198 lines
5.3 KiB
Lua
198 lines
5.3 KiB
Lua
Config = Config or {}
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-- server and client
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Config.MaxActivePetsPetPlayer = 2
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Config.DataUpdateInterval = 10
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Config.Settings = {
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let_players_cutomize_their_pet_after_purchase = true,
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callCompanionDuration = 2, -- sec
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despawnDuration = 3, -- sec
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itemUsageCooldown = 1, -- sec
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minHuntingAbilityLevel = 1, -- level
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PetMiniMap = { showblip = true, sprite = 442, colour = 2, shortRange = false },
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chaseDistance = 50.0,
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chaseIndicator = true, -- huge marker on hunted target head
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petMenuKeybind = 'o' -- keybind (players can change bind)
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}
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Config.Balance = {
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maximumLevel = 50, -- xp callculation only works util level 99 don't set it to higher values
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afk = {
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-- 60-sec passed after the player is AFK pet will wander in area
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-- 100-sec after when the player is AFK pet will start doing animation
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-- after 120-sec passes timer will start over from 0
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afkTimerRestAfter = 120, -- sec
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wanderingInterval = 60,
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animationInterval = 90
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}, -- sec pet gonna go wandering around player after player is AFK for a certain time
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petting_stress_relief = math.random(12, 24)
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}
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-- distincts are needed for animations and to know if pet can hunt or not
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-- in my testing generaly small animals can't hunt.
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-- so potentially you won't need to change distinct value!
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-- distinct = "yes dog" ==> means this pet can hunt
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-- distinct = "no dog" ==> means this dog can't hunt
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Config.pets = {
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[1] = {
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name = 'keepcompanionwesty',
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model = 'A_C_Westy',
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maxHealth = 150,
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distinct = 'no dog'
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},
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[2] = {
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name = 'keepcompanionshepherd',
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model = 'A_C_shepherd',
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maxHealth = 250,
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distinct = 'yes dog'
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},
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[3] = {
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name = 'keepcompanionrottweiler',
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model = 'A_C_Rottweiler',
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maxHealth = 300,
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distinct = 'yes dog'
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},
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[4] = {
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name = 'keepcompanionretriever',
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model = 'A_C_Retriever',
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maxHealth = 300,
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distinct = 'yes dog'
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},
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[5] = {
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name = 'keepcompanionpug',
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model = 'A_C_Pug',
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maxHealth = 150,
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distinct = 'no dog'
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},
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[6] = {
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name = 'keepcompanionpoodle',
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model = 'A_C_Poodle',
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maxHealth = 150,
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distinct = 'no dog'
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},
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[7] = {
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name = 'keepcompanionmtlion2',
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model = 'A_C_Panther',
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maxHealth = 350,
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distinct = 'yes cat',
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price = 50000
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},
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[8] = {
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name = 'keepcompanionmtlion',
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model = 'A_C_MtLion',
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maxHealth = 350,
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distinct = 'yes cat'
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},
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[9] = {
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name = 'keepcompanioncat',
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model = 'A_C_Cat_01',
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maxHealth = 150,
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distinct = 'no cat'
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},
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[10] = {
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name = 'keepcompanionhusky',
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model = 'A_C_Husky',
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maxHealth = 350,
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distinct = 'yes dog'
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},
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[11] = {
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name = 'keepcompanionhen',
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model = 'A_C_Hen',
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maxHealth = 350,
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distinct = 'no hen'
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},
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[12] = {
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name = 'keepcompanionrabbit',
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model = 'A_C_Rabbit_01',
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maxHealth = 350,
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distinct = 'no rabbit'
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},
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[13] = {
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name = 'keepcompanioncoyote',
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model = 'A_C_Coyote',
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maxHealth = 350,
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distinct = 'no cat'
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},
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[14] = {
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name = 'keepcompanionrat',
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model = 'A_C_Rat',
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maxHealth = 150,
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distinct = 'no cat'
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},
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}
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Config.core_items = {
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-- don't change table keys
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['food'] = {
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item_name = 'Dyrefoder',
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settings = {
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duration = 5,
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amount = 50,
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-- placeholders
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usage_cycle = 48, -- time to reach 100% to 0% Calories
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resting_cycle = 15,
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overeat = 20, --(percent) how much pets can eat more than they need (RER)
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max_overeat = 200, --(percent) 200% of their need
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weight_gain_by_evereat = 5, --(percent)
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max_weight_gain_by_evereat = 200 --(percent) 200% of their max weight
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}
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},
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['collar'] = {
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item_name = 'Halsbånd',
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settings = {
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duration = 10
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}
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},
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['nametag'] = {
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item_name = 'Navneskilt',
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settings = {
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duration = 10
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}
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},
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['firstaid'] = {
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item_name = 'Lægekasse for dyr',
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settings = {
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duration = 2,
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healing_duration_multiplier = 1,
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revive_duration_multiplier = 1,
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heal_amount = 25, --(percent) 25% of their max health
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revive_heal_bonuses = 25 --(additive) base health to stay alive is 100 it mean 100 + revive_amount
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}
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},
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['groomingkit'] = {
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item_name = 'Frisør-sæt til dyr',
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},
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['waterbottle'] = {
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item_name = 'Vandflaske til dyr',
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settings = {
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duration = 2,
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max_capacity = 10,
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water_bottle_refill_value = 2, -- how much every bottle of water can fill flask
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thirst_reduction_per_drinking = 25, --(additive)
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thirst_value_increase_per_tick = 0.1,
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}
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}
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}
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-- K9 Settings
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Config.inventory_name = 'ps-inventory'
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local illegal_items = {
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'weed_brick',
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'coke_small_brick',
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'coke_brick'
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}
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Config.k9 = {
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illegal_items = illegal_items,
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models = {
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'A_C_Rottweiler',
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'A_C_shepherd'
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}
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}
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