380 lines
16 KiB
Lua
380 lines
16 KiB
Lua
Character_ESX = {}
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local Components = {
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{name = 'sex', value = 0, min = 0},
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{name = 'mom', value = 21, min = 21},
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{name = 'dad', value = 0, min = 0},
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{name = 'face_md_weight', value = 50, min = 0},
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{name = 'skin_md_weight', value = 50, min = 0},
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{name = 'nose_1', value = 0, min = -10},
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{name = 'nose_2', value = 0, min = -10},
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{name = 'nose_3', value = 0, min = -10},
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{name = 'nose_4', value = 0, min = -10},
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{name = 'nose_5', value = 0, min = -10},
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{name = 'nose_6', value = 0, min = -10},
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{name = 'cheeks_1', value = 0, min = -10},
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{name = 'cheeks_2', value = 0, min = -10},
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{name = 'cheeks_3', value = 0, min = -10},
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{name = 'lip_thickness', value = 0, min = -10},
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{name = 'jaw_1', value = 0, min = -10},
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{name = 'jaw_2', value = 0, min = -10},
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{name = 'chin_1', value = 0, min = -10},
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{name = 'chin_2', value = 0, min = -10},
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{name = 'chin_3', value = 0, min = -10},
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{name = 'chin_4', value = 0, min = -10},
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{name = 'neck_thickness', value = 0, min = -10},
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{name = 'hair_1', value = 0, min = 0},
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{name = 'hair_2', value = 0, min = 0},
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{name = 'hair_color_1', value = 0, min = 0},
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{name = 'hair_color_2', value = 0, min = 0},
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{name = 'tshirt_1', value = 0, min = 0, componentId = 8},
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{name = 'tshirt_2', value = 0, min = 0, textureof = 'tshirt_1'},
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{name = 'torso_1', value = 0, min = 0, componentId = 11},
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{name = 'torso_2', value = 0, min = 0, textureof = 'torso_1'},
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{name = 'decals_1', value = 0, min = 0, componentId = 10},
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{name = 'decals_2', value = 0, min = 0, textureof = 'decals_1'},
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{name = 'arms', value = 0, min = 0},
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{name = 'arms_2', value = 0, min = 0},
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{name = 'pants_1', value = 0, min = 0, componentId = 4},
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{name = 'pants_2', value = 0, min = 0, textureof = 'pants_1'},
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{name = 'shoes_1', value = 0, min = 0, componentId = 6},
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{name = 'shoes_2', value = 0, min = 0, textureof = 'shoes_1'},
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{name = 'mask_1', value = 0, min = 0, componentId = 1},
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{name = 'mask_2', value = 0, min = 0, textureof = 'mask_1'},
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{name = 'bproof_1', value = 0, min = 0, componentId = 9},
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{name = 'bproof_2', value = 0, min = 0, textureof = 'bproof_1'},
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{name = 'chain_1', value = 0, min = 0, componentId = 7},
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{name = 'chain_2', value = 0, min = 0, textureof = 'chain_1'},
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{name = 'helmet_1', value = -1, min = -1, componentId = 0 },
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{name = 'helmet_2', value = 0, min = 0, textureof = 'helmet_1'},
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{name = 'glasses_1', value = 0, min = 0, componentId = 1},
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{name = 'glasses_2', value = 0, min = 0, textureof = 'glasses_1'},
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{name = 'watches_1', value = -1, min = -1, componentId = 6},
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{name = 'watches_2', value = 0, min = 0, textureof = 'watches_1'},
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{name = 'bracelets_1', value = -1, min = -1, componentId = 7},
