Scripts/resources/[jims]/jim-recycle/client/dumpsters.lua
2024-12-29 20:49:12 +01:00

130 lines
7.6 KiB
Lua

local QBCore = exports['qb-core']:GetCoreObject()
RegisterNetEvent('QBCore:Client:UpdateObject', function() QBCore = exports['qb-core']:GetCoreObject() end)
local searched = {34343435323} -- No Touch.
local canSearch = true -- No touch.
local searchTime = 3000 -- How long after successful skill check the serach takes
local dumpsters = { -- The mighty list of dumpters/trash cans
`prop_dumpster_01a`, `prop_dumpster_02a`, `prop_dumpster_02b`, `prop_dumpster_3a`, `prop_dumpster_4a`, `prop_dumpster_4b`,
`prop_bin_05a`, `prop_bin_06a`, `prop_bin_07a`, `prop_bin_07b`, `prop_bin_07c`, `prop_bin_07d`, `prop_bin_08a`, `prop_bin_08open`,
`prop_bin_09a`, `prop_bin_10a`, `prop_bin_10b`, `prop_bin_11a`, `prop_bin_12a`, `prop_bin_13a`, `prop_bin_14a`, `prop_bin_14b`,
`prop_bin_beach_01d`, `prop_bin_delpiero`, `prop_bin_delpiero_b`, `prop_recyclebin_01a`, `prop_recyclebin_02_c`, `prop_recyclebin_02_d`,
`prop_recyclebin_02a`, `prop_recyclebin_02b`, `prop_recyclebin_03_a`, `prop_recyclebin_04_a`, `prop_recyclebin_04_b`, `prop_recyclebin_05_a`,
`zprop_bin_01a_old`, `hei_heist_kit_bin_01`, `ch_prop_casino_bin_01a`, `vw_prop_vw_casino_bin_01a`, `mp_b_kit_bin_01`, `prop_bin_01a`,
}
-- --Loading/Unloading Asset Functions
-- function loadAnimDict(dict) if Config.Debug then print("^5Debug^7: ^2Loading Anim Dictionary^7: '^6"..dict.."^7'") end while not HasAnimDictLoaded(dict) do RequestAnimDict(dict) Wait(5) end end
-- function unloadAnimDict(dict) if Config.Debug then print("^5Debug^7: ^2Removing Anim Dictionary^7: '^6"..dict.."^7'") end RemoveAnimDict(dict) end
function getCoord(numA, numB) local base = 10^(numB or 0) return math.floor(numA * base + 0.5) / base end
CreateThread(function()
if Config.DumpsterStash then
exports['qb-target']:AddTargetModel(dumpsters, { options = { { event = "jim-recycle:Dumpsters:Search", icon = "fas fa-dumpster", label = Loc[Config.Lan].target["search_trash"], },
{ icon = 'fas fa-dumpster', label = Loc[Config.Lan].target["dump_stash"], action = function(entity)
local DumpsterCoords = GetEntityCoords(entity)
if DumpsterCoords.x < 0 then DumpsterX = -DumpsterCoords.x else DumpsterX = DumpsterCoords.x end
if DumpsterCoords.y < 0 then DumpsterY = -DumpsterCoords.y else DumpsterY = DumpsterCoords.y end
DumpsterX = getCoord(DumpsterX, 1)
DumpsterY = getCoord(DumpsterY, 1)
TriggerEvent("inventory:client:SetCurrentStash", "Skraldespand | "..DumpsterX.." | "..DumpsterY)
TriggerServerEvent("inventory:server:OpenInventory", "stash", "Skraldespand | "..DumpsterX.." | "..DumpsterY, {
maxweight = 1000,
slots = 10,
})
end
}
}, distance = 1.5 })
else
exports['qb-target']:AddTargetModel(dumpsters, { options = { { event = "jim-recycle:Dumpsters:Search", icon = "fas fa-dumpster", label = Loc[Config.Lan].target["search_trash"], }, }, distance = 1.5 })
end
end)
--Search animations
local function startSearching(coords)
canSearch = false
--Calculate if you're facing the trash--
