286 lines
8.1 KiB
Lua
286 lines
8.1 KiB
Lua
RageUI.BadgeStyle = {
|
|
-- DEFAULT BADGE
|
|
None = function()
|
|
return {
|
|
BadgeTexture = "",
|
|
BadgeDictionary = "commonmenu"
|
|
}
|
|
end,
|
|
BronzeMedal = function()
|
|
return {
|
|
BadgeTexture = "mp_medal_bronze",
|
|
}
|
|
end,
|
|
GoldMedal = function()
|
|
return {
|
|
BadgeTexture = "mp_medal_gold",
|
|
}
|
|
end,
|
|
SilverMedal = function()
|
|
return {
|
|
BadgeTexture = "medal_silver",
|
|
}
|
|
end,
|
|
Alert = function()
|
|
return {
|
|
BadgeTexture = "mp_alerttriangle",
|
|
}
|
|
end,
|
|
Crown = function(Selected)
|
|
return {
|
|
BadgeTexture = "mp_hostcrown",
|
|
BadgeColour = Selected and { R = 0, G = 0, B = 0, A = 255 } or { R = 255, G = 255, B = 255, A = 255 }
|
|
}
|
|
end,
|
|
Ammo = function(Selected)
|
|
return {
|
|
BadgeTexture = Selected and "shop_ammo_icon_b" or "shop_ammo_icon_a",
|
|
}
|
|
end,
|
|
Armour = function(Selected)
|
|
return {
|
|
BadgeTexture = Selected and "shop_armour_icon_b" or "shop_armour_icon_a",
|
|
}
|
|
end,
|
|
Barber = function(Selected)
|
|
return {
|
|
BadgeTexture = Selected and "shop_barber_icon_b" or "shop_barber_icon_a",
|
|
}
|
|
end,
|
|
Clothes = function(Selected)
|
|
return {
|
|
BadgeTexture = Selected and "shop_clothing_icon_b" or "shop_clothing_icon_a",
|
|
}
|
|
end,
|
|
Franklin = function(Selected)
|
|
return {
|
|
BadgeTexture = Selected and "shop_franklin_icon_b" or "shop_franklin_icon_a",
|
|
}
|
|
end,
|
|
Bike = function(Selected)
|
|
return {
|
|
BadgeTexture = Selected and "shop_garage_bike_icon_b" or "shop_garage_bike_icon_a",
|
|
}
|
|
end,
|
|
Car = function(Selected)
|
|
return {
|
|
BadgeTexture = Selected and "shop_garage_icon_b" or "shop_garage_icon_a",
|
|
}
|
|
end,
|
|
Boat = function(Selected)
|
|
return {
|
|
BadgeTexture = Selected and "mp_specitem_boat_black" or "mp_specitem_boat",
|
|
BadgeDictionary = "mpinventory"
|
|
}
|
|
end,
|
|
Heli = function(Selected)
|
|
return {
|
|
BadgeTexture = Selected and "mp_specitem_heli_black" or "mp_specitem_heli",
|
|
BadgeDictionary = "mpinventory"
|
|
}
|
|
end,
|
|
Plane = function(Selected)
|
|
return {
|
|
BadgeTexture = Selected and "mp_specitem_plane_black" or "mp_specitem_plane",
|
|
BadgeDictionary = "mpinventory"
|
|
}
|
|
end,
|
|
BoatPickup = function(Selected)
|
|
return {
|
|
BadgeTexture = Selected and "mp_specitem_boatpickup_black" or "mp_specitem_boatpickup",
|
|
BadgeDictionary = "mpinventory"
|
|
}
|
|
end,
|
|
Card = function(Selected)
|
|
return {
|
|
BadgeTexture = Selected and "mp_specitem_keycard_black" or "mp_specitem_keycard",
|
|
BadgeDictionary = "mpinventory"
|
|
}
|
|
end,
|
|
Gun = function(Selected)
|
|
return {
|
|
BadgeTexture = Selected and "shop_gunclub_icon_b" or "shop_gunclub_icon_a",
|
|
}
|
|
end,
|
|
Heart = function(Selected)
|
|
return {
|
|
BadgeTexture = Selected and "shop_health_icon_b" or "shop_health_icon_a",
|
|
}
|
|
end,
|
|
Makeup = function(Selected)
|
|
return {
|
|
BadgeTexture = Selected and "shop_makeup_icon_b" or "shop_makeup_icon_a",
|
|
}
|
|
end,
|
|
Mask = function(Selected)
|
|
return {
|
|
BadgeTexture = Selected and "shop_mask_icon_b" or "shop_mask_icon_a",
|
|
}
|
|
end,
|
|
Michael = function(Selected)
|
|
return {
|
|
BadgeTexture = Selected and "shop_michael_icon_b" or "shop_michael_icon_a",
|
|
}
|
|
end,
|
|
Star = function()
|
|
return {
|
|
BadgeTexture = "shop_new_star",
|
|
}
|
|
end,
|
|
Tattoo = function(Selected)
|
|
return {
|
|
BadgeTexture = Selected and "shop_tattoos_icon_b" or "shop_tattoos_icon_a",
|
|
}
|
|
end,
|
|
Trevor = function(Selected)
|
|
return {
|
|
