Scripts/resources/[il]/illenium-appearance/game/constants.lua
2024-12-29 20:49:12 +01:00

367 lines
13 KiB
Lua

constants = {}
constants.PED_COMPONENTS_IDS = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11}
constants.PED_PROPS_IDS = {0, 1, 2, 6, 7}
constants.FACE_FEATURES = {
"noseWidth",
"nosePeakHigh",
"nosePeakSize",
"noseBoneHigh",
"nosePeakLowering",
"noseBoneTwist",
"eyeBrownHigh",
"eyeBrownForward",
"cheeksBoneHigh",
"cheeksBoneWidth",
"cheeksWidth",
"eyesOpening",
"lipsThickness",
"jawBoneWidth",
"jawBoneBackSize",
"chinBoneLowering",
"chinBoneLenght",
"chinBoneSize",
"chinHole",
"neckThickness",
}
constants.HEAD_OVERLAYS = {
"blemishes",
"beard",
"eyebrows",
"ageing",
"makeUp",
"blush",
"complexion",
"sunDamage",
"lipstick",
"moleAndFreckles",
"chestHair",
"bodyBlemishes",
}
-- Thanks to rootcause for the eye colors names and hair decorations hashes.
constants.EYE_COLORS = {
"Grøn",
"Emerald",
"Lyseblå",
"Mørkeblå",
"Lysebrun",
"Mørkebrun",
"Hazel",
"Mørkegrå",
"Lysegrå",
"Pink",
"Gul",
"Lilla",
"Sort",
"Hint af grå",
"Tequila Sunrise",
"Atomic",
"Warp",
"ECola",
"Space Ranger",
"Ying Yang",
"Bullseye",
"Lizard",
"Dragon",
"Extra Terrestrial",
"Goat",
"Smiley",
"Possessed",
"Demon",
"Infected",
"Alien",
"Undead",
"Zombie",
}
constants.HAIR_DECORATIONS = {
male = {
[0] = { `mpbeach_overlays`, `FM_Hair_Fuzz` },
[1] = { `multiplayer_overlays`, `NG_M_Hair_001` },
[2] = { `multiplayer_overlays`, `NG_M_Hair_002` },
[3] = { `multiplayer_overlays`, `NG_M_Hair_003` },
[4] = { `multiplayer_overlays`, `NG_M_Hair_004` },
[5] = { `multiplayer_overlays`, `NG_M_Hair_005` },
[6] = { `multiplayer_overlays`, `NG_M_Hair_006` },
[7] = { `multiplayer_overlays`, `NG_M_Hair_007` },
[8] = { `multiplayer_overlays`, `NG_M_Hair_008` },
[9] = { `multiplayer_overlays`, `NG_M_Hair_009` },
[10] = { `multiplayer_overlays`, `NG_M_Hair_013` },
[11] = { `multiplayer_overlays`, `NG_M_Hair_002` },
[12] = { `multiplayer_overlays`, `NG_M_Hair_011` },
[13] = { `multiplayer_overlays`, `NG_M_Hair_012` },
[14] = { `multiplayer_overlays`, `NG_M_Hair_014` },
[15] = { `multiplayer_overlays`, `NG_M_Hair_015` },
[16] = { `multiplayer_overlays`, `NGBea_M_Hair_000` },
[17] = { `multiplayer_overlays`, `NGBea_M_Hair_001` },
[18] = { `multiplayer_overlays`, `NGBus_M_Hair_000` },
[19] = { `multiplayer_overlays`, `NGBus_M_Hair_001` },
[20] = { `multiplayer_overlays`, `NGHip_M_Hair_000` },
[21] = { `multiplayer_overlays`, `NGHip_M_Hair_001` },
[22] = { `multiplayer_overlays`, `NGInd_M_Hair_000` },
[24] = { `mplowrider_overlays`, `LR_M_Hair_000` },
[25] = { `mplowrider_overlays`, `LR_M_Hair_001` },
[26] = { `mplowrider_overlays`, `LR_M_Hair_002` },
[27] = { `mplowrider_overlays`, `LR_M_Hair_003` },
[28] = { `mplowrider2_overlays`, `LR_M_Hair_004` },
