331 lines
15 KiB
Plaintext
331 lines
15 KiB
Plaintext
<?xml version="1.0" encoding="UTF-8"?>
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<CWeaponInfoBlob>
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<SlotNavigateOrder>
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<Item>
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<WeaponSlots>
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<Item>
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<OrderNumber value="111" />
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<Entry>SLOT_SNSPISTOL</Entry>
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</Item>
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</WeaponSlots>
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</Item>
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<Item>
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<WeaponSlots>
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<Item>
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<OrderNumber value="131" />
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<Entry>SLOT_SNSPISTOL</Entry>
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</Item>
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</WeaponSlots>
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</Item>
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</SlotNavigateOrder>
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<SlotBestOrder>
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<WeaponSlots>
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<Item>
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<OrderNumber value="185" />
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<Entry>SLOT_SNSPISTOL</Entry>
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</Item>
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</WeaponSlots>
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</SlotBestOrder>
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<TintSpecValues />
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<FiringPatternAliases />
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<UpperBodyFixupExpressionData />
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<AimingInfos />
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<Infos>
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<Item>
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<Infos />
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</Item>
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<Item>
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<Infos>
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<Item type="CWeaponInfo">
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<Name>WEAPON_SNSPISTOL</Name>
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<Model>w_pi_sns_pistol</Model>
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<Audio>AUDIO_ITEM_SNSPISTOL</Audio>
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<Slot>SLOT_SNSPISTOL</Slot>
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<DamageType>BULLET</DamageType>
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<Explosion>
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<Default>DONTCARE</Default>
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<HitCar>DONTCARE</HitCar>
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<HitTruck>DONTCARE</HitTruck>
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<HitBike>DONTCARE</HitBike>
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<HitBoat>DONTCARE</HitBoat>
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<HitPlane>DONTCARE</HitPlane>
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</Explosion>
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<FireType>INSTANT_HIT</FireType>
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<WheelSlot>WHEEL_PISTOL</WheelSlot>
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<Group>GROUP_PISTOL</Group>
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<AmmoInfo ref="AMMO_PISTOL" />
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<AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
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<ClipSize value="6" />
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<AccuracySpread value="1.750000" />
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<AccurateModeAccuracyModifier value="0.500000" />
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<RunAndGunAccuracyModifier value="2.000000" />
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<RunAndGunAccuracyMaxModifier value="1.000000" />
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<RecoilAccuracyMax value="1.000000" />
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<RecoilErrorTime value="2.000000" />
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<RecoilRecoveryRate value="1.000000" />
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<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
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<MinHeadShotDistanceAI value="1000.000000" />
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<MaxHeadShotDistanceAI value="1000.000000" />
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<HeadShotDamageModifierAI value="1000.000000" />
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<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
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<MinHeadShotDistancePlayer value="5.000000" />
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<MaxHeadShotDistancePlayer value="40.000000" />
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<HeadShotDamageModifierPlayer value="0.000000" />
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<Damage value="25.000000" />
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<DamageTime value="0.000000" />
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<DamageTimeInVehicle value="0.000000" />
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<DamageTimeInVehicleHeadShot value="0.000000" />
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<HitLimbsDamageModifier value="0.500000" />
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<NetworkHitLimbsDamageModifier value="0.800000" />
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<LightlyArmouredDamageModifier value="0.750000" />
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<Force value="50.000000" />
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<ForceHitPed value="125.000000" />
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<ForceHitVehicle value="750.000000" />
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<ForceHitFlyingHeli value="750.000000" />
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<OverrideForces>
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<Item>
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<BoneTag>BONETAG_HEAD</BoneTag>
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<ForceFront value="100.000000" />
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<ForceBack value="80.000000" />
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</Item>
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<Item>
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<BoneTag>BONETAG_NECK</BoneTag>
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<ForceFront value="60.000000" />
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<ForceBack value="70.000000" />
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</Item>
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<Item>
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<BoneTag>BONETAG_L_THIGH</BoneTag>
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<ForceFront value="40.000000" />
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<ForceBack value="1.000000" />
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</Item>
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<Item>
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<BoneTag>BONETAG_R_THIGH</BoneTag>
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<ForceFront value="40.000000" />
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<ForceBack value="1.000000" />
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</Item>
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<Item>
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<BoneTag>BONETAG_L_CALF</BoneTag>
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<ForceFront value="70.000000" />
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<ForceBack value="80.000000" />
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</Item>
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<Item>
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<BoneTag>BONETAG_R_CALF</BoneTag>
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<ForceFront value="60.000000" />
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<ForceBack value="100.000000" />
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</Item>
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</OverrideForces>
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<ForceMaxStrengthMult value="1.000000" />
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<ForceFalloffRangeStart value="0.000000" />
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<ForceFalloffRangeEnd value="50.000000" />
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<ForceFalloffMin value="1.000000" />
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<ProjectileForce value="0.000000" />
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<FragImpulse value="250.000000" />
