Scripts/resources/[custom_script]/keep-companion/client/c_util.lua
2024-12-29 20:48:41 +01:00

74 lines
2.8 KiB
Lua

function Draw2DText(content, font, colour, scale, x, y)
SetTextFont(font)
SetTextScale(scale, scale)
SetTextColour(colour[1], colour[2], colour[3], 255)
SetTextEntry("STRING")
SetTextDropShadow(0, 0, 0, 0, 255)
SetTextDropShadow()
SetTextEdge(4, 0, 0, 0, 255)
SetTextOutline()
AddTextComponentString(content)
DrawText(x, y)
end
function RotationToDirection(rotation)
local adjustedRotation = {
x = (math.pi / 180) * rotation.x,
y = (math.pi / 180) * rotation.y,
z = (math.pi / 180) * rotation.z
}
local direction = {
x = -math.sin(adjustedRotation.z) * math.abs(math.cos(adjustedRotation.x)),
y = math.cos(adjustedRotation.z) * math.abs(math.cos(adjustedRotation.x)),
z = math.sin(adjustedRotation.x)
}
return direction
end
function RayCastGamePlayCamera(distance)
local cameraRotation = GetGameplayCamRot()
local cameraCoord = GetGameplayCamCoord()
local direction = RotationToDirection(cameraRotation)
local destination = {
x = cameraCoord.x + direction.x * distance,
y = cameraCoord.y + direction.y * distance,
z = cameraCoord.z + direction.z * distance
}
local a, b, c, d, e = GetShapeTestResult(StartShapeTestRay(cameraCoord.x, cameraCoord.y, cameraCoord.z,
destination.x, destination.y, destination.z, -1, PlayerPedId(), 0))
return c, e
end
-- -- flip car if needed
-- local bones = { 'bodyshell' }
-- exports['qb-target']:AddTargetBone(bones, {
-- options = { { -- This is the first table with options, you can make as many options inside the options table as you want
-- type = "client",
-- icon = "fa-solid fa-scythe",
-- label = "Flip",
-- action = function(entity)
-- local QBcore = exports['qb-core']:GetCoreObject()
-- QBcore.Functions.Progressbar("flipingcAr", "Fliping car", Config.Settings.carFlipingDuration * 1000,
-- false, false, {
-- disableMovement = true,
-- disableCarMovement = true,
-- disableMouse = true,
-- disableCombat = true
-- }, {}, {}, {}, function()
-- local plyped = PlayerPedId()
-- ClearPedTasks(plyped)
-- Citizen.CreateThread(function()
-- local coord = GetEntityCoords(entity)
-- local x, y, z = table.unpack(coord)
-- local xx, yy, zz = GetEntityRotation(entity, 5)
-- ground, posZ = GetGroundZFor_3dCoord(x + .0, y + .0, z, true)
-- SetEntityRotation(entity, 0.0, yy, zz)
-- SetEntityCoords(entity, x, y, posZ, 1, 0, 0, 1)
-- end)
-- end)
-- end
-- } },
-- distance = 2.0
-- })