[29] = { `mplowrider2_overlays`, `LR_M_Hair_005` },
[30] = { `mplowrider2_overlays`, `LR_M_Hair_006` },
[31] = { `mpbiker_overlays`, `MP_Biker_Hair_000_M` },
[32] = { `mpbiker_overlays`, `MP_Biker_Hair_001_M` },
[33] = { `mpbiker_overlays`, `MP_Biker_Hair_002_M` },
[34] = { `mpbiker_overlays`, `MP_Biker_Hair_003_M` },
[35] = { `mpbiker_overlays`, `MP_Biker_Hair_004_M` },
[36] = { `mpbiker_overlays`, `MP_Biker_Hair_005_M` },
[37] = { `multiplayer_overlays`, `NG_M_Hair_001` },
[38] = { `multiplayer_overlays`, `NG_M_Hair_002` },
[39] = { `multiplayer_overlays`, `NG_M_Hair_003` },
[40] = { `multiplayer_overlays`, `NG_M_Hair_004` },
[41] = { `multiplayer_overlays`, `NG_M_Hair_005` },
[42] = { `multiplayer_overlays`, `NG_M_Hair_006` },
[43] = { `multiplayer_overlays`, `NG_M_Hair_007` },
[44] = { `multiplayer_overlays`, `NG_M_Hair_008` },
[45] = { `multiplayer_overlays`, `NG_M_Hair_009` },
[46] = { `multiplayer_overlays`, `NG_M_Hair_013` },
[47] = { `multiplayer_overlays`, `NG_M_Hair_002` },
[48] = { `multiplayer_overlays`, `NG_M_Hair_011` },
[49] = { `multiplayer_overlays`, `NG_M_Hair_012` },
[50] = { `multiplayer_overlays`, `NG_M_Hair_014` },
[51] = { `multiplayer_overlays`, `NG_M_Hair_015` },
[52] = { `multiplayer_overlays`, `NGBea_M_Hair_000` },
[53] = { `multiplayer_overlays`, `NGBea_M_Hair_001` },
[54] = { `multiplayer_overlays`, `NGBus_M_Hair_000` },
[55] = { `multiplayer_overlays`, `NGBus_M_Hair_001` },
[56] = { `multiplayer_overlays`, `NGHip_M_Hair_000` },
[57] = { `multiplayer_overlays`, `NGHip_M_Hair_001` },
[58] = { `multiplayer_overlays`, `NGInd_M_Hair_000` },
[59] = { `mplowrider_overlays`, `LR_M_Hair_000` },
[60] = { `mplowrider_overlays`, `LR_M_Hair_001` },
[61] = { `mplowrider_overlays`, `LR_M_Hair_002` },
[62] = { `mplowrider_overlays`, `LR_M_Hair_003` },
[63] = { `mplowrider2_overlays`, `LR_M_Hair_004` },
[64] = { `mplowrider2_overlays`, `LR_M_Hair_005` },
[65] = { `mplowrider2_overlays`, `LR_M_Hair_006` },
[66] = { `mpbiker_overlays`, `MP_Biker_Hair_000_M` },
[67] = { `mpbiker_overlays`, `MP_Biker_Hair_001_M` },
[68] = { `mpbiker_overlays`, `MP_Biker_Hair_002_M` },
[69] = { `mpbiker_overlays`, `MP_Biker_Hair_003_M` },
[70] = { `mpbiker_overlays`, `MP_Biker_Hair_004_M` },
[71] = { `mpbiker_overlays`, `MP_Biker_Hair_005_M` },
[72] = { `mpgunrunning_overlays`, `MP_Gunrunning_Hair_M_000_M` },
[73] = { `mpgunrunning_overlays`, `MP_Gunrunning_Hair_M_001_M` },
[74] = { `mpVinewood_overlays`, `MP_Vinewood_Hair_M_000_M` },
[75] = { `mptuner_overlays`, `MP_Tuner_Hair_001_M` },
[76] = { `mpsecurity_overlays`, `MP_Security_Hair_001_M` },
},
female = {
[0] = { `mpbeach_overlays`, `FM_Hair_Fuzz` },
[1] = { `multiplayer_overlays`, `NG_F_Hair_001` },
[2] = { `multiplayer_overlays`, `NG_F_Hair_002` },