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{name = 'bracelets_2', value = 0, min = 0, textureof = 'bracelets_1'},
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{name = 'bags_1', value = 0, min = 0, componentId = 5},
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{name = 'bags_2', value = 0, min = 0, textureof = 'bags_1'},
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{name = 'eye_color', value = 0, min = 0},
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{name = 'eye_squint', value = 0, min = -10},
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{name = 'eyebrows_1', value = 0, min = Config.SkinManager == "qb-clothing" and -1 or 0},
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{name = 'eyebrows_2', value = 0, min = 0},
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{name = 'eyebrows_3', value = 0, min = 0},
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{name = 'eyebrows_4', value = 0, min = 0},
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{name = 'eyebrows_5', value = 0, min = -10},
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{name = 'eyebrows_6', value = 0, min = -10},
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{name = 'makeup_1', value = 0, min = Config.SkinManager == "qb-clothing" and -1 or 0},
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{name = 'makeup_2', value = 0, min = 0},
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{name = 'makeup_3', value = 0, min = 0},
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{name = 'makeup_4', value = 0, min = 0},
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{name = 'lipstick_1', value = 0, min = Config.SkinManager == "qb-clothing" and -1 or 0},
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{name = 'lipstick_2', value = 0, min = 0},
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{name = 'lipstick_3', value = 0, min = 0},
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{name = 'lipstick_4', value = 0, min = 0},
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{name = 'ears_1', value = -1, min = -1, componentId = 2},
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{name = 'ears_2', value = 0, min = 0, textureof = 'ears_1'},
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{name = 'chest_1', value = 0, min = 0},
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{name = 'chest_2', value = 0, min = 0},
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{name = 'chest_3', value = 0, min = 0},
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{name = 'bodyb_1', value = -1, min = -1},
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{name = 'bodyb_2', value = 0, min = 0},
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{name = 'bodyb_3', value = -1, min = -1},
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{name = 'bodyb_4', value = 0, min = 0},
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{name = 'age_1', value = 0, min = Config.SkinManager == "qb-clothing" and -1 or 0},
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{name = 'age_2', value = 0, min = 0},
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{name = 'blemishes_1', value = 0, min = 0},
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{name = 'blemishes_2', value = 0, min = 0},
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{name = 'blush_1', value = 0, min = Config.SkinManager == "qb-clothing" and -1 or 0},
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{name = 'blush_2', value = 0, min = 0},
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{name = 'blush_3', value = 0, min = 0},
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{name = 'complexion_1', value = 0, min = 0},
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{name = 'complexion_2', value = 0, min = 0},
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{name = 'sun_1', value = 0, min = 0},
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{name = 'sun_2', value = 0, min = 0},
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{name = 'moles_1', value = 0, min = 0},
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{name = 'moles_2', value = 0, min = 0},
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{name = 'beard_1', value = 0, min = Config.SkinManager == "qb-clothing" and -1 or 0},
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{name = 'beard_2', value = 0, min = 0},
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{name = 'beard_3', value = 0, min = 0},
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{name = 'beard_4', value = 0, min = 0}
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}
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for i=1, #Components, 1 do
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Character_ESX[Components[i].name] = Components[i].value
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end
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function refreshValues()
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Character_ESX = {}
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for i=1, #Components, 1 do
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Character_ESX[Components[i].name] = Components[i].value
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end
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end
