Scripts/resources/[standalone]/ox_lib/imports/getClosestVehicle/client.lua
2024-12-29 21:02:43 +01:00

30 lines
899 B
Lua

---@param coords vector3 The coords to check from.
---@param maxDistance number The max distance to check.
---@param includePlayerVehicle boolean Whether or not to include the player's current vehicle.
---@return number? vehicle
---@return vector3? vehicleCoords
function lib.getClosestVehicle(coords, maxDistance, includePlayerVehicle)
local vehicles = GetGamePool('CVehicle')
local closestVehicle, closestCoords
maxDistance = maxDistance or 2.0
for i = 1, #vehicles do
local vehicle = vehicles[i]
if not cache.vehicle or vehicle ~= cache.vehicle or includePlayerVehicle then
local vehicleCoords = GetEntityCoords(vehicle)
local distance = #(coords - vehicleCoords)
if distance < maxDistance then
maxDistance = distance
closestVehicle = vehicle
closestCoords = vehicleCoords
end
end
end
return closestVehicle, closestCoords
end
return lib.getClosestVehicle