if #(coords - GetEntityCoords(PlayerPedId())) > 1.5 then TaskGoStraightToCoord(PlayerPedId(), coords, 0.4, 200, 0.0, 0) Wait(300) end
lookEnt(coords)
-- if not IsPedHeadingTowardsPosition(PlayerPedId(), coords, 20.0) then TaskTurnPedToFaceCoord(PlayerPedId(), coords, 1500) Wait(1500) end
local dict = 'amb@prop_human_bum_bin@base'
local anim = 'base'
loadAnimDict(dict)
--Play Serach animation
TaskPlayAnim(PlayerPedId(), dict, anim, 2.0, 2.0, searchTime, 1, 1, 0, 0, 0)
FreezeEntityPosition(PlayerPedId(), true)
Wait(searchTime)
--Stop Animation
ClearPedTasks(PlayerPedId())
FreezeEntityPosition(PlayerPedId(), false)
--Allow a new search
canSearch = true
unloadAnimDict(dict)
--Give rewards
TriggerServerEvent("jim-recycle:Dumpsters:Reward")
end
RegisterNetEvent('jim-recycle:Dumpsters:Search', function()
if canSearch then
local dumpsterFound = false
for i = 1, #dumpsters do
local dumpster = GetClosestObjectOfType(GetEntityCoords(PlayerPedId()), 1.0, dumpsters[i], false, false, false)
if #(GetEntityCoords(PlayerPedId()) - GetEntityCoords(dumpster)) < 1.8 then
if Config.Debug then print("^5Debug^7: ^2Starting Search of entity^7: '^6"..dumpster.."^7'") end
for i = 1, #searched do
if searched[i] == dumpster then dumpsterFound = true end -- Theres a dumpster nearby
if i == #searched and dumpsterFound then TriggerEvent("QBCore:Notify", Loc[Config.Lan].error["searched"], "error") return -- Let player know already searched
elseif i == #searched and not dumpsterFound then -- If hasn't been searched yet
local dict = "anim@amb@machinery@speed_drill@"
local anim = "look_around_left_02_amy_skater_01"
loadAnimDict(dict)
TaskPlayAnim(PlayerPedId(), dict, anim, 1.0, 1.0, 3500, 1.5, 5, 0, 0, 0)
if Config.Minigame == "qb-lock" then
local success = exports['qb-lock']:StartLockPickCircle(math.random(2,4), math.random(10,15), success)
if success then
TriggerEvent("QBCore:Notify", Loc[Config.Lan].success["get_trash"], "success")
startSearching(GetEntityCoords(dumpster))
searched[i+1] = dumpster
else
TriggerEvent("QBCore:Notify", Loc[Config.Lan].error["nothing"], "error")
searched[i+1] = dumpster
ClearPedTasks(PlayerPedId())
end
elseif Config.Minigame == "qb-skillbar" then
local Skillbar = exports['qb-skillbar']:GetSkillbarObject()
Skillbar.Start({
duration = math.random(2500,5000),
pos = math.random(10, 30),
width = math.random(10, 20),
}, function()
TriggerEvent("QBCore:Notify", Loc[Config.Lan].success["get_trash"], "success")
startSearching(GetEntityCoords(dumpster))
searched[i+1] = dumpster
Citizen.Wait(1000)
end, function()
TriggerEvent("QBCore:Notify", Loc[Config.Lan].error["nothing"], "error")
searched[i+1] = dumpster
ClearPedTasks(PlayerPedId())
Citizen.Wait(1000)
end)
elseif Config.Minigame == "ps-ui" then
exports['ps-ui']:Circle(function(success)
if success then
TriggerEvent("QBCore:Notify", Loc[Config.Lan].success["get_trash"], "success")
startSearching(GetEntityCoords(dumpster))
searched[i+1] = dumpster
else
TriggerEvent("QBCore:Notify", Loc[Config.Lan].error["nothing"], "error")
searched[i+1] = dumpster
ClearPedTasks(PlayerPedId())
end
end, 2, 15) -- NumberOfCircles, MS
end
break
end
end
end
end
end
end)