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function getMaxValues()
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local components = json.decode(json.encode(Components))
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for k,v in pairs(Character_ESX) do
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for i=1, #components, 1 do
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if k == components[i].name then
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components[i].value = v
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end
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end
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end
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return components, GetMaxVals()
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end
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function GetMaxVal(item)
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local myPed = PlayerPedId()
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local maxVals = GetMaxVals()
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if item == 'tshirt_1' then
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return 'tshirt_2', maxVals['tshirt_2']
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elseif item == 'torso_1' then
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return 'torso_2', maxVals['torso_2']
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elseif item == 'helmet_1' then
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return 'helmet_2', maxVals['helmet_2']
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elseif item == 'pants_1' then
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return 'pants_2', maxVals['pants_2']
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elseif item == 'shoes_1' then
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return 'shoes_2', maxVals['shoes_2']
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elseif item == 'mask_1' then
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return 'mask_2', maxVals['mask_2']
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elseif item == 'decals_1' then
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return 'decals_2', maxVals['decals_2']
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elseif item == 'chain_1' then
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return 'chain_2', maxVals['chain_2']
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elseif item == 'glasses_1' then
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return 'glasses_2', maxVals['glasses_2']
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elseif item == 'watches_1' then
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return 'watches_2', maxVals['watches_2']
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elseif item == 'bracelets_1' then
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return 'bracelets_2', maxVals['bracelets_2']
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elseif item == 'bags_1' then
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return 'bags_2', maxVals['bags_2']
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elseif item == 'ears_1' then
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return 'ears_2', maxVals['ears_2']
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elseif item == 'bproof_1' then
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return 'bproof_2', maxVals['bproof_2']
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elseif item == 'hair_1' then
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return 'hair_2', maxVals['hair_2']
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end
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end
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function GetMaxVals()
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local myPed = PlayerPedId()
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local data = {
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sex = 1,
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mom = 45,
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dad = 44,
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face_md_weight = 100,
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skin_md_weight = 100,
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nose_1 = 10,
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nose_2 = 10,
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nose_3 = 10,
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nose_4 = 10,
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nose_5 = 10,
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nose_6 = 10,
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cheeks_1 = 10,
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cheeks_2 = 10,
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cheeks_3 = 10,
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lip_thickness = 10,
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jaw_1 = 10,
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jaw_2 = 10,
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chin_1 = 10,
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chin_2 = 10,
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chin_3 = 10,
