391 lines
17 KiB
Lua
391 lines
17 KiB
Lua
local QBCore = exports['qb-core']:GetCoreObject()
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RegisterNetEvent('QBCore:Client:UpdateObject', function() QBCore = exports['qb-core']:GetCoreObject() end)
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local time = 1000
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function loadModel(model) if not HasModelLoaded(model) then
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if Config.Debug then print("^5Debug^7: ^2Loading Model^7: '^6"..model.."^7'") end
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while not HasModelLoaded(model) do
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if time > 0 then time -= 1 RequestModel(model)
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else time = 1000 print("^5Debug^7: ^3LoadModel^7: ^2Timed out loading model ^7'^6"..model.."^7'") break
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end
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Wait(10)
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end
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end end
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function unloadModel(model) if Config.Debug then print("^5Debug^7: ^2Removing Model^7: '^6"..model.."^7'") end SetModelAsNoLongerNeeded(model) end
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function loadAnimDict(dict) if not HasAnimDictLoaded(dict) then if Config.Debug then print("^5Debug^7: ^2Loading Anim Dictionary^7: '^6"..dict.."^7'") end while not HasAnimDictLoaded(dict) do RequestAnimDict(dict) Wait(5) end end end
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function unloadAnimDict(dict) if Config.Debug then print("^5Debug^7: ^2Removing Anim Dictionary^7: '^6"..dict.."^7'") end RemoveAnimDict(dict) end
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function loadPtfxDict(dict) if not HasNamedPtfxAssetLoaded(dict) then if Config.Debug then print("^5Debug^7: ^2Loading Ptfx Dictionary^7: '^6"..dict.."^7'") end while not HasNamedPtfxAssetLoaded(dict) do RequestNamedPtfxAsset(dict) Wait(5) end end end
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function unloadPtfxDict(dict) if Config.Debug then print("^5Debug^7: ^2Removing Ptfx Dictionary^7: '^6"..dict.."^7'") end RemoveNamedPtfxAsset(dict) end
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function destroyProp(entity)
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if Config.Debug then print("^5Debug^7: ^2Destroying Prop^7: '^6"..entity.."^7'") end
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SetEntityAsMissionEntity(entity) Wait(5)
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--DetachEntity(entity, true, true) Wait(5)
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DeleteObject(entity)
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end
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function makeProp(data, freeze, synced)
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loadModel(data.prop)
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local prop = CreateObject(data.prop, 0.0, 0.0, 0.0, synced or false, synced or false, false)
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SetEntityHeading(prop, data.coords.w+180.0)
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--FreezeEntityPosition(prop, freeze or false)
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SetEntityCompletelyDisableCollision(prop, true, false)
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DisableCamCollisionForEntity(prop)
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DisableCamCollisionForObject(prop)
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if Config.Debug then print("^5Debug^7: ^6Prop ^2Created ^7: '^6"..prop.."^7'") end
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return prop
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end
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function triggerNotify(title, message, type, src)
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if Config.Notify == "okok" then
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if not src then exports['okokNotify']:Alert(title, message, 6000, type)
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else TriggerClientEvent('okokNotify:Alert', src, title, message, 6000, type) end
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elseif Config.Notify == "qb" then
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if not src then TriggerEvent("QBCore:Notify", message, type)
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else TriggerClientEvent("QBCore:Notify", src, message, type) end
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elseif Config.Notify == "t" then
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if not src then exports['t-notify']:Custom({title = title, style = type, message = message, sound = true})
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else TriggerClientEvent('t-notify:client:Custom', src, { style = type, duration = 6000, title = title, message = message, sound = true, custom = true}) end
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elseif Config.Notify == "infinity" then
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if not src then TriggerEvent('infinity-notify:sendNotify', message, type)
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else TriggerClientEvent('infinity-notify:sendNotify', src, message, type) end
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elseif Config.Notify == "rr" then
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if not src then exports.rr_uilib:Notify({msg = message, type = type, style = "dark", duration = 6000, position = "top-right", })
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else TriggerClientEvent("rr_uilib:Notify", src, {msg = message, type = type, style = "dark", duration = 6000, position = "top-right", }) end
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end
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end
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function countTable(table) local i = 0 for keys in pairs(table) do i += 1 end return i end
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function toggleItem(give, item, amount) TriggerServerEvent("ns-bars:server:toggleItem", give, item, amount) end
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--Screen Effects
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local alienEffect = false
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function AlienEffect()
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if alienEffect then return else alienEffect = true end
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if Config.Debug then print("^5Debug^7: ^3AlienEffect^7() ^2activated") end
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AnimpostfxPlay("DrugsMichaelAliensFightIn", 3.0, 0)
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Wait(math.random(5000, 8000))
