178 lines
5.7 KiB
Lua
178 lines
5.7 KiB
Lua
QBCore = exports['qb-core']:GetCoreObject()
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math.randomseed(os.time())
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GlobalState.ActiveVan = -1
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GlobalState.ActiveItems = {}
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GlobalState.LastVan = os.time()
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GlobalState.totalVans = #Config.Gunvans.vehicles
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-- Fordi laver du ActiveItems = Items, så laver den en REFERENCE istedet for at KOPIERE array'et over....
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-- deepcopy(orig)
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-- - Type: **Local function**
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-- - Creates a deep copy of a table
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-- - **Returns** a new table with the same values as the original
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--
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-- **Parameters**
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-- - **orig** = The table to copy
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local function deepcopy(orig)
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local orig_type = type(orig)
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local copy
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if orig_type == 'table' then
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copy = {}
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for orig_key, orig_value in next, orig, nil do
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copy[deepcopy(orig_key)] = deepcopy(orig_value)
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end
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setmetatable(copy, deepcopy(getmetatable(orig)))
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else
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copy = orig
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end
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return copy
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end
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-- Func: **spawnVan()**
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-- - Type: **Local function**
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-- - Spawns the van and sets the active items
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local function spawnVan()
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if GlobalState.ActiveVan ~= -1 or Config.Debug then
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GlobalState.LastVan = os.time()
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if Config.perVanItems then
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GlobalState.ActiveItems = deepcopy(Config.Gunvans.vehicles[GlobalState.ActiveVan].items)
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else
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GlobalState.ActiveItems = deepcopy(Config.VanItems)
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end
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local time = os.date("%X - %d/%m/%Y", GlobalState.LastVan)
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local x = Config.Gunvans.vehicles[GlobalState.ActiveVan].coords.x
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local y = Config.Gunvans.vehicles[GlobalState.ActiveVan].coords.y
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local z = Config.Gunvans.vehicles[GlobalState.ActiveVan].coords.z
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print("At "..time.." a van spawned at Coordinates: " .. x .. " " .. y .. " " .. z)
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TriggerClientEvent('_hp_gv:client:_spawnVan', -1, GlobalState.ActiveVan)
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end
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end
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-- Func: **deleteVan()**
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-- - Type: **Local function**
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-- - Trigger a countdown to delete the van after a certain amount of time
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local function deleteVan()
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Citizen.CreateThread(function()
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Citizen.Wait(Config.duration * 60000)
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GlobalState.ActiveVan = -1
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GlobalState.ActiveItems = {}
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TriggerClientEvent('_hp_gv:client:_destroyVan', -1)
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startCountdown()
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end)
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end
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local function triggerVanSpawn()
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GlobalState.ActiveVan = math.random(1, GlobalState.totalVans)
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spawnVan()
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deleteVan()
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end
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-- Func: **startCountdown()**
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-- - Type: **Local function**
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-- - Trigger a countdown to spawn a new van after a certain amount of time
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function startCountdown()
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Citizen.CreateThread(function()
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Wait(10000)
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if Config.SpawnDuringNight then
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if GetClockHours() > 20 and GetClockHours() < 5 then
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Citizen.Wait(Config.minutesBetweenVans * 60000)
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triggerVanSpawn()
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end
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else
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Citizen.Wait(Config.minutesBetweenVans * 60000)
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triggerVanSpawn()
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end
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end)
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end
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-- startCountdown()
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-- GiveItem(src, item)
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--
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-- src = Player source
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--
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-- item = item index
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local function GiveItem(src, item)
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if GlobalState.ActiveItems[item].iAmount <= 0 then
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return Config.NotifyEmpty(src, GlobalState.ActiveItems[item].label)
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end
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local Player = QBCore.Functions.GetPlayer(src)
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if Player.Functions.GetMoney('cash') < GlobalState.ActiveItems[item].price then
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return Config.NotifyNoMoney(src, GlobalState.ActiveItems[item].label)
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end
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Player.Functions.RemoveMoney('cash', GlobalState.ActiveItems[item].price, 'Gun Van')
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Config.InventoryExport(src, GlobalState.ActiveItems[item].item, 1)
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if GlobalState.ActiveItems[item].weaponType == "pistol" then
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Config.InventoryExport(src, "pistol_ammo", GlobalState.ActiveItems[item].aAmount)
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end
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if GlobalState.ActiveItems[item].triggerCops then
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Config.EmergencyTrigger()
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end
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GlobalState.ActiveItems[item].iAmount = GlobalState.ActiveItems[item].iAmount - 1
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Config.Notify(src, GlobalState.ActiveItems[item].label)
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end
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-- #### Debug stuff
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if Config.Debug then
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QBCore.Commands.Add('gv', '', {}, false, function(source, args)
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TriggerClientEvent('_hp_gv:client:_destroyVan', -1)
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GlobalState.ActiveVan = math.random(1, GlobalState.totalVans)
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spawnVan()
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end, Config.Permission)
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QBCore.Commands.Add('dgv', '', {}, false, function(source, args)
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GlobalState.ActiveVan = -1
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GlobalState.ActiveItems = {}
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TriggerClientEvent('_hp_gv:client:_destroyVan', -1)
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end, Config.Permission)
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end
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-- #### Server: Give Item
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RegisterNetEvent('_hp_gv:server:_giveItem')
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AddEventHandler('_hp_gv:server:_giveItem', function(item)
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local src = source
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local playerPed = GetPlayerPed(src)
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local Player = QBCore.Functions.GetPlayer(source)
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local playerCoords = GetEntityCoords(playerPed)
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local targetCoords = Config.Gunvans.vehicles[GlobalState.ActiveVan].coords
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if #(playerCoords - targetCoords) > 5.5 then
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Config.LogHandler(Player.PlayerData.citizenid .. " " .. Config.Lang.OutsideRange)
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Config.LogHandler("Distance: " .. #(playerCoords - targetCoords) .. " - Max distance: 5.5")
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if #(playerCoords - targetCoords) > 10 and Config.DropPlayer then
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Config.LogHandler("GunVan | " .. Player.PlayerData.citizenid .. " " .. Config.Lang.OutsideRangeKick)
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DropPlayer(src, Config.Lang.OutsideRangeKickPlayer)
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end
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return
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end
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if GlobalState.ActiveVan ~= -1 or Config.Debug then
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GiveItem(src, item)
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else
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Config.LogHandler("GunVan | " .. Player.PlayerData.citizenid .. " " .. Config.Lang.OutsideBuyHours)
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Config.LogHandler("GunVan | " .. Config.Lang.TimeUntilNext .. " " .. Config.minutesBetweenVans * 60 - (os.time() - GlobalState.LastVan) .. " " .. Config.Lang.Seconds)
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return
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end
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end)
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