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chin_4 = 10,
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neck_thickness = 10,
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age_1 = GetPedHeadOverlayNum(3)-1,
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age_2 = 10,
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beard_1 = GetPedHeadOverlayNum(1)-1,
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beard_2 = 10,
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beard_3 = GetNumHairColors()-1,
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beard_4 = GetNumHairColors()-1,
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hair_1 = GetNumberOfPedDrawableVariations(myPed, 2) - 1,
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hair_2 = GetNumberOfPedTextureVariations(myPed, 2, Character_ESX['hair_1']) - 1,
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hair_color_1 = GetNumHairColors()-1,
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hair_color_2 = GetNumHairColors()-1,
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eye_color = 31,
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eye_squint = 10,
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eyebrows_1 = GetPedHeadOverlayNum(2)-1,
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eyebrows_2 = 10,
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eyebrows_3 = GetNumHairColors()-1,
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eyebrows_4 = GetNumHairColors()-1,
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eyebrows_5 = 10,
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eyebrows_6 = 10,
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makeup_1 = GetPedHeadOverlayNum(4)-1,
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makeup_2 = 10,
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makeup_3 = GetNumHairColors()-1,
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makeup_4 = GetNumHairColors()-1,
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lipstick_1 = GetPedHeadOverlayNum(8)-1,
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lipstick_2 = 10,
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lipstick_3 = GetNumHairColors()-1,
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lipstick_4 = GetNumHairColors()-1,
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blemishes_1 = GetPedHeadOverlayNum(0)-1,
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blemishes_2 = 10,
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blush_1 = GetPedHeadOverlayNum(5)-1,
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blush_2 = 10,
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blush_3 = GetNumHairColors()-1,
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complexion_1 = GetPedHeadOverlayNum(6)-1,
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complexion_2 = 10,
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sun_1 = GetPedHeadOverlayNum(7)-1,
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sun_2 = 10,
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moles_1 = GetPedHeadOverlayNum(9)-1,
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moles_2 = 10,
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chest_1 = GetPedHeadOverlayNum(10)-1,
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chest_2 = 10,
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chest_3 = GetNumHairColors()-1,
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bodyb_1 = GetPedHeadOverlayNum(11)-1,
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bodyb_2 = 10,
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bodyb_3 = GetPedHeadOverlayNum(12)-1,
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bodyb_4 = 10,
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ears_1 = GetNumberOfPedPropDrawableVariations(myPed, 2) - 1,
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ears_2 = GetNumberOfPedPropTextureVariations(myPed, 2, Character_ESX['ears_1'] - 1),
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tshirt_1 = GetNumberOfPedDrawableVariations(myPed, 8) - 1,
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tshirt_2 = GetNumberOfPedTextureVariations(myPed, 8, Character_ESX['tshirt_1']) - 1,
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torso_1 = GetNumberOfPedDrawableVariations(myPed, 11) - 1,
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torso_2 = GetNumberOfPedTextureVariations(myPed, 11, Character_ESX['torso_1']) - 1,
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decals_1 = GetNumberOfPedDrawableVariations(myPed, 10) - 1,
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decals_2 = GetNumberOfPedTextureVariations(myPed, 10, Character_ESX['decals_1']) - 1,
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arms = GetNumberOfPedDrawableVariations(myPed, 3) - 1,
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arms_2 = 10,
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pants_1 = GetNumberOfPedDrawableVariations(myPed, 4) - 1,
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pants_2 = GetNumberOfPedTextureVariations(myPed, 4, Character_ESX['pants_1']) - 1,
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shoes_1 = GetNumberOfPedDrawableVariations(myPed, 6) - 1,
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shoes_2 = GetNumberOfPedTextureVariations(myPed, 6, Character_ESX['shoes_1']) - 1,