BadgeTexture = Selected and "shop_trevor_icon_b" or "shop_trevor_icon_a",
|
|
}
|
|
end,
|
|
Lock = function(Selected)
|
|
return {
|
|
BadgeTexture = "shop_lock",
|
|
BadgeColour = Selected and { R = 0, G = 0, B = 0, A = 255 } or { R = 255, G = 255, B = 255, A = 255 }
|
|
}
|
|
end,
|
|
Tick = function(Selected)
|
|
return {
|
|
BadgeTexture = "shop_tick_icon",
|
|
BadgeColour = Selected and { R = 0, G = 0, B = 0, A = 255 } or { R = 255, G = 255, B = 255, A = 255 }
|
|
}
|
|
end,
|
|
Key = function(Selected)
|
|
return {
|
|
BadgeTexture = Selected and "mp_specitem_cuffkeys_black" or "mp_specitem_cuffkeys",
|
|
BadgeDictionary = "mpinventory"
|
|
}
|
|
end,
|
|
Coke = function(Selected)
|
|
return {
|
|
BadgeTexture = Selected and "mp_specitem_coke_black" or "mp_specitem_coke",
|
|
BadgeDictionary = "mpinventory"
|
|
}
|
|
end,
|
|
Heroin = function(Selected)
|
|
return {
|
|
BadgeTexture = Selected and "mp_specitem_heroin_black" or "mp_specitem_heroin",
|
|
BadgeDictionary = "mpinventory"
|
|
}
|
|
end,
|
|
Meth = function(Selected)
|
|
return {
|
|
BadgeTexture = Selected and "mp_specitem_meth_black" or "mp_specitem_meth",
|
|
BadgeDictionary = "mpinventory"
|
|
}
|
|
end,
|
|
Weed = function(Selected)
|
|
return {
|
|
BadgeTexture = Selected and "mp_specitem_weed_black" or "mp_specitem_weed",
|
|
BadgeDictionary = "mpinventory"
|
|
}
|
|
end,
|
|
Package = function(Selected)
|
|
return {
|
|
BadgeTexture = Selected and "mp_specitem_package_black" or "mp_specitem_package",
|
|
BadgeDictionary = "mpinventory"
|
|
}
|
|
end,
|
|
Cash = function(Selected)
|
|
return {
|
|
BadgeTexture = Selected and "mp_specitem_cash_black" or "mp_specitem_cash",
|
|
BadgeDictionary = "mpinventory"
|
|
}
|
|
end,
|
|
RP = function(Selected)
|
|
return {
|
|
BadgeTexture = "mp_anim_rp",
|
|
BadgeDictionary = "mphud"
|
|
}
|
|
end,
|
|
LSPD = function()
|
|
return {
|
|
BadgeTexture = "mpgroundlogo_cops",
|
|
BadgeDictionary = "3dtextures"
|
|
}
|
|
end,
|
|
Vagos = function()
|
|
return {
|
|
BadgeTexture = "mpgroundlogo_vagos",
|
|
BadgeDictionary = "3dtextures"
|
|
}
|
|
end,
|
|
Bikers = function()
|
|
return {
|
|
BadgeTexture = "mpgroundlogo_bikers",
|
|
BadgeDictionary = "3dtextures"
|
|
}
|
|
end,
|
|
|
|
-- CASINO
|
|
Badbeat = function()
|
|
return {
|
|
BadgeTexture = "badbeat",
|
|
BadgeDictionary = "mpawardcasino"
|
|
}
|
|
end,
|
|
CashingOut = function()
|
|
return {
|
|
BadgeTexture = "cashingout",
|
|
BadgeDictionary = "mpawardcasino"
|
|
}
|
|
end,
|
|
FullHouse = function()
|
|
return {
|
|
BadgeTexture = "fullhouse",
|
|
BadgeDictionary = "mpawardcasino"
|
|
}
|
|
end,
|
|
HighRoller = function()
|
|
return {
|
|
BadgeTexture = "highroller",
|
|
BadgeDictionary = "mpawardcasino"
|
|
}
|
|
end,
|
|
HouseKeeping = function()
|
|
return {
|
|
BadgeTexture = "housekeeping",
|
|
BadgeDictionary = "mpawardcasino"
|
|
}
|
|
end,
|
|
LooseCheng = function()
|
|
return {
|
|
BadgeTexture = "loosecheng",
|
|
BadgeDictionary = "mpawardcasino"
|
|
}
|
|
end,
|
|
LuckyLucky = function()
|
|
return {
|
|
BadgeTexture = "luckylucky",
|
|
BadgeDictionary = "mpawardcasino"
|
|
}
|
|
end,
|
|
PlayToWin = function()
|
|
return {
|
|
BadgeTexture = "playtowin",
|
|
BadgeDictionary = "mpawardcasino"
|
|
}
|
|
end,
|
|
StraightFlush = function()
|
|
return {
|
|
BadgeTexture = "straightflush",
|
|
BadgeDictionary = "mpawardcasino"
|
|
}
|
|
end,
|
|
StrongArmTactics = function()
|
|
return {
|
|
BadgeTexture = "strongarmtactics",
|
|
BadgeDictionary = "mpawardcasino"
|
|
}
|
|
end,
|
|
TopPair = function()
|
|
return {
|
|
BadgeTexture = "toppair",
|
|
BadgeDictionary = "mpawardcasino"
|
|
}
|
|
end,
|
|
} |