[3] = { `multiplayer_overlays`, `NG_F_Hair_003` },
[4] = { `multiplayer_overlays`, `NG_F_Hair_004` },
[5] = { `multiplayer_overlays`, `NG_F_Hair_005` },
[6] = { `multiplayer_overlays`, `NG_F_Hair_006` },
[7] = { `multiplayer_overlays`, `NG_F_Hair_007` },
[8] = { `multiplayer_overlays`, `NG_F_Hair_008` },
[9] = { `multiplayer_overlays`, `NG_F_Hair_009` },
[10] = { `multiplayer_overlays`, `NG_F_Hair_010` },
[11] = { `multiplayer_overlays`, `NG_F_Hair_011` },
[12] = { `multiplayer_overlays`, `NG_F_Hair_012` },
[13] = { `multiplayer_overlays`, `NG_F_Hair_013` },
[14] = { `multiplayer_overlays`, `NG_M_Hair_014` },
[15] = { `multiplayer_overlays`, `NG_M_Hair_015` },
[16] = { `multiplayer_overlays`, `NGBea_F_Hair_000` },
[17] = { `multiplayer_overlays`, `NGBea_F_Hair_001` },
[18] = { `multiplayer_overlays`, `NG_F_Hair_007` },
[19] = { `multiplayer_overlays`, `NGBus_F_Hair_000` },
[20] = { `multiplayer_overlays`, `NGBus_F_Hair_001` },
[21] = { `multiplayer_overlays`, `NGBea_F_Hair_001` },
[22] = { `multiplayer_overlays`, `NGHip_F_Hair_000` },
[23] = { `multiplayer_overlays`, `NGInd_F_Hair_000` },
[25] = { `mplowrider_overlays`, `LR_F_Hair_000` },
[26] = { `mplowrider_overlays`, `LR_F_Hair_001` },
[27] = { `mplowrider_overlays`, `LR_F_Hair_002` },
[28] = { `mplowrider2_overlays`, `LR_F_Hair_003` },
[29] = { `mplowrider2_overlays`, `LR_F_Hair_003` },
[30] = { `mplowrider2_overlays`, `LR_F_Hair_004` },
[31] = { `mplowrider2_overlays`, `LR_F_Hair_006` },
[32] = { `mpbiker_overlays`, `MP_Biker_Hair_000_F` },
[33] = { `mpbiker_overlays`, `MP_Biker_Hair_001_F` },
[34] = { `mpbiker_overlays`, `MP_Biker_Hair_002_F` },
[35] = { `mpbiker_overlays`, `MP_Biker_Hair_003_F` },
[36] = { `multiplayer_overlays`, `NG_F_Hair_003` },
[37] = { `mpbiker_overlays`, `MP_Biker_Hair_006_F` },
[38] = { `mpbiker_overlays`, `MP_Biker_Hair_004_F` },
[39] = { `multiplayer_overlays`, `NG_F_Hair_001` },
[40] = { `multiplayer_overlays`, `NG_F_Hair_002` },
[41] = { `multiplayer_overlays`, `NG_F_Hair_003` },
[42] = { `multiplayer_overlays`, `NG_F_Hair_004` },
[43] = { `multiplayer_overlays`, `NG_F_Hair_005` },
[44] = { `multiplayer_overlays`, `NG_F_Hair_006` },
[45] = { `multiplayer_overlays`, `NG_F_Hair_007` },
[46] = { `multiplayer_overlays`, `NG_F_Hair_008` },
[47] = { `multiplayer_overlays`, `NG_F_Hair_009` },
[48] = { `multiplayer_overlays`, `NG_F_Hair_010` },
[49] = { `multiplayer_overlays`, `NG_F_Hair_011` },
[50] = { `multiplayer_overlays`, `NG_F_Hair_012` },
[51] = { `multiplayer_overlays`, `NG_F_Hair_013` },
[52] = { `multiplayer_overlays`, `NG_M_Hair_014` },
[53] = { `multiplayer_overlays`, `NG_M_Hair_015` },
[54] = { `multiplayer_overlays`, `NGBea_F_Hair_000` },
[55] = { `multiplayer_overlays`, `NGBea_F_Hair_001` },