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<Penetration value="0.010000" />
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<VerticalLaunchAdjustment value="0.000000" />
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<DropForwardVelocity value="0.000000" />
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<Speed value="2000.000000" />
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<BulletsInBatch value="1" />
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<BatchSpread value="0.000000" />
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<ReloadTimeMP value="-1.000000" />
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<ReloadTimeSP value="-1.000000" />
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<VehicleReloadTime value="1.000000" />
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<AnimReloadRate value="1.000000" />
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<BulletsPerAnimLoop value="1" />
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<TimeBetweenShots value="0.370000" />
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<TimeLeftBetweenShotsWhereShouldFireIsCached value="0.250000" />
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<SpinUpTime value="0.000000" />
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<SpinTime value="0.000000" />
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<SpinDownTime value="0.000000" />
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<AlternateWaitTime value="-1.000000" />
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<BulletBendingNearRadius value="0.000000" />
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<BulletBendingFarRadius value="0.750000" />
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<BulletBendingZoomedRadius value="0.375000" />
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<FirstPersonBulletBendingNearRadius value="0.000000" />
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<FirstPersonBulletBendingFarRadius value="0.000000" />
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<FirstPersonBulletBendingZoomedRadius value="0.000000" />
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<Fx>
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<EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_SMALL</EffectGroup>
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<FlashFx>muz_smg</FlashFx>
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<FlashFxAlt />
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<FlashFxFP />
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<FlashFxFPAlt />
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<MuzzleSmokeFx />
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<MuzzleSmokeFxFP />
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<MuzzleSmokeFxMinLevel value="0.000000" />
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<MuzzleSmokeFxIncPerShot value="0.000000" />
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<MuzzleSmokeFxDecPerSec value="0.000000" />
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<ShellFx>eject_pistol</ShellFx>
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<ShellFxFP />
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<TracerFx>bullet_tracer</TracerFx>
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<PedDamageHash>BulletSmall</PedDamageHash>
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<TracerFxChanceSP value="0.200000" />
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<TracerFxChanceMP value="0.750000" />
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<FlashFxChanceSP value="1.000000" />
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<FlashFxChanceMP value="1.000000" />
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<FlashFxAltChance value="0.000000" />
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<FlashFxScale value="0.800000" />
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<FlashFxLightEnabled value="false" />
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<FlashFxLightCastsShadows value="false" />
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<FlashFxLightOffsetDist value="0.200000" />
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<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
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<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
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<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
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<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
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<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
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<GroundDisturbFxEnabled value="false" />
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<GroundDisturbFxDist value="5.000000" />
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<GroundDisturbFxNameDefault />
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<GroundDisturbFxNameSand />
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<GroundDisturbFxNameDirt />
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<GroundDisturbFxNameWater />
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<GroundDisturbFxNameFoliage />
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</Fx>
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<InitialRumbleDuration value="150" />
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<InitialRumbleIntensity value="0.200000" />
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<InitialRumbleIntensityTrigger value="0.000000" />
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<RumbleDuration value="95" />
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<RumbleIntensity value="0.200000" />
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<RumbleIntensityTrigger value="0.800000" />
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<RumbleDamageIntensity value="1.000000" />
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<InitialRumbleDurationFps value="150" />
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<InitialRumbleIntensityFps value="1.000000" />
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<RumbleDurationFps value="95" />
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<RumbleIntensityFps value="1.000000" />
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<NetworkPlayerDamageModifier value="1.000000" />
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<NetworkPedDamageModifier value="1.000000" />
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<NetworkHeadShotPlayerDamageModifier value="0.500000" />
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<LockOnRange value="55.000000" />
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<WeaponRange value="120.000000" />
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<BulletDirectionOffsetInDegrees value="0.000000" />
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<AiSoundRange value="-1.000000" />
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<AiPotentialBlastEventRange value="-1.000000" />
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<DamageFallOffRangeMin value="30.000000" />
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<DamageFallOffRangeMax value="120.000000" />
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<DamageFallOffModifier value="0.300000" />
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<VehicleWeaponHash />
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<DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
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<CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
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<CoverReadyToFireCameraHash />
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<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
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<CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
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<AlternativeOrScopedCameraHash />
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<RunAndGunAlternativeOrScopedCameraHash />
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<CinematicShootingAlternativeOrScopedCameraHash />
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<CameraFov value="45.000000" />
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<FirstPersonAimFovMin value="42.000000" />
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<FirstPersonAimFovMax value="47.000000" />
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<FirstPersonScopeFov value="30.000000" />
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<FirstPersonScopeAttachmentFov value="0.000000" />
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<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
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<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
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<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
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<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
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<FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.009000" />
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<FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
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<FirstPersonScopeRotationOffset x="-0.500000" y="0.000000" z="0.000000" />
