Scripts/resources/[standalone]/ox_lib/resource/init.lua
2024-12-30 11:15:34 +01:00

56 lines
1.5 KiB
Lua

local debug_getinfo = debug.getinfo
function noop() end
lib = setmetatable({
name = 'ox_lib',
context = IsDuplicityVersion() and 'server' or 'client',
}, {
__newindex = function(self, key, fn)
rawset(self, key, fn)
if debug_getinfo(2, 'S').short_src:find('@ox_lib/resource') then
exports(key, fn)
end
end,
__index = function(self, key)
local dir = ('imports/%s'):format(key)
local chunk = LoadResourceFile(self.name, ('%s/%s.lua'):format(dir, self.context))
local shared = LoadResourceFile(self.name, ('%s/shared.lua'):format(dir))
if shared then
chunk = (chunk and ('%s\n%s'):format(shared, chunk)) or shared
end
if chunk then
local fn, err = load(chunk, ('@@ox_lib/%s/%s.lua'):format(key, self.context))
if not fn or err then
return error(('\n^1Error importing module (%s): %s^0'):format(dir, err), 3)
end
rawset(self, key, fn() or noop)
return self[key]
end
end
})
cache = {
resource = lib.name,
game = GetGameName(),
}
if not LoadResourceFile(lib.name, 'web/build/index.html') then
local err =
'^1Unable to load UI. Build ox_lib or download the latest release.\n ^3https://github.com/overextended/ox_lib/releases/latest/download/ox_lib.zip^0'
function lib.hasLoaded() return err end
error(err)
end
function lib.hasLoaded() return true end
require = lib.require