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local Ped = PlayerPedId()
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local animDict = "MOVE_M@DRUNK@VERYDRUNK"
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loadAnimDict(animDict)
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SetPedCanRagdoll(Ped, true)
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ShakeGameplayCam('DRUNK_SHAKE', 2.80)
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SetTimecycleModifier("Drunk")
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SetPedMovementClipset(Ped, animDict, 1)
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SetPedMotionBlur(Ped, true)
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SetPedIsDrunk(Ped, true)
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Wait(1500)
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SetPedToRagdoll(Ped, 5000, 1000, 1, 0, 0, 0)
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Wait(13500)
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SetPedToRagdoll(Ped, 5000, 1000, 1, 0, 0, 0)
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Wait(120500)
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ClearTimecycleModifier()
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ResetScenarioTypesEnabled()
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ResetPedMovementClipset(Ped, 0)
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SetPedIsDrunk(Ped, false)
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SetPedMotionBlur(Ped, false)
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AnimpostfxStopAll()
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ShakeGameplayCam('DRUNK_SHAKE', 0.0)
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AnimpostfxPlay("DrugsMichaelAliensFight", 3.0, 0)
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Wait(math.random(45000, 60000))
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AnimpostfxPlay("DrugsMichaelAliensFightOut", 3.0, 0)
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AnimpostfxStop("DrugsMichaelAliensFightIn")
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AnimpostfxStop("DrugsMichaelAliensFight")
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AnimpostfxStop("DrugsMichaelAliensFightOut")
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alienEffect = false
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if Config.Debug then print("^5Debug^7: ^3AlienEffect^7() ^2stopped") end
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end
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local weedEffect = false
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function WeedEffect()
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if weedEffect then return else weedEffect = true end
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if Config.Debug then print("^5Debug^7: ^3WeedEffect^7() ^2activated") end
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AnimpostfxPlay("DrugsMichaelAliensFightIn", 3.0, 0)
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Wait(math.random(3000, 20000))
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AnimpostfxPlay("DrugsMichaelAliensFight", 3.0, 0)
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Wait(math.random(15000, 20000))
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AnimpostfxPlay("DrugsMichaelAliensFightOut", 3.0, 0)
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AnimpostfxStop("DrugsMichaelAliensFightIn")
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AnimpostfxStop("DrugsMichaelAliensFight")
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AnimpostfxStop("DrugsMichaelAliensFightOut")
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weedEffect = false
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if Config.Debug then print("^5Debug^7: ^3WeedEffect^7() ^2stopped") end
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end
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local trevorEffect = false
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function TrevorEffect()
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if trevorEffect then return else trevorEffect = true end
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if Config.Debug then print("^5Debug^7: ^3TrevorEffect^7() ^2activated") end
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AnimpostfxPlay("DrugsTrevorClownsFightIn", 3.0, 0)
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Wait(3000)
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AnimpostfxPlay("DrugsTrevorClownsFight", 3.0, 0)
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Wait(30000)
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AnimpostfxPlay("DrugsTrevorClownsFightOut", 3.0, 0)
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AnimpostfxStop("DrugsTrevorClownsFight")
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AnimpostfxStop("DrugsTrevorClownsFightIn")
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AnimpostfxStop("DrugsTrevorClownsFightOut")
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trevorEffect = false
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if Config.Debug then print("^5Debug^7: ^3TrevorEffect^7() ^2stopped") end
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end
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local turboEffect = false
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function TurboEffect()
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if turboEffect then return else turboEffect = true end
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if Config.Debug then print("^5Debug^7: ^3TurboEffect^7() ^2activated") end
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AnimpostfxPlay('RaceTurbo', 0, true)
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SetTimecycleModifier('rply_motionblur')
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ShakeGameplayCam('SKY_DIVING_SHAKE', 0.25)
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Wait(30000)
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StopGameplayCamShaking(true)
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SetTransitionTimecycleModifier('default', 0.35)
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Wait(1000)
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ClearTimecycleModifier()
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AnimpostfxStop('RaceTurbo')
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turboEffect = false
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if Config.Debug then print("^5Debug^7: ^3TurboEffect^7() ^2stopped") end
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end
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local rampageEffect = false
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function RampageEffect()
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if rampageEffect then return else rampageEffect = true end