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<FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
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<FirstPersonAsThirdPersonIdleOffset x="0.075" y="0.000000" z="0.000000" />
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<FirstPersonAsThirdPersonRNGOffset x="-0.025" y="-0.025" z="-0.040" />
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<FirstPersonAsThirdPersonLTOffset x="0.050" y="0.060" z="-0.0250" />
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<FirstPersonAsThirdPersonScopeOffset x="0.0850" y="0.000000" z="-0.025" />
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<FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" />
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<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
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<FirstPersonDofMaxNearInFocusDistance value="0.000000" />
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<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
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<ZoomFactorForAccurateMode value="1.300000" />
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<RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
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<RecoilShakeHashFirstPerson>FPS_PISTOL_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
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<AccuracyOffsetShakeHash />
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<MinTimeBetweenRecoilShakes value="150" />
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<RecoilShakeAmplitude value="1.000000" />
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<ExplosionShakeAmplitude value="-1.000000" />
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<IkRecoilDisplacement value="0.000000" />
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<IkRecoilDisplacementScope value="0.000000" />
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<IkRecoilDisplacementScaleBackward value="1.000000" />
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<IkRecoilDisplacementScaleVertical value="0.400000" />
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<ReticuleHudPosition x="0.000000" y="0.000000" />
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<AimOffsetMin x="0.200000" y="0.100000" z="0.600000" />
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<AimProbeLengthMin value="0.300000" />
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<AimOffsetMax x="0.175000" y="-0.200000" z="0.500000" />
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<AimProbeLengthMax value="0.275000" />
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<AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
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<AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
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<AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
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<AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
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<AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
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<AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
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<AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
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<AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
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<AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
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<AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
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<AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
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<AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
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<TorsoAimOffset x="-1.300000" y="0.550000" />
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<TorsoCrouchedAimOffset x="0.200000" y="0.050000" />
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<LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
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<ReticuleMinSizeStanding value="0.650000" />
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<ReticuleMinSizeCrouched value="0.550000" />
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<ReticuleScale value="0.300000" />
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<ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
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<FirstPersonReticuleStyleHash />
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<PickupHash>PICKUP_WEAPON_SNSPISTOL</PickupHash>
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<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
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<HumanNameHash>WT_SNSPISTOL</HumanNameHash>
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<MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
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<StatName>SNSPISTOL</StatName>
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<KnockdownCount value="3" />
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<KillshotImpulseScale value="1.000000" />
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<NmShotTuningSet>normal</NmShotTuningSet>
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<AttachPoints>
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<Item>
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<AttachBone>WAPClip</AttachBone>
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<Components>
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<Item>
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<Name>COMPONENT_SNSPISTOL_CLIP_01</Name>
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<Default value="true" />
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</Item>
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<Item>
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<Name>COMPONENT_SNSPISTOL_CLIP_02</Name>
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<Default value="false" />
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</Item>
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</Components>
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</Item>
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</AttachPoints>
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<GunFeedBone />
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<TargetSequenceGroup>Pistol</TargetSequenceGroup>
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<WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
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<TintSpecValues ref="TINT_DEFAULT" />
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<FiringPatternAliases ref="FIRING_PATTERN_PISTOL" />
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<ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
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<AmmoDiminishingRate value="3" />
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<AimingBreathingAdditiveWeight value="1.000000" />
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<FiringBreathingAdditiveWeight value="1.000000" />
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<StealthAimingBreathingAdditiveWeight value="1.000000" />
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<StealthFiringBreathingAdditiveWeight value="1.000000" />
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<AimingLeanAdditiveWeight value="1.000000" />
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<FiringLeanAdditiveWeight value="1.000000" />
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<StealthAimingLeanAdditiveWeight value="1.000000" />
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<StealthFiringLeanAdditiveWeight value="1.000000" />
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<ExpandPedCapsuleRadius value="0.000000" />
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<AudioCollisionHash />
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<HudDamage value="30" />
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<HudSpeed value="40" />
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<HudCapacity value="3" />
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<HudAccuracy value="40" />
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<HudRange value="20" />
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<VehicleAttackAngle value="25.000000" />
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<CamoDiffuseTexIdxs />
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</Item>
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</Infos>
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</Item>
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<Item>
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<Infos />
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</Item>
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<Item>
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<Infos />
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</Item>
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</Infos>
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<VehicleWeaponInfos />
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<Name>DLC - 'Saturday Night Special' Pistol</Name>
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</CWeaponInfoBlob> |