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mask_1 = GetNumberOfPedDrawableVariations(myPed, 1) - 1,
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mask_2 = GetNumberOfPedTextureVariations(myPed, 1, Character_ESX['mask_1']) - 1,
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bproof_1 = GetNumberOfPedDrawableVariations(myPed, 9) - 1,
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bproof_2 = GetNumberOfPedTextureVariations(myPed, 9, Character_ESX['bproof_1']) - 1,
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chain_1 = GetNumberOfPedDrawableVariations(myPed, 7) - 1,
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chain_2 = GetNumberOfPedTextureVariations(myPed, 7, Character_ESX['chain_1']) - 1,
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bags_1 = GetNumberOfPedDrawableVariations(myPed, 5) - 1,
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bags_2 = GetNumberOfPedTextureVariations(myPed, 5, Character_ESX['bags_1']) - 1,
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helmet_1 = GetNumberOfPedPropDrawableVariations(myPed, 0) - 1,
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helmet_2 = GetNumberOfPedPropTextureVariations(myPed, 0, Character_ESX['helmet_1']) - 1,
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glasses_1 = GetNumberOfPedPropDrawableVariations(myPed, 1) - 1,
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glasses_2 = GetNumberOfPedPropTextureVariations(myPed, 1, Character_ESX['glasses_1'] - 1),
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watches_1 = GetNumberOfPedPropDrawableVariations(myPed, 6) - 1,
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watches_2 = GetNumberOfPedPropTextureVariations(myPed, 6, Character_ESX['watches_1']) - 1,
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bracelets_1 = GetNumberOfPedPropDrawableVariations(myPed, 7) - 1,
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bracelets_2 = GetNumberOfPedPropTextureVariations(myPed, 7, Character_ESX['bracelets_1'] - 1)
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}
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return data
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end
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if (Config.Core ~= 'ESX') then
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return
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end
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if (Config.SkinManager ~= "esx_skin") then
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return
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end
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function updateValue(skin)
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local myPed = PlayerPedId()
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for k,v in pairs(skin) do
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tempSkinTable[k] = v
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end
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local face_weight = (tempSkinTable['face_md_weight'] / 100) + 0.0
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local skin_weight = (tempSkinTable['skin_md_weight'] / 100) + 0.0
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SetPedHeadBlendData(myPed, tempSkinTable['mom'], tempSkinTable['dad'], 0, tempSkinTable['mom'], tempSkinTable['dad'], 0, face_weight, skin_weight, 0.0, false)
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SetPedFaceFeature(myPed, 0, (tempSkinTable['nose_1'] / 10) + 0.0)
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SetPedFaceFeature(myPed, 1, (tempSkinTable['nose_2'] / 10) + 0.0)
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SetPedFaceFeature(myPed, 2, (tempSkinTable['nose_3'] / 10) + 0.0)
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SetPedFaceFeature(myPed, 3, (tempSkinTable['nose_4'] / 10) + 0.0)
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SetPedFaceFeature(myPed, 4, (tempSkinTable['nose_5'] / 10) + 0.0)
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SetPedFaceFeature(myPed, 5, (tempSkinTable['nose_6'] / 10) + 0.0)
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SetPedFaceFeature(myPed, 8, (tempSkinTable['cheeks_1'] / 10) + 0.0)
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SetPedFaceFeature(myPed, 9, (tempSkinTable['cheeks_2'] / 10) + 0.0)
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SetPedFaceFeature(myPed, 10, (tempSkinTable['cheeks_3'] / 10) + 0.0)
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SetPedFaceFeature(myPed, 12, (tempSkinTable['lip_thickness'] / 10) + 0.0)
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SetPedFaceFeature(myPed, 13, (tempSkinTable['jaw_1'] / 10) + 0.0)
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SetPedFaceFeature(myPed, 14, (tempSkinTable['jaw_2'] / 10) + 0.0)
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SetPedFaceFeature(myPed, 15, (tempSkinTable['chin_1'] / 10) + 0.0)
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SetPedFaceFeature(myPed, 16, (tempSkinTable['chin_2'] / 10) + 0.0)
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SetPedFaceFeature(myPed, 17, (tempSkinTable['chin_3'] / 10) + 0.0)
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SetPedFaceFeature(myPed, 18, (tempSkinTable['chin_4'] / 10) + 0.0)
