177 lines
4.4 KiB
Lua
177 lines
4.4 KiB
Lua
if config.target then return end
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ZoneMenu = function(data)
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local options = {}
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if data.type == 'door' then
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local haslockpick = false
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for _, item in pairs(GetInventoryItems('lockpick') or {}) do
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if item.name == 'lockpick' then
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haslockpick = true
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break
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end
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end
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if haslockpick then
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table.insert(options,{
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items = {'lockpick'},
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name = data.index .. '_' .. data.type..'_lockpick',
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onSelect = function()
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return LockPick(data)
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end,
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icon = 'unlink',
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title = 'Lock Pick'
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})
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end
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if not data.Mlo then
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table.insert(options,{
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name = data.index .. '_' .. data.type..'_lockpick',
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onSelect = function()
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return EnterShell(data)
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end,
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icon = 'person-booth',
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title = 'Gå ind'
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})
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end
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end
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table.insert(options,{
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name = data.index .. '_' .. data.type,
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onSelect = function()
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return RoomFunction(data)
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end,
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icon = config.icons[data.type],
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title = data.label
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})
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if data.type == 'stash' then
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local motels = GlobalState.Motels[data.motel]
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local room = motels?.rooms[data.index] or {}
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local keys = GetPlayerKeys(data,room)
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for identifier,name in pairs(keys) do
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table.insert(options,{
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name = data.index .. '_' .. data.type,
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onSelect = function()
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return RoomFunction(data,identifier)
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end,
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icon = config.icons[data.type],
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title = data.label..' - ['..name..']'
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})
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end
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end
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lib.registerContext({
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id = 'door_menu',
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title = 'Dør-menu',
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options = options
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})
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lib.showContext('door_menu')
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end
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MotelFunction = function(data)
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if not data.Mlo and data.type ~= 'door' then return end
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local options = {}
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local doorindex = data.index + (joaat(data.motel))
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if data.type == 'door' then
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AddDoorToSystem(doorindex, data.door, data.coord)
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SetDoorState(data)
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local blip = AddBlipForCoord(data.coord.x,data.coord.y,data.coord.z)
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SetBlipSprite(blip,685+data.index)
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SetBlipColour(blip,0)
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SetBlipSecondaryColour(blip,255,255,255)
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SetBlipAsShortRange(blip,true)
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SetBlipScale(blip,0.3)
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BeginTextCommandSetBlipName("STRING")
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AddTextComponentString('Dør '..data.index)
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EndTextCommandSetBlipName(blip)
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table.insert(blips,blip)
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end
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local point = lib.points.new(data.coord, 2)
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function point:onEnter()
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local text = data.type == 'door' and 'Door '..data.index or data.type:upper()
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lib.showTextUI('[E] - '..text)
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end
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function point:onExit()
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lib.hideTextUI()
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end
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function point:nearby()
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DrawMarker(2, self.coords.x, self.coords.y, self.coords.z, 0.0, 0.0, 0.0, 0.0, 180.0, 0.0, 0.4, 0.4, 0.4, 200, 255, 255, 50, false, true, 2, nil, nil, false)
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if self.currentDistance < 1 and IsControlJustReleased(0, 38) then
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ZoneMenu(data)
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end
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end
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table.insert(zones,point)
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end
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removeTargetZone = function(point)
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return point:remove()
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end
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RoomMenu = function(type,data)
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local options = {}
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table.insert(options,{
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name = data.motel .. '_' .. type..'_'..data.index,
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onSelect = function()
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data.type = type
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return RoomFunction(data)
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end,
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icon = config.icons[type],
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title = type:upper()
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})
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if type == 'stash' then
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local motels = GlobalState.Motels[data.motel]
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local room = motels?.rooms[data.index] or {}
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local keys = GetPlayerKeys(data,room)
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for identifier,name in pairs(keys) do
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table.insert(options,{
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name = data.index .. '_' .. type,
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onSelect = function()
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data.type = type
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return RoomFunction(data,identifier)
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end,
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icon = config.icons[type],
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title = config.Text[type]..' - ['..name..']'
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})
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end
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end
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if type == 'exit' then
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table.insert(options,{
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name = data.motel .. '_' ..type..'_'..data.index..'_door',
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onSelect = function()
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data.type = 'door'
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return Door(data)
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end,
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icon = config.icons[type],
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title = 'Lås op/Lås dør'
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})
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end
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lib.registerContext({
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id = 'room_menu',
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title = 'Rum-menu',
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options = options
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})
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lib.showContext('room_menu')
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end
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ShellTargets = function(data,offsets,loc,house)
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Wait(2000)
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for k,v in pairs(offsets) do
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local point = lib.points.new(loc+v, 1.5)
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function point:onEnter()
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lib.showTextUI('[E] - Rum '..k)
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end
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function point:onExit()
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lib.hideTextUI()
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end
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function point:nearby()
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DrawMarker(2, self.coords.x, self.coords.y, self.coords.z, 0.0, 0.0, 0.0, 0.0, 180.0, 0.0, 0.4, 0.4, 0.4, 200, 255, 255, 50, false, true, 2, nil, nil, false)
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if self.currentDistance < 1 and IsControlJustReleased(0, 38) then
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RoomMenu(k,data)
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end
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end
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table.insert(shelzones,point)
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end
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end |