Scripts/resources/[standalone]/ox_lib/imports/timer/shared.lua
2024-12-30 11:15:34 +01:00

148 lines
4.2 KiB
Lua

---@class TimerPrivateProps
---@field initialTime number the initial duration of the timer.
---@field onEnd? fun() cb function triggered when the timer finishes
---@field async? boolean wether the timer should run asynchronously or not
---@field startTime number the gametimer stamp of when the timer starts. changes when paused and played
---@field triggerOnEnd boolean set in the forceEnd method using the optional param. wether or not the onEnd function is triggered when force ending the timer early
---@field currentTimeLeft number current timer length
---@field paused boolean the pause state of the timer
---@class OxTimer : OxClass
---@field private private TimerPrivateProps
---@field start fun(self: self, async?: boolean) starts the timer
---@field forceEnd fun(self: self, triggerOnEnd: boolean) end timer early and optionally trigger the onEnd function still
---@field isPaused fun(self: self): boolean returns wether the timer is paused or not
---@field pause fun(self: self) pauses the timer until play method is called
---@field play fun(self: self) resumes the timer if paused
---@field getTimeLeft fun(self: self, format?: 'ms' | 's' | 'm' | 'h'): number | table returns the time left on the timer with the specified format rounded to 2 decimal places (miliseconds, seconds, minutes, hours). returns a table of all if not specified.
local timer = lib.class('OxTimer')
---@private
---@param time number
---@param onEnd fun(self: OxTimer)
---@param async? boolean
function timer:constructor(time, onEnd, async)
assert(type(time) == "number" and time > 0, "Time must be a positive number")
assert(onEnd == nil or type(onEnd) == "function", "onEnd must be a function or nil")
assert(type(async) == "boolean" or async == nil, "async must be a boolean or nil")
self.private.initialTime = time
self.private.currentTimeLeft = time
self.private.startTime = 0
self.private.paused = false
self.private.onEnd = onEnd
self.private.triggerOnEnd = true
self:start(async)
end
function timer:start(async)
if self.private.startTime > 0 then return end
self.private.startTime = GetGameTimer()
local function tick()
while self:getTimeLeft('ms') > 0 do
while self:isPaused() do
Wait(0)
end
Wait(0)
end
self:onEnd()
end
if async then
Citizen.CreateThreadNow(function()
tick()
end)
else
tick()
end
end
function timer:onEnd()
if self:getTimeLeft('ms') > 0 then return end
if self.private.triggerOnEnd and self.private.onEnd then
self.private:onEnd()
end
end
function timer:forceEnd(triggerOnEnd)
if self:getTimeLeft('ms') <= 0 then return end
self.private.triggerOnEnd = triggerOnEnd
self.private.paused = false
self.private.currentTimeLeft = 0
Wait(0)
end
function timer:pause()
if self.private.paused then return end
self.private.currentTimeLeft = self:getTimeLeft('ms') --[[@as number]]
self.private.paused = true
end
function timer:play()
if not self.private.paused then return end
self.private.startTime = GetGameTimer()
self.private.paused = false
end
function timer:isPaused()
return self.private.paused
end
function timer:restart(async)
self:forceEnd(false)
Wait(0)
self.private.currentTimeLeft = self.private.initialTime
self.private.startTime = 0
self:start(async)
end
function timer:getTimeLeft(format)
local ms = self.private.currentTimeLeft - (GetGameTimer() - self.private.startTime)
local roundedfloat = function(value)
return tonumber(string.format('%.2f', value))
end
if format == 'ms' then
return roundedfloat(ms)
end
local s = ms / 1000
if format == 's' then
return roundedfloat(s)
end
local m = s / 60
if format == 'm' then
return roundedfloat(m)
end
local h = m / 60
if format == 'h' then
return roundedfloat(h)
end
return {
ms = roundedfloat(ms),
s = roundedfloat(s),
m = roundedfloat(m),
h = roundedfloat(h)
}
end
---@param time number
---@param onEnd fun(self: OxTimer)
---@param async? boolean
function lib.timer(time, onEnd, async)
return timer:new(time, onEnd, async)
end
return lib.timer