[56] = { `multiplayer_overlays`, `NG_F_Hair_007` },
[57] = { `multiplayer_overlays`, `NGBus_F_Hair_000` },
[58] = { `multiplayer_overlays`, `NGBus_F_Hair_001` },
[59] = { `multiplayer_overlays`, `NGBea_F_Hair_001` },
[60] = { `multiplayer_overlays`, `NGHip_F_Hair_000` },
[61] = { `multiplayer_overlays`, `NGInd_F_Hair_000` },
[62] = { `mplowrider_overlays`, `LR_F_Hair_000` },
[63] = { `mplowrider_overlays`, `LR_F_Hair_001` },
[64] = { `mplowrider_overlays`, `LR_F_Hair_002` },
[65] = { `mplowrider2_overlays`, `LR_F_Hair_003` },
[66] = { `mplowrider2_overlays`, `LR_F_Hair_003` },
[67] = { `mplowrider2_overlays`, `LR_F_Hair_004` },
[68] = { `mplowrider2_overlays`, `LR_F_Hair_006` },
[69] = { `mpbiker_overlays`, `MP_Biker_Hair_000_F` },
[70] = { `mpbiker_overlays`, `MP_Biker_Hair_001_F` },
[71] = { `mpbiker_overlays`, `MP_Biker_Hair_002_F` },
[72] = { `mpbiker_overlays`, `MP_Biker_Hair_003_F` },
[73] = { `multiplayer_overlays`, `NG_F_Hair_003` },
[74] = { `mpbiker_overlays`, `MP_Biker_Hair_006_F` },
[75] = { `mpbiker_overlays`, `MP_Biker_Hair_004_F` },
[76] = { `mpgunrunning_overlays`, `MP_Gunrunning_Hair_F_000_F` },
[77] = { `mpgunrunning_overlays`, `MP_Gunrunning_Hair_F_001_F` },
[78] = { `mpVinewood_overlays`, `MP_Vinewood_Hair_F_000_F` },
[79] = { `mptuner_overlays`, `MP_Tuner_Hair_000_F` },
[80] = { `mpsecurity_overlays`, `MP_Security_Hair_000_F` },
},
}
constants.DATA_CLOTHES = {
head = {
animations = {
on = {
dict = "mp_masks@standard_car@ds@",
anim = "put_on_mask",
move = 51,
duration = 600
},
off = {
dict = "missheist_agency2ahelmet",
anim = "take_off_helmet_stand",
move = 51,
duration = 1200
}
},
components = {
male = {
{1, 0}
},
female = {
{1, 0}
}
},
props = {
male = {
{0, -1}
},
female = {}
}
},
body = {
animations = {
on = {
dict = "clothingtie",
anim = "try_tie_negative_a",
move = 51,
duration = 1200
},
off = {
dict = "clothingtie",
anim = "try_tie_negative_a",
move = 51,
duration = 1200
}
},
components = {
male = {
{11, 252},
{3, 15},
{8, 15},
{10, 0},
{5, 0}
},
female = {
{11, 15},
{8, 14},
{3, 15},
{10, 0},
{5, 0}
}
},
props = {
male = {},
female = {}
}
},
bottom = {
animations = {
on = {
dict = "re@construction",
anim = "out_of_breath",
move = 51,
duration = 1300
},
off = {
dict = "re@construction",
anim = "out_of_breath",
move = 51,
duration = 1300
}
},
components = {
male = {
{4, 61},
{6, 34}
},
female = {
{4, 15},
{6, 35}
}
},
props = {
male = {},
female = {}
}
}
}
constants.CAMERAS = {
default = {
vec3(0, 2.2, 0.2),
vec3(0, 0, -0.05),
},
head = {
vec3(0, 0.9, 0.65),
vec3(0, 0, 0.6),
},
body = {
vec3(0, 1.2, 0.2),
vec3(0, 0, 0.2),
},
bottom = {
vec3(0, 0.98, -0.7),
vec3(0, 0, -0.9),
},
}
constants.OFFSETS = {
default = vec2(1.5, -1),
head = vec2(0.7, -0.45),
body = vec2(1.2, -0.45),
bottom = vec2(0.7, -0.45),
}