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if Config.Debug then print("^5Debug^7: ^3RampageEffect^7() ^2activated") end
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AnimpostfxPlay('Rampage', 0, true)
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SetTimecycleModifier('rply_motionblur')
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ShakeGameplayCam('SKY_DIVING_SHAKE', 0.25)
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Wait(30000)
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StopGameplayCamShaking(true)
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SetTransitionTimecycleModifier('default', 0.35)
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Wait(1000)
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ClearTimecycleModifier()
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AnimpostfxStop('Rampage')
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rampageEffect = false
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if Config.Debug then print("^5Debug^7: ^3RampageEffect^7() ^2stopped") end
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end
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local focusEffect = false
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function FocusEffect()
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if focusEffect then return else focusEffect = true end
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if Config.Debug then print("^5Debug^7: ^3FocusEffect^7() ^2activated") end
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Wait(1000)
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AnimpostfxPlay('FocusIn', 0, true)
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Wait(30000)
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AnimpostfxStop('FocusIn')
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focusEffect = false
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if Config.Debug then print("^5Debug^7: ^3FocusEffect^7() ^2stopped") end
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end
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local NightVisionEffect = false
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function NightVisionEffect()
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if NightVisionEffect then return else NightVisionEffect = true end
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if Config.Debug then print("^5Debug^7: ^3NightVisionEffect^7() ^2activated") end
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SetNightvision(true)
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Wait(math.random(3000, 4000)) -- FEEL FREE TO CHANGE THIS
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SetNightvision(false)
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SetSeethrough(false)
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NightVisionEffect = false
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if Config.Debug then print("^5Debug^7: ^3NightVisionEffect^7() ^2stopped") end
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end
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local thermalEffect = false
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function ThermalEffect()
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if thermalEffect then return else thermalEffect = true end
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if Config.Debug then print("^5Debug^7: ^3ThermalEffect^7() ^2activated") end
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SetNightvision(true)
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SetSeethrough(true)
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Wait(math.random(2000, 3000)) -- FEEL FREE TO CHANGE THIS
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SetNightvision(false)
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SetSeethrough(false)
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thermalEffect = false
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if Config.Debug then print("^5Debug^7: ^3ThermalEffect^7() ^2stopped") end
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end
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--Built-in Buff effects
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local healEffect = false
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function HealEffect(data)
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if healEffect then return end
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if Config.Debug then print("^5Debug^7: ^3HealEffect^7() ^2activated") end
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healEffect = true
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local count = (data[1] / 1000)
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while count > 0 do
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Wait(1000)
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count -= 1
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SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) + data[2])
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end
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healEffect = false
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if Config.Debug then print("^5Debug^7: ^3HealEffect^7() ^2stopped") end
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end
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local staminaEffect = false
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function StaminaEffect(data)
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if staminaEffect then return end
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if Config.Debug then print("^5Debug^7: ^3StaminaEffect^7() ^2activated") end
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staminaEffect = true
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local startStamina = (data[1] / 1000)
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SetRunSprintMultiplierForPlayer(PlayerId(), 1.49)
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while startStamina > 0 do
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Wait(1000)
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if math.random(5, 100) < 10 then RestorePlayerStamina(PlayerId(), data[2]) end
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startStamina -= 1
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if math.random(5, 100) < 51 then end
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end
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startStamina = 0
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SetRunSprintMultiplierForPlayer(PlayerId(), 1.0)
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staminaEffect = false
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if Config.Debug then print("^5Debug^7: ^3StaminaEffect^7() ^2stopped") end
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end
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function StopEffects() -- Used to clear up any effects stuck on screen