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SetPedFaceFeature(myPed, 19, (tempSkinTable['neck_thickness'] / 10) + 0.0)
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SetPedHeadOverlay(myPed, 3, tempSkinTable['age_1'], (tempSkinTable['age_2'] / 10) + 0.0)
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SetPedHeadOverlay(myPed, 0, tempSkinTable['blemishes_1'], (tempSkinTable['blemishes_2'] / 10) + 0.0)
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SetPedEyeColor(myPed, tempSkinTable['eye_color'])
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SetPedHeadOverlay(myPed, 2, tempSkinTable['eyebrows_1'], (tempSkinTable['eyebrows_2'] / 10) + 0.0)
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SetPedHeadOverlayColor(myPed, 2, 1, tempSkinTable['eyebrows_3'], tempSkinTable['eyebrows_4'])
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SetPedFaceFeature(myPed, 6, (tempSkinTable['eyebrows_5'] / 10) + 0.0)
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SetPedFaceFeature(myPed, 7, (tempSkinTable['eyebrows_6'] / 10) + 0.0)
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SetPedHeadOverlay(myPed, 4, tempSkinTable['makeup_1'], (tempSkinTable['makeup_2'] / 10) + 0.0)
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SetPedHeadOverlayColor(myPed, 4, 2, tempSkinTable['makeup_3'], tempSkinTable['makeup_4'])
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SetPedHeadOverlay(myPed, 8, tempSkinTable['lipstick_1'], (tempSkinTable['lipstick_2'] / 10) + 0.0)
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SetPedHeadOverlayColor(myPed, 8, 1, tempSkinTable['lipstick_3'], tempSkinTable['lipstick_4'])
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SetPedComponentVariation(myPed, 2, tempSkinTable['hair_1'], tempSkinTable['hair_2'], 2)
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SetPedHairColor(myPed, tempSkinTable['hair_color_1'], tempSkinTable['hair_color_2'])
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SetPedHeadOverlay(myPed, 1, tempSkinTable['beard_1'], (tempSkinTable['beard_2'] / 10) + 0.0)
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SetPedHeadOverlayColor(myPed, 1, 1, tempSkinTable['beard_3'], tempSkinTable['beard_4'])
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SetPedHeadOverlay(myPed, 5, tempSkinTable['blush_1'], (tempSkinTable['blush_2'] / 10) + 0.0)
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SetPedHeadOverlayColor(myPed, 5, 2, tempSkinTable['blush_3'])
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SetPedHeadOverlay(myPed, 6, tempSkinTable['complexion_1'], (tempSkinTable['complexion_2'] / 10) + 0.0)
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SetPedHeadOverlay(myPed, 7, tempSkinTable['sun_1'], (tempSkinTable['sun_2'] / 10) + 0.0)
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SetPedHeadOverlay(myPed, 9, tempSkinTable['moles_1'], (tempSkinTable['moles_2'] / 10) + 0.0)
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SetPedHeadOverlay(myPed, 10, tempSkinTable['chest_1'], (tempSkinTable['chest_2'] / 10) + 0.0)
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SetPedHeadOverlayColor(myPed, 10, 1, tempSkinTable['chest_3'])
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if tempSkinTable['ears_1'] == -1 then
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ClearPedProp(myPed, 2)
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else
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SetPedPropIndex(myPed, 2, tempSkinTable['ears_1'], tempSkinTable['ears_2'], 2)
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end
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SetPedComponentVariation(myPed, 8, tempSkinTable['tshirt_1'], tempSkinTable['tshirt_2'], 2)
|
|
SetPedComponentVariation(myPed, 11, tempSkinTable['torso_1'], tempSkinTable['torso_2'], 2)
|
|
SetPedComponentVariation(myPed, 3, tempSkinTable['arms'], tempSkinTable['arms_2'], 2)
|
|
SetPedComponentVariation(myPed, 10, tempSkinTable['decals_1'], tempSkinTable['decals_2'], 2)
|
|
SetPedComponentVariation(myPed, 4, tempSkinTable['pants_1'], tempSkinTable['pants_2'], 2)
|
|
SetPedComponentVariation(myPed, 6, tempSkinTable['shoes_1'], tempSkinTable['shoes_2'], 2)
|
|
SetPedComponentVariation(myPed, 1, tempSkinTable['mask_1'], tempSkinTable['mask_2'], 2)
|
|
SetPedComponentVariation(myPed, 9, tempSkinTable['bproof_1'], tempSkinTable['bproof_2'], 2)
|
|
SetPedComponentVariation(myPed, 7, tempSkinTable['chain_1'], tempSkinTable['chain_2'], 2)
|
|
SetPedComponentVariation(myPed, 5, tempSkinTable['bags_1'], tempSkinTable['bags_2'], 2)
|
|
|
|
if tempSkinTable['helmet_1'] == -1 then
|
|
ClearPedProp(myPed, 0)
|
|
else
|
|
SetPedPropIndex(myPed, 0, tempSkinTable['helmet_1'], tempSkinTable['helmet_2'], 2)
|
|
end
|
|
|
|
if tempSkinTable['glasses_1'] == -1 then
|
|
ClearPedProp(myPed, 1)
|
|
else
|
|
SetPedPropIndex(myPed, 1, tempSkinTable['glasses_1'], tempSkinTable['glasses_2'], 2)
|
|
end
|
|
|
|
if tempSkinTable['watches_1'] == -1 then
|
|
ClearPedProp(myPed, 6)
|
|
else
|
|
SetPedPropIndex(myPed, 6, tempSkinTable['watches_1'], tempSkinTable['watches_2'], 2)
|
|
end
|
|
|
|
if tempSkinTable['bracelets_1'] == -1 then
|
|
ClearPedProp(myPed, 7)
|
|
else
|
|
SetPedPropIndex(myPed, 7, tempSkinTable['bracelets_1'], tempSkinTable['bracelets_2'], 2)
|
|
end
|
|
end |