportCEOGarage1.Part.Load(ImportCEOGarage1.Part.ModShop)
ImportCEOGarage1.ModShop.Floor.Set(ImportCEOGarage1.ModShop.Floor.default, true)
end
}