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if Config.Debug then print("^5Debug^7: ^2All screen effects stopped") end
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ShakeGameplayCam('DRUNK_SHAKE', 0.0)
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SetPedToRagdoll(PlayerPedId(), 5000, 1000, 1, 0, 0, 0)
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ClearTimecycleModifier()
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ResetScenarioTypesEnabled()
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ResetPedMovementClipset(PlayerPedId(), 0)
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SetPedIsDrunk(PlayerPedId(), false)
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SetPedMotionBlur(PlayerPedId(), false)
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SetNightvision(false)
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SetSeethrough(false)
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AnimpostfxStop("DrugsMichaelAliensFightIn")
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AnimpostfxStop("DrugsMichaelAliensFight")
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AnimpostfxStop("DrugsMichaelAliensFightOut")
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AnimpostfxStop("DrugsTrevorClownsFight")
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AnimpostfxStop("DrugsTrevorClownsFightIn")
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AnimpostfxStop("DrugsTrevorClownsFightOut")
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AnimpostfxStop('RaceTurbo')
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AnimpostfxStop('FocusIn')
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AnimpostfxStop('Rampage')
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end
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local time = 1000
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function loadModel(model) if not HasModelLoaded(model) then
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if Config.Debug then print("^5Debug^7: ^3loadModel^7(): ^2Loading Model^7: '^6"..model.."^7'") end
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while not HasModelLoaded(model) do
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if time > 0 then time = time - 1 RequestModel(model)
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else time = 1000 print("^5Debug^7: ^3loadModel^7(): ^2Timed out loading model ^7'^6"..model.."^7'") break
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end
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Wait(10)
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end
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end
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end
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function unloadModel(model) if Config.Debug then print("^5Debug^7: ^2Removing Model^7: '^6"..model.."^7'") end SetModelAsNoLongerNeeded(model) end
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function loadAnimDict(dict) if Config.Debug then print("^5Debug^7: ^2Loading Anim Dictionary^7: '^6"..dict.."^7'") end while not HasAnimDictLoaded(dict) do RequestAnimDict(dict) Wait(5) end end
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function unloadAnimDict(dict) if Config.Debug then print("^5Debug^7: ^2Removing Anim Dictionary^7: '^6"..dict.."^7'") end RemoveAnimDict(dict) end
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function loadPtfxDict(dict) if Config.Debug then print("^5Debug^7: ^2Loading Ptfx Dictionary^7: '^6"..dict.."^7'") end while not HasNamedPtfxAssetLoaded(dict) do RequestNamedPtfxAsset(dict) Wait(5) end end
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function unloadPtfxDict(dict) if Config.Debug then print("^5Debug^7: ^2Removing Ptfx Dictionary^7: '^6"..dict.."^7'") end RemoveNamedPtfxAsset(dict) end
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function lookEnt(entity)
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if type(entity) == "vector3" then
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if not IsPedHeadingTowardsPosition(PlayerPedId(), entity, 10.0) then
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TaskTurnPedToFaceCoord(PlayerPedId(), entity, 1500)
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if Config.Debug then print("^5Debug^7: ^3lookEnt^7(): ^2Turning Player to^7: '^6"..json.encode(entity).."^7'") end
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Wait(1500)
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end
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else
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if DoesEntityExist(entity) then
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if not IsPedHeadingTowardsPosition(PlayerPedId(), GetEntityCoords(entity), 30.0) then
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TaskTurnPedToFaceCoord(PlayerPedId(), GetEntityCoords(entity), 1500)
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if Config.Debug then print("^5Debug^7: ^3lookEnt^7(): ^2Turning Player to^7: '^6"..entity.."^7'") end
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Wait(1500)
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end
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end
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end
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end
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function makeProp(data, freeze, synced)
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loadModel(data.prop)
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local prop = CreateObject(data.prop, data.coords.x, data.coords.y, data.coords.z-1.03, synced or false, synced or false, false)
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SetEntityHeading(prop, data.coords.w)
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FreezeEntityPosition(prop, freeze or 0)
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if Config.Debug then
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local coords = { string.format("%.2f", data.coords.x), string.format("%.2f", data.coords.y), string.format("%.2f", data.coords.z), (string.format("%.2f", data.coords.w or 0.0)) }
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print("^5Debug^7: ^1Prop ^2Created^7: '^6"..prop.."^7' | ^2Hash^7: ^7'^6"..(data.prop).."^7' | ^2Coord^7: ^5vec4^7(^6"..(coords[1]).."^7, ^6"..(coords[2]).."^7, ^6"..(coords[3]).."^7, ^6"..(coords[4]).."^7)")
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end
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return prop
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end
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function makePed(model, coords, freeze, collision, scenario, anim)
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loadModel(model)
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local ped = CreatePed(0, model, coords.x, coords.y, coords.z-1.03, coords.w, false, false)
