73 lines
2.1 KiB
Lua
73 lines
2.1 KiB
Lua
CachedMenu = {}
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function RegisterKey(fc, uniqid, description, key)
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RegisterCommand(uniqid .. GetCurrentResourceName(), fc, false)
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RegisterKeyMapping(uniqid .. GetCurrentResourceName(), description, 'keyboard', key)
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end
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--------------
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-- Sending info about changing item in menu
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--------------
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RegisterKey(function()
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SendNUIMessage({ type = "up" })
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end, "menuapiup", "Tast op", "UP")
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RegisterKey(function()
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SendNUIMessage({ type = "down" })
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end, "menuapidown", "Tast ned", "DOWN")
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--------------
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-- Sending info about selecting item
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--------------
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RegisterKey(function()
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SendNUIMessage({ type = "enter" })
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end, "menuapie", "Tast E", "E")
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RegisterKey(function()
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SendNUIMessage({ type = "enter" })
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end, "menuapienter", "Tast ENTER", "RETURN")
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--------------
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-- closing menu keys
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--------------
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RegisterKey(function()
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CloseAll()
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end, "menuapiesc", "Tast ESC", "escape")
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RegisterKey(function()
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CloseAll()
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end, "menuapiescaper", "Tast slet", "back")
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--------------
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--CreateThread(function()
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-- Wait(200)
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-- local vehicles = {
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-- [1] = { label = "police car", model = "police"},
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-- [2] = { label = "A FOCKING TANK?!", model = "rhino"},
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-- [3] = { label = "a nice car!", model = "cerberus3"}
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-- }
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--
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-- local menu = CreateMenu("identifier")
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--
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-- menu.SetMenuTitle("Vehicle spawner")
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--
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-- menu.SetProperties({
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-- float = "right",
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-- position = "middle",
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-- })
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--
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-- for k,v in ipairs(vehicles) do
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-- menu.AddItem(k, v.label, nil, { model = v.model })
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-- end
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--
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-- menu.OnSelectEvent(function(index, data)
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-- RequestModel(data.model)
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-- local coords = GetEntityCoords(PlayerPedId())
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-- while not HasModelLoaded(data.model) do
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-- Wait(33)
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-- end
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-- local vehicle = CreateVehicle(data.model, coords.x, coords.y, coords.z, GetEntityHeading(PlayerPedId()), true, true)
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-- SetVehicleOnGroundProperly(vehicle)
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-- SetModelAsNoLongerNeeded(data.model)
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-- TaskWarpPedIntoVehicle(PlayerPedId(), vehicle, -1)
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-- end)
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--
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-- menu.Open()
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--end) |