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SetEntityInvincible(ped, true)
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SetBlockingOfNonTemporaryEvents(ped, true)
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FreezeEntityPosition(ped, freeze or true)
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if collision then SetEntityNoCollisionEntity(ped, PlayerPedId(), false) end
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if scenario then TaskStartScenarioInPlace(ped, scenario, 0, true) end
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if anim then
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loadAnimDict(anim[1])
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TaskPlayAnim(ped, anim[1], anim[2], 1.0, 1.0, -1, 1, 0.2, 0, 0, 0)
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end
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if Config.Debug then
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local coords = { string.format("%.2f", coords.x), string.format("%.2f", coords.y), string.format("%.2f", coords.z), (string.format("%.2f", coords.w or 0.0)) }
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print("^5Debug^7: ^1Ped ^2Created^7: '^6"..ped.."^7' | ^2Hash^7: ^7'^6"..(model).."^7' | ^2Coord^7: ^5vec4^7(^6"..(coords[1]).."^7, ^6"..(coords[2]).."^7, ^6"..(coords[3]).."^7, ^6"..(coords[4]).."^7)")
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end
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return ped
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end
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function makeBlip(data)
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local blip = AddBlipForCoord(data.coords)
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SetBlipAsShortRange(blip, true)
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SetBlipSprite(blip, data.sprite or 1)
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SetBlipColour(blip, data.col or 0)
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SetBlipScale(blip, data.scale or 0.7)
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SetBlipDisplay(blip, (data.disp or 6))
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if data.category then SetBlipCategory(blip, data.category) end
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BeginTextCommandSetBlipName('STRING')
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AddTextComponentString(tostring(data.name))
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EndTextCommandSetBlipName(blip)
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if Config.Debug then print("^5Debug^7: ^6Blip ^2created for location^7: '^6"..data.name.."^7'") end
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return blip
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end
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function triggerNotify(title, message, type, src)
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if not src then TriggerEvent("QBCore:Notify", message, type)
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else TriggerClientEvent("QBCore:Notify", src, message, type) end
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end
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function pairsByKeys(t) local a = {} for n in pairs(t) do a[#a+1] = n end table.sort(a) local i = 0 local iter = function() i += 1 if a[i] == nil then return nil else return a[i], t[a[i]] end end return iter end
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function searchCar(vehicle)
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local newName = nil
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for k, v in pairs(QBCore.Shared.Vehicles) do
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if tonumber(v.hash) == GetHashKey(vehicle) then
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if Config.Debug then print("^5Debug^7: ^2Vehicle info found in^7 ^4vehicles^7.^4lua^7: ^6"..v.hash.. " ^7(^6"..QBCore.Shared.Vehicles[k].name.."^7)") end
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newName = QBCore.Shared.Vehicles[k].name.." "..QBCore.Shared.Vehicles[k].brand
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end
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end
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if Config.Debug then
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if not newName then print("^5Debug^7: ^2Vehicle ^1not ^2found in ^4vehicles^7.^4lua^7: ^6"..vehicle.." ^7(^6"..GetDisplayNameFromVehicleModel(vehicle):lower().."^7)") end
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end
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if not newName then
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local name = GetDisplayNameFromVehicleModel(vehicle):lower()
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local brand = GetMakeNameFromVehicleModel(vehicle):lower()
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newName = name:sub(1,1):upper()..name:sub(2).." "..brand:sub(1,1):upper()..brand:sub(2)
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end
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return newName
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end
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function HasItem(items, amount)
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local isTable = type(items) == 'table'
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local isArray = isTable and table.type(items) == 'array' or false
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local totalItems = #items
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local count = 0
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local kvIndex = 2
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if Config.Debug then print("^5Debug^7: ^3HasItem^7: ^2Checking if player has required items") end
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if isTable and not isArray then totalItems = 0
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for _ in pairs(items) do totalItems += 1 end
|
|
kvIndex = 1
|
|
end
|
|
for _, itemData in pairs(QBCore.Functions.GetPlayerData().items) do
|
|
if isTable then
|
|
for k, v in pairs(items) do
|
|
local itemKV = {k, v}
|
|
if itemData and itemData.name == itemKV[kvIndex] and ((amount and itemData.amount >= amount) or (not isArray and itemData.amount >= v) or (not amount and isArray)) then
|
|
count += 1
|
|
end
|
|
end
|
|
if count == totalItems then
|
|
if Config.Debug then print("^5Debug^7: ^3HasItem^7: ^2Items ^2FOUND^7") end
|
|
return true
|
|
end
|
|
else -- Single item as string
|
|
if itemData and itemData.name == items and (not amount or (itemData and amount and itemData.amount >= amount)) then
|
|
if Config.Debug then print("^5Debug^7: ^3HasItem^7: ^2Item^7: '^3"..tostring(items).."^7' ^2FOUND^7") end
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
if Config.Debug then print("^5Debug^7: ^3HasItem^7: ^2Items ^1NOT FOUND^7") end
|
|
return false
|
|
end |